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Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been always...

August 18th 2011 at 8:00pm 0 Comments
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Captain's Log, Stardate 65093.1... Hello, computer (and players)! In the Star Trek Online universe, fleets are the foundation that ensures ones' in-game (and even out-of-game) experience is one that is active, social, and fulfilling. Whether you enjoy PvP, Special Task Forces, role play, or a co...

August 4th 2011 at 1:00pm 0 Comments
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Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers ar...

July 28th 2011 at 5:00pm 0 Comments
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Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the...

July 21st 2011 at 1:00pm 0 Comments
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With the launch of Season Four now behind the developers at Star Trek Online, the team is now focusing on what lies ahead for its Captains. The latest Engineering Report, a monthly forum post that is released and written by Executive Producer Dan Stahl, foreshadows some upcoming content that we...

July 19th 2011 at 12:00pm 0 Comments
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How would you feel about a cover system and/or first-person-shooter elements in your daily Star Trek Online diet? Producer Dan Stahl tackles the feasibility of both of those features -- and a host of others -- in the latest Ask Cryptic. The STO version of the community Q&A feature went live l...

April 7th 2011 at 11:30am 0 Comments
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Captain's Log, Stardate 64731.1... Hello, computer (and players)! On my way home from work today, Jason DeRulo's Ridin' Solo came up on my iPod's playlist, and I thought to myself, how boring -- who would want to ride solo? Most of us will agree that we have the most fun when we are teamed up wi...

March 24th 2011 at 5:30pm 0 Comments
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Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the Jun...

January 18th 2011 at 3:30pm 0 Comments
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Call them linkshells, call them supergroups, call them fleets -- a guild by any other name is still a gathering of players in a loose hierarchy with shared goals. Back in the salad days of MMOs, getting into a guild was a fairly simple procedure, but now it's a rare guild that doesn't have some sor...

September 10th 2010 at 8:00am 0 Comments
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The EVE Evolved column hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down t...

April 25th 2010 at 6:00pm 0 Comments
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They're called linkshells in Final Fantasy XI, fleets in Star Trek Online, kinships in Lord of the Rings Online, but the game could call them bagel and tea parties if it wanted to -- for most players, it's a guild, and no matter what, the core idea is the same. Only a handful of games don't have to...

March 21st 2010 at 8:00am 0 Comments
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Fans of the sci-fi MMO genre have been looking for a game that fills a niche in the industry, somewhere between the complexity of EVE Online and the dynamic 'hands-on' starship piloting of many PC and console games. NetDevil might just be creating the title these gamers have been waiting for -- Jump...

August 23rd 2008 at 6:00pm 0 Comments