felipe-falanghe

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  • The atypical story of Kerbal Space Program's indie flight to success

    by 
    David Hinkle
    David Hinkle
    09.04.2013

    Making video games is what Felipe Falanghe always wanted to do. Unfortunately, that's not what his job was at Squad, an interactive marketing company in Mexico City, Mexico. Squad was responsible for creating multi-media installations to sell products from Samsung and Nissan to the Mexican market. So one day, in early 2011, Felipe approached his bosses and told them he wanted to make a game. "And it completely blew me away when they just said, 'Okay,'" Felipe told me during a meeting at PAX Prime. "I didn't believe them at first," he added, but his bosses were serious: If he brought them a good idea and a solid business plan, he would be free to go for it. This is when he wrote the design document for Kerbal Space Program, a sandbox space flight simulation game that has been quite successful since its launch through the Steam Early Access program in 2011. Felipe has been lead developer ever since.