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Final Fantasy XIV's last major update wasn't so long ago, but another patch is set to go live on Monday. 1.18a contains nothing as large as the mechanical revisions found it its predecessor, but there are still some pretty big improvements, starting with an improvement to skill point rewards for...

August 5th 2011 at 7:30pm 0 Comments
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Aw, jeez. Not only do I have an extant interesting question posed to me by a reader, I had another interesting question posed to me over the course of the last week. They're both questions that deserve a lengthy answer, with the full complexity and subtlety of a column devoted to them. But I'm n...

July 30th 2011 at 12:00pm 0 Comments
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Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment a...

July 23rd 2011 at 12:00pm 0 Comments
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Final Fantasy XIV players have been waiting for patch 1.18 to drop for quite some time, but the wait is finally over. Players can finally access the variety of updates and improvements that the newest patch has promised, including a large overhaul to the combat system that ushers in auto-attack f...

July 21st 2011 at 9:00pm 0 Comments
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As patch 1.18 draws close for Final Fantasy XIV, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: the addition of several outposts across the landscape, hubs for adventurers to explore as they take...

July 19th 2011 at 3:30pm 0 Comments
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They've been previewed on the main page, they've been hinted at in quest texts, but the Grand Companies of Final Fantasy XIV haven't been seen in the game -- at least, not until now. Along with all of the mechanical shifts, patch 1.18 is also bringing the long-awaited organizations into play, off...

July 15th 2011 at 7:30pm 0 Comments
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The Fatigue system was one of the most hated features of Final Fantasy XIV before the game had even hit release. Even though it was almost impossible to hit the mythical point where you started getting less experience, nobody liked the idea of having your gains cut when you were having fun. So...

July 14th 2011 at 8:00pm 0 Comments
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With a confirmed date finally in place for Final Fantasy XIV's patch 1.18, players are eagerly anticipating both the new content and the new changes to systems. The past several days have seen previews for system updates, but today players are being treated to a sneak peek at one of the new dung...

July 11th 2011 at 8:00pm 0 Comments
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Naoki Yoshida is many things, but a man of brevity is not usually among his qualities. Most of his letters to the Final Fantasy XIV community are quite long, with a great deal of information contained therein. But the most recent producer's letter is a departure from form, with only one real subs...

July 8th 2011 at 9:00pm 0 Comments
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Enmity, hate, threat, or whatever term you prefer is a big part of combat in any MMO. It's the principle around which the concept of a tank is based, the idea that you can have one person responsible for drawing the attention of monsters. And in Final Fantasy XIV, the process of holding that enmi...

July 6th 2011 at 10:00pm 0 Comments