Feature-creep

02.24.14
Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode
02.24.14

Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over featu...

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02.23.14
Stick and Rudder: Star Citizen's backlash effect
02.23.14

Stick and Rudder: Star Citizen's backlash effect

Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Robert...

By J. Reahard,   02.23.14
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12.29.13
Stick and Rudder: 2013's essential Star Citizen stories
12.29.13

Stick and Rudder: 2013's essential Star Citizen stories

What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperi...

By J. Reahard,   12.29.13
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12.06.13
More Star Citizen features mean more devs, Roberts says
12.06.13

More Star Citizen features mean more devs, Roberts says

You don't have to look very far to find armchair developers wringing their hands over Star Citizen'...

By J. Reahard,   12.06.13
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09.27.13
Roberts debunks Star Citizen 'feature creep' theories, announces next stretch goal
09.27.13

Roberts debunks Star Citizen 'feature creep' theories, announces next stretch goal

Star Citizen's crowdfunding total is chugging steadily past the $20 million mark. As such, Cloud Im...

By J. Reahard,   09.27.13
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09.15.13
Stick and Rudder: On Star Citizen's so-called 'feature creep'
09.15.13

Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before mispercept...

By J. Reahard,   09.15.13
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09.28.12
Some Assembly Required: The newer-is-better fallacy
09.28.12

Some Assembly Required: The newer-is-better fallacy

There's this idea that old-school MMO players don't know what they want. I've an inkling that the...

By J. Reahard,   09.28.12
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