flying-labs

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  • Choose My Adventure: Out of drydock!

    by 
    Karen Bryan
    Karen Bryan
    05.25.2011

    It was a happy return to the high seas for Arienne Sauvage. You might have noticed that Choose My Adventure went dark for a couple of weeks, and that's because of the unexpected downtime from the attack on Sony Online Entertainment. Now that things are back up and running, I'm ready to set sail for the last few entries of my adventure in Pirates of the Burning Sea. Join me this week as I evaluate the Welcome Back rewards, polish up my ship combat skills, and search for buried treasure!

  • Pirates of the Burning Sea is movin' on up

    by 
    Shawn Schuster
    Shawn Schuster
    10.24.2008

    In the newest dev diary for Pirates of the Burning Sea, we get quite an update regarding the state of the game as well as what the future may hold. There's word of the PotBS team's recent studio upgrade in Seattle, which will directly influence productivity in the game's development. There's also the addition of new employees and of course the revamp to the avatar combat system that we mentioned last week.This revamp is the Flying Labs team's largest concern right now, as they say they've been planning to go back and re-examine the sword fighting from day one. Since ship combat got it's own rebuild, the avatar system will go through a similar re-balance to account for the new system. After this revamp is complete, they will focus on new features such as the in-progress skirmish and player-governed ports. This has inspired them to take on a whole new enthusiasm for an aggressive advertising campaign, so you can expect to see much more from PotBS in the near future.

  • Pirates of the Burning Sea to get revamped avatar combat

    by 
    James Egan
    James Egan
    10.15.2008

    Swordfighting in Pirates of the Burning Sea is going through a major overhaul, not unlike how ship combat has evolved since the game launched. Flying Labs' Isildur has written a dev blog titled, "Avatar Combat Revision" which explains why changes were necessary, and how they envision the new system working. Ultimately, the changes are intended to bring Pirates of the Burning Sea's combat closer to Isildur's ideal system: "I wanted a system that would let me slice through armies of minions like a hot knife through butter, but that would be tactical and complex in a one-on-one duel between evenly matched opponents." Read on below the cut for a listing of the fundamental changes coming to the game's avatar combat.