forsaken

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  • Bungie

    Destiny 2: Forsaken's Gambit mode is open to everyone this weekend

    by 
    Jon Fingas
    Jon Fingas
    09.19.2018

    With the base Destiny 2 free for PS Plus members through the month of September, Bungie is determined to sell newcomers on Forsaken -- and that means giving players a taste of what they're missing. The developer is making Forsaken's Gambit multiplayer mode available to everyone between September 21st and September 23rd. It might be worth a look, especially if you're not usually fond of human-versus-human combat.

  • Activision

    'Destiny 2: Forsaken' story trailer hints at a grim fate

    by 
    Jon Fingas
    Jon Fingas
    06.11.2018

    Bungie was more than eager to show Destiny 2: Forsaken's gameplay changes, but what about the story? You're now getting a first glimpse at that too... and suffice it to say the story is weightier than you've seen in the add-ons. The clip shows a clearly beaten Cayde-6, everyone's favorite obnoxious Hunter Vanguard, as he's seemingly facing execution by an Awoken from The Reef (possibly the Queen's brother) and carted off to parts unknown. In other words, there are consequences in this storyline. You may have to wait until September to see more, but this is bound to whet your appetite if you're a fan of the shared-world shooter.

  • Embers of Caerus website is nuked by its host

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2014

    Website woes have hit Caerus hard in the embers, if you get our drift. Embers of Caerus' site was nuked by its host, and it looks as though some data may have been lost for good. The problems began back in early February, when the sandbox MMO's website went down. Regular posts on Facebook indicated that the site would come back, but that changed when the game's creator realized that agreements between the company and the website host lapsed. Subsequent renegotiations did not go well, and the site has remained offline. "After lengthy discussions with the host, it seems they're absolutely unwilling to work with us," the team posted on Facebook today. "They're basically wanting a big chunk of change that Forsaken Studios can't afford. Unfortunately, because they shut everything down without us being aware that it was happening/impending, they also have a lot of data on their servers that we no longer have access to. Obviously, some of that which was hosted was the website and everything on it. I'm not certain where we're moving to from this point, but this monkey wrench definitely hurt."

  • Embers of Caerus making 'drastic changes' to its development

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2013

    Embers of Caerus has hit a crisis crossroads in its development, and as such the team is abandoning its current schedule as it seeks out a development studio to help the volunteer project succeed. Creative Director Rob Steele broke the news on the forums, where he admits that mistakes in developing a prototype for the game's systems cost the project financial and volunteer support. Without the funds, he admits that the team cannot make its previous goals of regular module updates and benchmarks. "Instead of continuing down this path, attempting to play catch up, and risking missing more benchmarks that we have no assurances we can hit, Forsaken Studios is making a drastic change in its plans for Embers of Caerus," he wrote. Steele went on to say that he has been in talks with other game studios to help with the future development of the game, all while upholding promises made to supporters and crowdfunding investors. He said that the project will be encountering "a great deal of changes" but should be more active if and when another studio signs on to help.

  • Embers of Caerus exploration demo now available

    by 
    Jef Reahard
    Jef Reahard
    11.03.2013

    Indie sandbox MMO Embers of Caerus is now playable. Well, sorta. The team at Forsaken Studios has released a single-player exploration demo designed to get you puttering around a portion of the gameworld. Access requires a valid community account according to Forsaken technical director Dave Belcher. Embers of Caerus is a fantasy sandbox set in a sprawling gameworld and featuring everything from naval combat to GM-driven dynamic events. The game was initially announced in 2011. [Thanks Aganauton!]

  • Know Your Lore: A Precarious Position Part 1 - Horde

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Things are about to get much worse. - Deathbringer Saurfang On the surface of things, it seems like we may be about to turn the corner. Garrosh Hellscream's True Horde is about to face its enemies and the Warchief has alienated so many of his former allies that the Horde itself has erupted in civil war. But once we start thinking about the aftermath, it all starts to seem a little murkier. After all, even though we know that there will apparently be a new warchief appointed after the fall of Hellscream, that won't immediately fix the tensions that led to the Horde making war on itself. Hellscream's former supporters won't just vanish - with the vast majority of orcs behind him, Hellscream's legacy is bound to continue and any new warchief is going to have to face those orcs who took up arms for the True Horde and come up with a way to re-integrate them into the Horde as a whole. Meanwhile, it's likely that those who supported the Darkspear Rebellion are going to want to see substantial changes made to the way the Horde functions - the orcish ideals of Lok'tar Ogar, of unquestioning loyalty to the warchief are by necessity broken now. The Horde of the future is a Horde that has survived a mutiny, has seen a leader deposed - it cannot be bound by tight-knit expectations of loyalty and honor. The blood elves and forsaken, tauren and goblins and trolls who had a hand in making the new warchief possible will have demands, and they're not all going to be possible to meet. Meanwhile, the Alliance will have found itself in the position of kingmaker for its enemy. What does the future hold for Alliance/Horde relations? Will the Alliance forget the past several years of Horde aggression or will it demand concessions from its weakened enemy? And if Varian Wrynn doesn't take advantage of this moment to reclaim Azshara and Ashenvale, or Gilneas, what backlash will he have to face from within his own faction? Thanks in no small part to the threat of the Horde, Wrynn has found himself rising to the position of war-leader for the Alliance as a whole. But can he maintain that position with a much less threatening Horde, especially if he doesn't move to take advantage of its weakness? Let's look at potential threats to any return to stability. This week, we'll discuss the forces at play within the Horde.

