floating-combat-text

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  • Addon Spotlight: Scrolling combat text addons

    by 
    Mathew McCurley
    Mathew McCurley
    02.16.2012

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. The Addon Spotlight Team and I have been hard at work combing through emails in the Addon Mailbag, doing our best to get answers to as many questions that come in. Sometimes those questions are so good that they get featured right here on the column. Today is one of those magnanimous days. A reader named Jeff sent me an email that stated he is in the market for a new scrolling combat text addon. His email didn't give an exact reason for the sudden swap from SCT staple Mik's Scrolling Battle Text, so the exact reason why he needs a different scrolling combat text display isn't known. I also don't want to assume that everyone just defaults to Mik's, but it has been the predominant force in scrolling combat text engineering and design in the last few years. Here's the whole email: Hey Mat, What's another scrolling combat text addon other than MSBT? Thanks! Jeff For a while, Mik's just didn't work. I think this was back a few patch ago, either in the patch 4.1 days or back near the end of Wrath of the Lich King. I had turned on the default floating combat text that came in the box, and lo and behold, the thing wasn't half bad. I needed more options and information, however, so a search was on for alternative scrolling combat text displays. It is good fortune, then, that I may pass on this timeless knowledge to all who wish to learn.

  • WoW Archivist: Patch 1.12, Drums of War

    by 
    Alex Ziebart
    Alex Ziebart
    10.04.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? I'm not ashamed to admit when I've made a mistake. Which is good, because today's Archivist would be awkward otherwise. Last week's classic WoW recap was a smidge premature. I haven't covered patch 1.12 yet. Why? Because I thought patch 1.12 was patch 2.0. Patch 2.0 would go with the Burning Crusade-era patches. Patch 1.12 isn't patch 2.0, however, so we're mired in classic WoW for one more week. Patch 1.12, Drums of War, released in August of 2006. It contained the feature that has set the standard for all group content in World of Warcraft: cross-realm Battlegrounds. In addition to cross-realm Battlegrounds, patch 1.12 also included sanctioned world PVP (which didn't work) and a number of UI improvements that you probably take for granted all these years later. Let's dive in, shall we?

  • Interface Changes in Patch 1.12

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.20.2006

    I find some of the interface changes included in patch 1.12 to be quite interesting, and they follow the recent trend of integrating popular addon features into the core UI. Feature number one on my list is the new "floating combat text" functionality. You'll find options for it under the interface options menu (see right), and it mimics the Scrolling Combat Text addon, which shows combat information floating over your character. I've always found this to be a more convenient place to view information, but it can be too spammy at times. And, if you've never played with Scrolling Combat Text, I'd recommend giving it a try now that it can be enabled without downloading anything. The look of the addition is dead-on, though it's a bit less customizable than the real thing, which allows you to select more precisely which messages you'd like to see, as well as customizing colors and fonts. This simplified interface may be more accessible to more users, however, as the number of options Scrolling Combat Text provided could be a bit daunting. However, I may end up sticking with the original, because I prefer to be able to resize the font used.Of special interest to me as a healer is the new name plate functionality. If you aren't familiar with the phrase, name plates are the little health bars that show up over enemy and friendly NPCs when you hit the "V" key. In the past, name plates would only appear above hostile targets and NPCs. It's long been on my wish-list of features to have the ability to have name plates over friendly targets as well - for ease of seeing the health of players around me when either ungrouped or in a scattered raid, where you may not necessarily be near your own party. (Battlegrounds, anyone?)Now, if you check your key bindings (see above), you will see a binding for showing name plates (for the existing functionality) as well as one that allows you to show friendly name plates or all name plates. Combined with the battlegrounds change that automatically groups players on joining, and my priest may have to respec holy and go back to trying to heal in battlegrounds. Next up is a feature that came as a complete surprise to all of us - iTunes integration. This is a Mac-only feature, as, apparently, the Mac development team managed to get it working first. If you're running the Mac client, you'll see the above options at the bottom of the list of key bindings, allowing you to bind keys to basic iTunes functions.The final feature addition, at least that I noticed, is the new auto self cast checkbox in the interface option. I've used a feature like this before - as part of CTMod, and probably other addons as well. With this option checked, if you do not have anyone targeted when you try to cast a friendly spell (a buff or heal spell, for example), it will automatically be cast on yourself. In some situations, and for some character classes, this can be very useful - allowing you to keep a hostile target selected while casting useful spells on yourself. But it can be difficult to get used to, especially for healing classes who frequently use little but friendly spells.