film-noir

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  • Prey 2 creative director sets the scene for an 'alien noir'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.18.2011

    Prey 2 drew a lot of quick comparisons to games like Mirror's Edge and Mass Effect following Human Head's gameplay presentation at Bethesda's "BFG 2011" media event last week. Afterwards, I talked with Human Head co-founder Jim Sumwalt, creative director of Prey 2, about another big influence on the game -- film noir. Set in a futuristic, hyper-vertical alien city, Prey 2 features some essential nods to the kind of classic Hollywood film noir that was inspired by German Expressionism. "The obvious is the use of light to create dramatic, long shadows," Sumwalt pointed out. "There's a really awesome use of color and reflective surfaces and distorted images." He cited newer neo-noir films, such as Sin City, as the inspiration for Prey 2's use of shadows. In an alien city, with a confused protagonist (he's got amnesia!), this effect almost guarantees a frantic, stressful tone, which is exactly what Sumwalt and company hope to achieve.

  • Exploring (the rest of) Eberron

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    By the time you read this, I'll be scampering about GenCon in Indianapolis, thick in the middle of four days of gaming and geekery. Don't weep for me, for I am already gone! One of my hopes for this weekend is to reconnect with pen-and-paper RPGs, a part of my gaming life that has almost withered into nothingness. That got me thinking about Eberron -- the D&D campaign in which DDO is set. You don't hear DDO players fussing about it so much any more (people either made their peace with it or moved on), but way back when, the Eberron setting was a fairly controversial choice for Turbine to make. After all, there are dozens upon dozens of campaign settings, including some (like Forgotten Realms or Dragonlance) that most people associate with the franchise. Eberron, on the other hand, was a relatively wet-behind-the-ears upstart with a quirky setting that can best be described as "Indiana Jones meets steampunk meets flashy, practical magic." Personally, I've grown to like the campaign, and I want to take a look at how the pen-and-paper version was constructed, how the Eberron setting shines in DDO, and how Turbine could be using it more.

  • WoW Moviewatch: Sin City Azeroth

    by 
    Amanda Rivera
    Amanda Rivera
    05.29.2007

    Did you ever wonder how Sin City would have gone if Frank Miller had cast gnomes instead of overpaid Hollywood actors? BaronSoosdon gives us a peek into the seedy underbelly of gnome film noir. I know I "see a crazy calm," how about you?Previously on Moviewatch...