flick fishing

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  • From iPhone to iPad: Revisiting Flick Fishing

    by 
    Erica Sadun
    Erica Sadun
    04.12.2010

    How do old favorites hold up on the iPad? In our "From iPhone to iPad" series, TUAW revisits iPhone applications that have transitioned to the iPad. We look at their latest incarnation and see how the new measures up to the old. Today, TUAW looks at Flick Fishing. I've been a big fan of this application for some time now so I was eager to give it a try on the iPad. Flick Fishing is a fishing simulator. You cast out a line, you wait for a fish, you reel in your catch, and then repeat. The trick lies in managing your line tension, choosing the right distance to cast your hook, and nursing your fish along -- as you hope the latest catch is a record breaker. It's an addictive game that worked beautifully on the iPhone. To move to the iPad, the game needed to make some compromises. For one thing, the notion of "flicking" the reel had to go. While the iPhone easily fits in your hand, the iPad does not. Instead of casting your line by moving the device, you now use a "Cast" button. The reel control, formerly placed right next to the rod, appears well across the screen. The physical iPad realities drove those design changes and the game suffers, however slightly, as a result. You can imagine the iPhone as a hand-held fishing pole; you cannot do the same with the iPad. So what's improved? Keep reading. TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page. Promo code requests are not guarantees of review.

  • Eleven ways to stifle boredom in the iPad line

    by 
    Steve Sande
    Steve Sande
    04.02.2010

    One of most excruciatingly boring experiences of my life was waiting in line on June 29, 2007 for my first-generation iPhone. The day was clear and hot, and although I had my laptop with me, it quickly ran out of juice as we waited for the official opening of the store for iPhone sales at 5 PM. Some people appear to have infinite patience, but TUAW reader Cody is like me -- he gets bored easily. In an email, Cody said "I will be standing in the Best Buy line for well over 5 hours. Do you have any suggestions on ways to help time go by? I think it would be helpful if you compiled a list and posted it on TUAW!" Well, we're at your service, Cody! And hopefully, these ideas will keep hundreds of thousands of iPad owners-to-be from suffering from terminal boredom in the early morning hours in line. Please note that several of these suggestions require that the person standing in line own an iPhone, so if you don't own one already, get thee to an Apple Store now! Do live streaming video the entire time you're in line. TUAW bloggers will be giving you live coverage of iPad Saturday at a number of locations across the country, but there's just not going to be enough local coverage everywhere. Grab yourself a copy of Qik (US$0.99) or Ustream Broadcaster (free), maybe buy yourself a Sima LED Video Light to strap to your head to brighten things up at 2 AM, and bring a lot of fully charged Monoprice battery packs. After all, we don't want to miss one thrilling moment of your time interviewing each and every person in the line at least twice.

  • Kleiner Perkins iFund doubles to $200m, investing in iPad apps from Shazam, ngmoco and more

    by 
    Nilay Patel
    Nilay Patel
    03.31.2010

    Apple said it expects the iPad to be a "second gold rush" of app development as consumers rush to add content to their new devices, and it looks like Kleiner Perkins Caufield & Byers agrees: the venture capital firm just announced that it's expanding the iFund to $200 million to invest in iPad app development. If you'll recall, the iFund was originally announced alongside the iPhone OS 2.0 SDK, and provided $100 million in total investments to 14 iPhone app developers like Shazam, ngmoco, and Shopkick -- companies responsible for 18 apps that have hit the App Store Top 10. Keep in mind that this money was promised before the iPhone App Store was even launched -- so given how that bet paid off, it's not surprising that KPCB's decided to double down on the iPad, which looks like it'll have even higher app prices. Along with the announcement, some iFund devs announced the following iPad apps: Pinger: Doodle Buddy and Starsmash Booyah: MyTown, a popular location-based game Shazam: Shazam, optimized for the new screen size, ngmoco: Flick Fishing, a new MMO called CastleCraft, Charadium (described as "massively multiplayer Pictionary"), God Finger, We Rule, WarpGate, and one more we missed -- anyone catch it? GOGII: TextPlus Nothing too surprising here, but it looks like the heavy hitters are going to be on the iPad bandwagon from day one -- and pushing hard for this thing to be a success.

  • iPad game announcements out early and often

    by 
    Mike Schramm
    Mike Schramm
    03.30.2010

    The trickle of iPad games released last week has now become a flood of iPad software news. Everybody is climbing over themselves to get the word out there about launch titles. Mobile Entertainment has what's probably the biggest news: another new swarm of titles has been found in the App Store's database, including iPad versions of the popular Fieldrunners and Flick Fishing games. Fieldrunners is a little more expensive than the iPhone version, at US$7.99, while Flick Fishing is one the few iPhone games keeping its price, logging in at $2.99. Words with Friends HD has also been announced, and it looks excellent -- big, bright, and beautiful on the iPad's screen. The extra space also gives a little more breathing room for chatting while playing with friends. There's not a lot of actual information about the game out yet, but we presume that you will be able to play with friends still using the game on their iPhone. Doodle Blast HD was announced as well, and it looks good. There's no doubt at this point that the iPad's App Store will have plenty of titles ready to go on day one.

