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  • From paper to pixels: the arrival of the e-reader

    by 
    Jon Turi
    Jon Turi
    09.21.2014

    Ray Bradbury, the author of Fahrenheit 451, once said: "Nothing a computer can do can compare to a book." For some, the pleasure of flipping through a paperback may never change, but pragmatism is starting to take hold. More people than ever are opting for e-books; the benefits of having a virtual library in your pocket outweigh the nostalgia for physical books. And although modern e-readers have been around in some form or another for over two decades, the evolution and adoption process has been a long and complex one. Join us as we take a look at some of the key moments in the e-reader's history.

  • Ready at Dawn | Sony Computer Entertainment<br /><br /><em>God of War</em> on a handheld? For real? Yes. Ready at Dawn has successfully made a portable <em>God of War</em> game, with the graphics and combos you'd expect from a full console release. Two analog sticks? Who needs 'em? Four shoulder buttons? Pfft. This is a game that works surprisingly well on PSP's limited controller. Bravo.

    eBook Roundup: 8 Apps for iPhone readers

    by 
    David Winograd
    David Winograd
    08.13.2009

    An e-book (or ebook, or eBook, depending upon who you ask) is the digital equivalent of a paper book. According to KiwiTech, the publishers of Classics2Go, the market for eBooks has increased more than 60% over the last six years and growth from this point is expected to be very strong. We can reasonably connect the start of this burgeoning market to the release of the Amazon Kindle in 2007. Strong sales convinced some wary readers that this was a viable option. You could carry a few hundred books under your arm, and the reading experience was, well, acceptable. Going on a long trip? Wouldn't it be nice to take about 20 pounds of paper out of your luggage? 2007 also marked the introduction of the iPhone; it took about a year for eBook apps to appear on the iPhone. Now there are so many of them that finding the right one for your purposes can be a confusing prospect. I would like to clarify all this a bit by categorizing the four types of eBook apps, at least so far, and letting you know what you can expect from each. In deciding upon an eBook reader you need to consider: what sort of material you will be reading, how much you are willing to spend (if anything) and the quality of the viewing experience. Last year, Andrew Kazmierski and Phill Ryu released Classics (iTunes link). Their idea was to take a bunch of books in the public domain, 22 in the current release, and control all aspects of the user experience. We covered the first release of Classics upon its original release when its price was $2.99. Since then, the price has dropped to .99 and the number of books has increased. This app looked so impressive that it was featured in an Apple iPhone commercial. Upon launch, the reader is presented with a nicely rendered wooden bookshelf displaying colorful dust jackets. Click on a book and start reading. There is no wait, since all the books were downloaded with the app. Future updates bring more books. The books are all the kind of classics that are on school reading lists ranging from Frankenstein and Dracula, to Hound of the Baskervilles. The feature set is slim. Tap the right side of the screen or swipe right to left and the sepia toned pages turn using a pleasing animation. There are two buttons on the top of the screen. One brings down a maroon and gold bookmark and sends you to the bookshelf. When you click on the book again, you are brought to where you left off. The second button takes you to a table of contents. The bottom of the screen tells you the name of the chapter you are reading and what page you are on. The top of the screen displays the title of the book. Illustrations in books like Alice in Wonderland are nicely rendered, and the text is attractively formatted. A change in color of the title bar gives you an idea of where you are in the book.