force-projection

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  • EVE Evolved: How to fix nullsec territorial warfare

    by 
    Brendan Drain
    Brendan Drain
    08.17.2014

    If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result. Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible. In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

  • EVE Evolved: Capital ships ruined nullsec

    by 
    Brendan Drain
    Brendan Drain
    08.03.2014

    All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game. In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it. In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

  • EVE Evolved: Force projection and jump bridges

    by 
    Brendan Drain
    Brendan Drain
    05.22.2011

    When EVE Online's Dominion expansion launched, we expected to see large empires contract into smaller areas of space and smaller entities move in to fill in the gaps. High sovereignty maintenance fees were meant to keep alliances from claiming systems they didn't intend to fully use, and smaller territories were meant to localise wars to only an alliance's immediate neighbours. Unfortunately, almost the exact opposite happened. Large alliances continued to group together into massive mega-coalitions, collectively owning huge regions of space and preventing smaller organisations from staking a claim on their own. Dominion failed to achieve its stated goals, and in the years since its release CCP has been reluctant or unable to revisit the sovereignty mechanics Dominion overhauled. In that time, the face of EVE's nullsec warfare has changed drastically, with most large alliances now flaunting dozens of once-rare supercarriers and titans. Starbase jump bridge networks, titan jump portals and jump-drive enabled ships allow alliances to project force over immense distances, letting them support a war on the other side of the map. With the recent announcement of changes coming to jump bridges, the force projection debate has once again taken center stage in forums and blogs. In this week's EVE Evolved, I look at the problems associated with force projection, examine the jump bridge changes and weigh in on the debate.