fear-of-death

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  • Allods Online previews the next big patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2010

    The next big patch for Allods Online is due to hit the live servers on July 7th, and it's bringing a slew of changes along with it. We've heard rumbles about several of them, including the removal of the Fear of Death effect (along with the associated cash shop awkwardness) and a few player-presented suggestions. Still, it's good to know the full extent of what's coming around the bend, which is why the team behind the game has published both a full list of the patch changes as well as an FAQ regarding some of the larger switches. A few of the changes are a bit baffling -- the game now supports addons, but the documentation being released is still in untranslated Russian. Several additions are also subtle but welcomed, such as changes to the patronage system to remove the option for accelerating the process via the cash shop. There seems to be a general path toward taking the absolute necessity out of the cash shop, so if you were still feeling burned by the original cash shop woes, it might be worth the time to take a look at the new patch notes for Allods Online and see if there's something to spark your interest. (Or you could just take a dip with the Massively team to get into the action again.)

  • Allods Online will replace harsh death penalty with Patch 1.1

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.24.2010

    Since launch, the free-to-play Allods Online has had a very unpopular death mechanic. When a player is killed in the game, Fear of Death is applied to their character. This debuff is a 25% hit to offensive stats for a duration based on level up to 51 minutes. And it stacks, so if the player dies again, they get a 50% debuff. Players must use a special item (incense) to remove the effect early. They can buy incense using the cash shop or in the auction house from other players who have already paid for it with real money. With the launch of Patch 1.1: Revelations of Gipat on July 7th, Fear of Death will be going away, replaced instead with a different kind of penalty. But will it be what players have been asking for all along?

  • Allods releases Patch 06: Edge of the Astral

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.28.2010

    When it comes to free-to-play games, one of the ones that draws a ton of attention is Allods Online. Today, gPotato has released the newest patch -- Patch 06: Edge of the Astral -- to the servers. As such, players will have a chance to get their hands on all that new content and find out how the tweaks and modifications will affect them. If you haven't checked Allods Online out recently, this patch brings in new raid content where players will face off against War'kaz the Mindreaver, a massive Astral demon who now lurks in Gorluxor's Tower. Of course, if the idea of raiding isn't really your thing, there is also The Arena of Death in Yazes Shard -- a PvP arena that will allow players to pit their skills against each other for bonus Combat Glory. There are also adorably evil customizable goblin pets like the two seen above if neither of those areas appeal. As to the bug fixes, tweaks, and other game improvements -- there's an enormous list. Some of the ones that immediately caught our eyes were splitting items in stacks, a hotkey for whispers, and more. This patch also holds more changes to the Fear of Death mechanic -- namely the removal of priest rez avoiding FoD -- but we suspect that change is not among the ones welcomed by players. Be sure to pop over to the Allods Online forums on gPotato's site for the full patch notes.

  • Allods Online releases updated statement, solicits player input

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.23.2010

    You'd have to be hiding under a rock to not have noticed the brouhaha that's been going on with the Allods Online cash shop. Players have been in an uproar about the Fear of Death mechanic coupled with the $13.50 price-tag for perfumes; the $20 pricetag for an additional 6 bag slots; as well as the changes coming to the Russian version of the game on patch 0.7 with mounts requiring a cash shop item to go faster than walking. They gave us a public statement before, but many people felt that it was marketing double-speak that effectively said nothing at all -- at least if our comments section is any indication. When you add in the swirling rumors that the original developers had left the building and were no longer actively involved in helping to develop Allods Online, you can imagine the din. The forums were alight with people asking for some type of statement -- or just ragequitting. Last night, the folks at gPotato finally decided to respond to player concerns with a statement many in the player community seem to feel is a far better one than last time. This one not only answers the question as to whether or not the original developers are still on board (short answer: yes), but also addresses the cash shop pricing, and opens a thread where they're soliciting constructive player feedback. if you've been concerned about this, now's the time to head over there and have your say. Also, be sure to check out Massively Speaking tomorrow, when our Editor-in-Chief, Shawn, will be asking a representative from gPotato the hard questions about Allods Online. We're sure you won't want to miss that!