  • Six Ngmoco iPad titles revealed

    by 
    Mike Schramm
    Mike Schramm
    03.20.2010

    In his panel at GDC last week, Ngmoco's Neil Young dropped the news that his company was going all out with their freemium business model -- not only are they releasing twenty iPhone titles by the end of this year, but they're planning on having six iPad titles ready to go right away at launch. Touch Arcade has done a little digging, and they've come up with what they think the six iPad titles will be. Here we go: GodFinger We Rule (both of these were previewed last week) Flick Fishing (probably re-created as a freemium app) NBA Hotshot (also likely remade into Ngmoco's model) CastleCraft (an MMO strategy/wargame) WarpGate As you may have noticed, two of those are Ngmoco originals, and four of those are Freeverse titles that were either planned for the iPad or are being remade for the new platform; again, presumably free-to-play, along with microtransactions and freemium resources in the Ngmoco mold. That's definitely a sizeable library going into the new platform, and if Ngmoco really does have these ready to go on April 3rd (and I don't see any reason why they wouldn't -- even if they haven't gotten one of those test iPads from Apple, their model is designed to release early and make updates quickly if needed), then they'll be positioned to grab iPad app space very early on.

  • OpenFeint introduces multiplayer, Flick Fishing goes Plus+

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    The battle of the social gaming services on the iPhone continues. OpenFeint's latest weapon is multiplayer -- they're working on a way for games developers on the iPhone to quickly include multiplayer (it doesn't actually say real-time, so we'll assume it's the mix of ghosting and turn-based multiplayer that they talked about in their interview with us) in their games. They're asking interested developers to sign up to the open beta program, and they'll start rolling out the functionality soon. Even though it seems early in the process, it's a pretty cool idea, and it could definitely serve to set OpenFeint apart even more from the other services trying to attract developers to their social and multiplayer features. Speaking of social features, Freeverse told us a little while ago that they were going to use ngmoco's Plus+ for their games, and apparently they've now integrated the popular Flick Fishing with the service. The additions allow for leaderboards, in-game achievements, and multiple profiles and saves on one iPhone, so you can compete with your friends on other iPhones or right there on your own. Flick Fishing was already an excellent game, and with the added social functionality of Plus+, it's worth heading back out onto the water to compete and compare your games with your friends. As I've said before, having multiple companies competing for these social functions is turning out to be a real boon for consumers and developers alike. All of these services are able to bring out a lot of cross-game features that developers by themselves would have taken much longer to put together on their own.

  • Creator of Flick Fishing interviewed

    by 
    Mike Schramm
    Mike Schramm
    11.20.2008

    Freeverse's Flick Fishing, which we took a look at last week, has shot to the top of the charts in the App Store, and OSX Reality sent us a note about an interview with the game's designer, Aaron Fothergill. His brother Adam put together the graphics and sound, and Aaron did the actual coding and design. Aaron says it's a tough racket putting iPhone games together -- you've got to balance quality (especially production values, something that we could probably use way more of on the App Store) with time and cost. Since iPhone games sell cheap, it's not an easy job making sure you don't go overboard investing way more than you'll get back on return. But of course, if you put in too little time and charge too much, users will call you out for selling high-priced junk.He also talks about Mac gaming in general, and immersion on the iPhone specifically -- casual games are doing well on the App Store, and some developers are saying that you just can't make an extremely immersive game on a platform where people are constantly being called, texting, and on the move. I have to agree with Aaron -- it's not that you can't be immersive, it's that you have to do it the right way. There's nothing wrong with short bursts of gameplay, but you have to realize from the beginning that that's what your users will be doing.And finally, he gives out some information about a Flick Fishing update that's incoming: the recently released 1.1 patch consisted of bug fixes, but the upcoming 1.2 update will add some new features, maybe even 8 player networked play.

  • Freeverse goes Flick Fishing

    by 
    Mike Schramm
    Mike Schramm
    11.07.2008

    Freeverse has followed up Flick Bowling with the second game in the line of Flick Sports games: Flick Fishing. Truth be told, I'm more excited about this one -- the motion controls of the fishing rod and reel seem like they'd work well on the iPhone, and with "dozens of species of fish to catch," seems like this could keep me busy for a while. You can even play multiplayer over a local network, and you can apparently email big catches to friends. The game's in the App Store right now for the low low price of 99 cents -- looks like a good outing. Freeverse is also holding a giveaway to celebrate the launch. Personally, I'd just like a copy of the game, but no -- apparently they're giving away a few Coleman Fish Pens (don't click that link if you don't want autoplay video, but it's so funny I had to link it anyway), which are pen-sized objects that expand out into working fishing poles. We have no idea, but if that's what you want, go put your email in on their page to enter.