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  • F.E.A.R 360 P.R.E.V.I.E.W

    by 
    Ken Weeks
    Ken Weeks
    06.04.2006

    EuroGamer has some info on F.E.A.R 360's "instant action" mode: It's not just for kicks though - the better you do, the better your end-of-level or post-death stats, which you're given on an analysis screen afterward. Not only that, but the game computes a final score for you and uploads it to Xbox Live leaderboards, which ought to encourage a bit of competition. Vivendi's also talked about "brand new multiplayer content created to fully utilise Xbox Live" so it's a fair bet Live will be employed for more than boards, too - although whether F.E.A.R. 360 will make use of the content recently added to the PC version, including new Control game-modes, is something Vivendi hasn't got anything to say about right now. More to come, presumably. Those of us with under-powered PCs are counting on this port to deliver what our aging rigs cannot. [Thanks 8BitNinja]

  • F.E.A.R. confirmed for 360 this fall

    by 
    Christopher Grant
    Christopher Grant
    05.04.2006

    We already knew it was coming, but Vivendi finally let us know that they know that we know and officially confirmed Monolith's spooky FPS. The port was originally anticipated due to developer Monolith's other creepy FPS, the Xbox 360's Condemned: Criminal Origins, having a similar code base to F.E.A.R. When Condemned was ported to PCs, the logical assumption was that F.E.A.R. could be ported to the 360. The port is being handled by "Chicago-based Day 1 Studios, who worked on both MechAssault and MechAssault 2: Lone Wolf" and is due out this fall and will be on display at E3 next week. We'll let you know if the graphically demanding title appears to be making the transition smoothly.

  • Is F.E.A.R. coming to the 360?

    by 
    Christopher Grant
    Christopher Grant
    02.13.2006

    The latest Electronic Gaming Monthly floats the rumor that Monolith's eyeball-popping FPS, F.E.A.R., may be headed for the Xbox 360 in 2006. Apparently the title shares more than a passing similarity to Monolith's other creepy FPS Condemned: Criminal Origins, it also shares some underlying technology. So, the logic goes, much of the legwork of a port has been done already, so what do they have to F.E.A.R.? (That was bad... we know.) F.E.A.R.'s graphics engine garnered much praise on its release, so a jump to the 360 should prove the mettle of Microsoft's console. See Also: Joystiq Review: F.E.A.R. (PC