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  • The Game Archaeologist: How Hellgate survived being Flagshipped

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe. There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.). I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..." From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

  • The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2010

    With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper! Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates. That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before? So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!

  • The Perfect Ten: Halloween MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2010

    We're only a few days away from Halloween, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest Guild Wars Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid One-Shot camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire. So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy. While every MMO incorporates horror at some point (even, yes, Hello Kitty Online's Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.

  • Still clicking: Our exclusive interview with the Mythos dev team

    by 
    Bree Royce
    Bree Royce
    07.15.2010

    Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since we last checked in with the team; although many players might once have pigeon-holed Mythos as "just another Diablo clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with Blizzard's other fantasy game as with the click-fests of yesteryear. Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the Diablo stigma, camera perspectives, map travel, character customization, and the likelihood that Mythos will be free-to-play. Oh, and did I mention you can play satyrs and cyclopes?!

  • The Daily Grind: What kills your confidence in a game before you play it?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2009

    There are elements of games that are turn-offs for all of us. Some of us love PvP, for example, and a world with virtually none of it isn't very appealing. But sometimes we don't event start playing the game before our feelings about it go straight into the dumpster. It's hard to argue that Tabula Rasa's frequent shifts during development inspired players to expect any longevity out of it, and whether or not it's the case Warhammer Online's frequent server merges and population shuffling have given the impression of a game that's struggling a bit. Sometimes you hear of a developer or project head assigned that makes you cringe, sometimes it's a choice of IP or business models, or sometimes it's just the number of issues you have patching the game to try out the free client. We ask you, readers, what makes you start losing faith before you've even loaded up a game for the first time? It might not be a dealbreaker, and you might even look back at it and laugh, but there are certain things that make you more nervous about committing to a game. What does it for you?

  • Runic Games partners with MMO portal Perfect World for their upcoming game

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2009

    Perfect World Entertainment, the MMO portal of the self-titled Perfect World International and Ether Saga Online, has announced a partnership between themselves and the phoenix game studio Runic Games for the publishing rights of the upcoming MMO, Torchlight.This is a large step forward for Runic Games, the previous Mythos game team of the now defunct Flagship Studios. Their agreement with Perfect World is for global publishing rights, meaning Torchlight could be seeing an international release.Little is currently known about Torchlight, other than the game will be focusing on a single city and centered around the acquisition of a magical ore that imbues equipment with power, but also has a downside to it as well. The game has a bit of a cartoony, playful character to it, as seen in some early concept art shown on the main Runic Games website.