ffxiv-december-update

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  • Final Fantasy XIV brings in the item search with the last update of the year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.21.2010

    Final Fantasy XIV has boasted a robust crafting system since launch, but the system designed to help players sell their goods has been somewhat less robust. After several passes of revisions and improvements, the game has received a feature that was both much-requested and promised -- a search function for the market wards. That's the bulk of the game's newest patch, along with a slew of bug fixes, but the search itself merits extra explanation as offered in the patch notes. Rather than simply having players type in an item, the search function requires players to select a ward, then one of the item categories properly sold within that ward. The full list of items for sale will be displayed, with players able to select a given item and have the retainers therein marked as vendors for the sought item. There are a few more wrinkles as explained in the patch notes, but on a whole it should make searching for something specific far simpler for Final Fantasy XIV players -- and that's nothing but a good thing.

  • Late-month update for Final Fantasy XIV to include an item search

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.20.2010

    Final Fantasy XIV has not had an easy road out of launch, with several large patches having been added to the game in short order. The most recent patch was only a week ago, but the newest patch is slated to go live tomorrow as the second update for the month and the last one for the year. Although the full details have not been released at this time, one thing that is known for sure is one of the much-requested features due for inclusion -- an item search feature. The crafting-heavy system of the game has suffered from the lack of a dedicated auction house, but the continued reorganization and restructuring of the market ward system has helped address that. With the newest update, it will be possible for players to search for the item they want as soon as they step into the wards, thereby improving the time between entering the markets and determining whether your desired item is available. What else will be included -- if anything -- will become clear to Final Fantasy XIV players tomorrow afternoon.

  • Final Fantasy XIV's December update goes live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2010

    Final Fantasy XIV players can take heart, as the first of two promised updates in December has just gone live. The game's last major update a month ago was centered on quality-of-life improvements, but this update is focused toward content as well, with the addition of several new guildleves and the promised notorious monsters. That doesn't mean that there's a shortage of improvements to the game's interface, however, with several persistent issues having been addressed or expanded, even beyond the previously known changes. Among the more welcome interface changes are the addition of visible timers to all status effects, an increase in the chat character limit, and improved display of an item's durability. As for content, players not looking to kill monsters can enjoy the first part of the promised recipe book and lessened spawns around gathering points, not to mention the option to abandon unwanted local levequests. Final Fantasy XIV players can look forward to a second update later in the month, that promises to build upon this update and offer further improvements to the game.

  • Final Fantasy XIV's update dated and expanded

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    The first of two major updates for Final Fantasy XIV in the month of December will be going live tomorrow, according to the official word from Square-Enix. That's good news for the game's players, who have been looking forward to the previewed notorious monsters ever since the first of several teasers was made public. But that's not the only thing that players can expect, with the promise of another update later in the month bringing even further improvements to the game's mechanics and the market system. Among the more significant features that have not been previewed in detail are the addition of more guildleves and recipes for crafting, as well as another free retainer slot that will serve to boost inventory and marketing capacities significantly. The update is also scheduled to contain more UI improvements, including an increase on the maximum allowed input in the chat box (which is currently rather myopic). Further details on the second December update are promised for a later date, but this update alone should be a fine tiding for Final Fantasy XIV players the world over.

  • Familiar faces and holiday places in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2010

    While Friday saw a massive news bomb dropped for players of Final Fantasy XIV, life in Eorzea continues, albeit with a touch of a specter hanging overhead. Still, one can only hope that the first Starlight Celebration in the game will help alleviate some of that sense of doom and gloom. To the surprise of nearly no one, the celebration features a number of gifts for players, as well as a three-piece set of thematic attire that can be either crafted or received via helping needy children. It's also one of the first glimpses at the game world's backstory beyond those tantalizing glimpses in story quests. But perhaps you couldn't care less about the celebration and just want to go toe-to-toe with something more dangerous than a marmot. The December update should be good for what ails you, with the most recent preview offering up several new notorious monsters as well as two returning enemy groups. Flans, of course, have been a staple of nearly every game in the series -- but goblins are a welcome returning foe from Final Fantasy XI, complete with the same design and mercantile nature. Final Fantasy XIV players don't have a definite date for the update just yet, but it should be in the very near future, possibly even this week.

  • Third Final Fantasy XIV notorious monster previewed

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2010

    Zanig'oh is a monster. Not really by his own decision, as he was bred to be a biological weapon, further augmented by alchemical arts and powerful warding runes etched into his scales. But as far as Final Fantasy XIV players will be concerned, he's still the sort of monster that needs to be put down as fast as possible. After all, he's the third notorious monster previewed by the development team, and he drops the runestones that are already known to be the key to powerful armor sets. That means it's drake-hunting season once the December update arrives. This newest preview also contains the third set available from the allagan runestones, with this set suited toward the more lightly-armored disciples of war. With a strong pirate theme, the set is heavy on evasion, thus making it ideal for players who prefer a more nimble playstyle. We're also promised further previews of the non-levequest notorious monsters, something that should entice Final Fantasy XIV players with the prospect of more rewards and challenges in the wilds of Eorzea. After drake-hunting season is over, anyway.

  • Final Fantasy XIV launches another notorious preview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.07.2010

    We're not sure exactly when Final Fantasy XIV's large December update will be going live, but we do know that one of its major inclusions will be the addition of notorious monsters. The first of these powerful beasts has already been previewed, but a new one is now being shown for all to see... not that it would be easy to miss the enormous Tarbh Uisge. One of the last great buffalo, his mind has been eaten away through years of suppressive magics, leaving him as a bundle of violent rage. Tarbh Uisge appears to be in the same category as the previously demonstrated Deadeyes in more ways than one. This great beast is linked to a levequest as well, but he also drops the same set of runestones as his contemporary. The Templar armor previewed alongside the buffalo, therefore, can be obtained by players slaying either beast and accumulating drops, which frees players to pursue both or neither as they see fit. Final Fantasy XIV should be releasing this newest opponent in the near future, which should yield a notable boon to everyone not trampled underfoot.

  • Final Fantasy XIV shows off its first notorious monstrosity

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2010

    Notorious Monsters. The name is well-known to any veteran of Final Fantasy XI, denoting an especially powerful opponent with accordingly potent rewards. Final Fantasy XIV is set to receive its own set of notorious opponents with the December update, and the first preview of such has just been released. Deadeyes, a wolf deep within the forests of the Black Shroud, is the first one announced, and the preview details both why Deadeyes is to be feared and what players can hope to gain from the challenge. The preview implies that Deadeyes will be encountered via a faction levequest, thus clearing up questions of how spawns of notorious monsters would work within the game. It also explains that upon his defeat, he will reward players with one of 12 runestones, with each stone being turned in to an Ul'dahn trader for a powerful piece of armor. The Harlequin set, a four-piece set for Disciples of Magic to use to enhance the potency of their magic, is shown off as one of the possible rewards. Final Fantasy XIV players have quite a bit to look forward to in the next update, and Deadeyes looks to be just the beginning.