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  • Enter at Your Own Rift: Notes from the front

    by 
    Karen Bryan
    Karen Bryan
    05.04.2011

    The past week in RIFT has felt like a bit of a transition period. The world event came to an end, and players have generally put that behind them. Meanwhile, there are some pretty big things coming up soon with the next update, so you can feel the anticipation (and in some cases, concern) from the players over these changes. In this week's Enter at Your Own Rift, I'll discuss a few things that have caught my eye recently in game. Is coin-lock doing its job? Are we winning the battle of the spammers? Will the Dwarf NPC that I'm escorting really be dumb enough to run into that foothold up the road? Read on for the answers!

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.