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  • MMOs and gaming psychology, part two: Interview with a researcher

    by 
    Andrew Ross
    Andrew Ross
    12.30.2014

    Following yesterday's article discussing current research on psychology and MMOs, we have today our conversation with Dr. Rachel Kowert herself, the lead author on the paper that originally prompted these articles. Kowert, unlike many other researchers in her field, has established gamer cred; her earliest experiences were playing basic games on a Tandy computer with her brother, but the first game to really grab her was Super Mario Brothers. Her favorite game of all time is Final Fantasy 6 (Final Fantasy 3 in the US), and most recently she's played Banished and The Sims 4. Late in Kowert's Master's degree studies, her supervisor told her about an influx of parents expressing concern about their children's gaming habits. Finding information on the topic to help ease concerns proved difficult due to a severe lack of on-point research. This is what prompted her to switch her research focus to game studies.

  • MMOs and gaming psychology, part one: The research

    by 
    Andrew Ross
    Andrew Ross
    12.29.2014

    Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope with and surmount it. Games are what I rely on to help myself meet new people as cultural and language barriers prevent me, an American, from making strong attachments in Japan, the country where I live and work. In preparing for this two-part article, I spoke to the research paper's lead author, Dr. Rachel Kowert, who helpfully provided me with a reader's digest version of recent research in this subfield of psychology. Tomorrow, we'll tackle our interview with Dr. Kowert herself, but today, we'll have a look at the research to bring us all up to speed.

  • For science! The relationship between shyness and online game friendships

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    It's a common stereotype that shy people flock to the internet to socialize without fear of rejection. But is it true? German researchers from the University of Münster have tackled that question. In a paper published in the journal Cyberpsychology, Behavior, and Social Networking this past summer, the scientists sought to determine the relationship between online video games and friendship. They surveyed German video game enthusiasts to measure their involvement with online games, their web of friendships online and off, and their emotional sensitivity -- a behavioral marker for shyness. After controlling for confounders like age and gender, they found that those subjects with high emotional sensitivity reported more online friends than offline when compared to those with low emotional sensitivity. High emotional sensitivity also correlated with online friendships that transformed into offline friendships. In other words, the shier you are, the more likely you are to make more of your friends in cyberspace than meatspace, at least if you're a self-identified gamer. As Gamasutra put it, "emotionally sensitive users are using the online gaming environment differently from their counterparts. As they are shy in face-to-face interactions which translated to fewer friends, but they were able to make more friends through online videogames which its affordances (i.e., asynchronicity, visual anonymity, etc.) paved a way for them to compensate or overcome their shyness." The full paper is behind an academic paywall, but the Gamasutra summary is worth a read.

  • Study suggests MMOs boost English skills

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    Researchers from Sweden's Karlstad University and University of Gothenburg have found that MMOs might just improve your language skills. The scientists subjected a group of Swedish students aged 10 and 11 to English language tests to examine the relationship of digital games and English ability, gender, and learning motivation. They found that regularly playing online games and MMOs in particular correlates with having a stronger English vocabulary. Yay us! They also found differences between the genders, though the paper's abstract attributes that to its male subjects' heavier gaming schedules vs. its female subjects' preference for social media activities. I can't be alone in having MMO guildies whose first language isn't English, and having seen their language skills improve dramatically over the years the more they type and interact with native speakers, I bet I'm not alone in not being surprised, either.

  • The Daily Grind: Does griefing in MMOs reflect a sinister personality?

    by 
    Bree Royce
    Bree Royce
    03.04.2014

    A recent psychology paper picked up by Slate suggests that maybe there's more to bad behavior on the internet than previously thought. Researchers asked study participants to evaluate what they found most fun about commenting on the internet, then gave those same participants a personality test to determine their levels of sadism, narcissism, psychopathy, and Machiavellianism -- the "dark tetrad" of antisocial personality traits. (One of the agree/disagree statements on the personality exam? "I enjoy griefing other players in multiplayer games.") The researchers found a significant correlation between those who flagged as sadists and those who claimed to enjoy trolling and expressed "sadistic glee at the distress of others." While the study focused on the 5% of participants who cause comment moderators the most grief on the internet, over here in MMOland I'm wondering whether this study would map equally well to griefers in video games since we might define griefing in a virtual world the same way: causing someone distress because it's pleasurable for the griefer. That guy who ganks your lowbie and corpse camps you for an hour might not be so socially well-adjusted in the real world after all, in spite of what griefer-apologists have been claiming all these years. What do you folks think? Does griefing in MMOs reflect a sinister personality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • TUG prepares Survival Games servers

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    TUG's hardcore survival mode will get its first iteration of testing with the so-called "Survival Games" coming to the beta in January 2014. The team is preparing limited, focused matches on special servers to experiment, refine, and polish its PvP systems. The Survival Games servers are a prelude to TUG's survival mode in which players are thrown onto a map and challenged to be the last man or woman standing. In addition to straight-up combat, these maps contain enemy NPCs and crafting resources. The shrewd survivalist might be able to fashion a weapon or trap on the fly to help gain an edge. As players engage in the Survival Games, the TUG team will be changing the rules constantly and allowing players to implement their own mods in order to develop the best final product. "No name handles, no global chat, and dead is dead," the team described the servers. "Expect some serious trolling from us in these matches... FOR SCIENCE!"

  • Take a tour of Guild Wars 2's Asuran starting experience... for science!

    by 
    Matt Daniel
    Matt Daniel
    04.25.2012

    Hopeful denizens of Tyria are almost certainly gearing up for this weekend's Guild Wars 2 public beta test, but fans of all things mad-science are probably a bit disappointed that the insa-- err, innovative Asura won't be playable this time around. Not to worry, though; the folks over at PC Gamer got an inside look at the first 10 levels of the Asura starting experience for your pleasure. Of course, if there's one thing that fans of the minuscule mad scientists know to expect from the race's crazed experiments, it's that they operate entirely within the realm of Murphy's Law. That of course holds true for the Asura starting experience, which sees players battling against the rebel Asuran Inquest while also dealing with the myriad failed science projects of their compatriots. For some of the highlights of the Asuran introductory story, go check out the full article at PC Gamer.