  • The Legion of Vengeance: Forsaken having the time of their unlives

    by 
    Lisa Poisso
    Lisa Poisso
    04.17.2013

    Of all the cities in Azeroth, the one that seems to me most like a living, breathing city is coincidentally the one that's undead. The Undercity huddles beneath the ruins of Lordaeron, drenched in atmospheric detail: its hidden underground tunnel, an oft-confusing pinwheel layout and dangerous elevators that confound new visitors, the eerie ruins above with their invisible ghosts, the throne room with all its power struggles and heart-wrenching beauty -- and the Royal Apothecary Society. Who hasn't spent time cautiously exploring the Apothecarium, with its cages of groaning test subjects and burbling vats of green plague? Many players haven't given much thought to the cadre of Forsaken apothecaries in an expansion or more, but you'd be a fool if you assumed they hadn't been busy. Their story has captured the imaginations of a group of players on Moon Guard (US), the all-Forsaken guild The Legion of Vengeance (formerly Hand of Vengeance). Named for the Forsaken forces sent to Northrend by Sylvanas Windrunner to wreak plague and vengeance upon the Lich King, this roleplaying group functions within the context of the Royal Apothecary Society itself, continuing its evil work in a fascinating adventure that's captivated its all-undead player roster.

  • Embers of Caerus tours the green hell of Nupoanqa

    by 
    Justin Olivetti
    Justin Olivetti
    03.25.2013

    Embers of Caerus just wrapped up a week focusing on the continent of Nupoanqa, and if you missed it, we have a few dev blogs along with a video so that you can cram before the test. Nupoanqa is a region covered in the "green hell" of a jungle and has a trio of indigenous factions for players to discover: the Onakawa, the Senoka, and the Benghi. One of the dev blogs discusses the inspiration behind each of these factions, while the remaining two deliver short stories if you want to get into the lore. While the following video eschews actual gameplay footage of Nupoanqa, it does contain four minutes of animated concept art set to the music and sounds of the area. Get a feel for Nupoanqa after the break -- it's quite relaxing. [Thanks to Dave for the tip!]

  • Embers of Caerus Faction Wars competition announced

    by 
    Jef Reahard
    Jef Reahard
    03.03.2013

    Forsaken Studios has launched a Faction Wars competition for its in-development Embers of Caerus sandbox. Twelve clans hold sway over the fantasy world, and players who drum up enough support for their chosen banner will win forum gold which will translate to a factional city boost when the game goes live. Guidelines for the contest are spelled out in detail on the Embers of Caerus website. Forsaken has also produced an accompanying video teaser which you can view after the cut. [Thanks everyone who tipped us!]

  • The Queue: Throne of Thunder ilevel, the undead, and going pantsless

    by 
    Alex Ziebart
    Alex Ziebart
    02.18.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Oh, Mondays. Why must you follow Sundays? Can't you be more like Thursdays, coming before Fridays? Now that I've made myself sound like a twisted hybrid of Garfield and a certain song that shan't be named, we're going to move onto the Q&A and pretend it never happened. Sainthubbins asked: Has the required ilevel for the 5.2 LFR been officially announced yet?

  • Hellscream is not my Warchief

    by 
    Anne Stickney
    Anne Stickney
    12.31.2012

    Sometimes, it's not just about the race you choose to play -- it's about how the story behind it is handled. Matthew Rossi wrote an interesting piece about how the race one plays has a direct effect on how one approaches the story in the game. Playing an orc and keeping in mind what it is to be an orc makes Garrosh and his plans look infinitely more appealing than one would consider straight off the bat. But on the other end of the equation, there are lots of Horde players who don't play an orc. Take me, for example -- while I started out as a Forsaken priest, I've now played a blood elf rogue for far longer. To me, Hellscream's actions are questionable at best, horrific beyond imagining at worst. Yet here I am, still playing Horde and carrying out the orders of Hellscream. The why of it all is the part that is an incredibly clever design move on the part of the story development team.

  • WoW for Dummies, Act III: The end of vanilla

    by 
    Anne Stickney
    Anne Stickney
    12.16.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Vanilla WoW may not have seemed full of story to most, but it was jam-packed with plot elements, although they were hidden from all but those who paid the closest attention to what was going on around them. Most lore in the game was simply introduced with quest text -- there were no cut scenes, there was no phasing, there were none of the innovations we currently have today in regards to the implementation of lore in gameplay. If you missed them, I recommend going back and reading through the summaries of early days of vanilla lore. There are two versions of Act I, one for Alliance and one for Horde. Act II applies to both sides of the faction fence as the story began to merge for both sides. Please note that these are summaries of the lore that existed in game -- later novels, comics, and other material adjusted what actually happened in the scope of the game universe, and some of those novels and comics are now the official canon version of these events. I've pointed out where these changes occurred. The end of vanilla was marked with the return of foes long thought dead and gone, and the ominous stirrings of a portal to another world.

  • Know Your Lore: The tangled web of future lore

    by 
    Anne Stickney
    Anne Stickney
    07.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoiler warning: There are spoilers for the novel Wolfheart in this post, as well as brief spoilers for Mists of Pandaria. Lore and story writing can be an incredibly tricky thing. The trickiness is only amplified when you're dealing with a story as large as that of Warcraft. This is a universe that spans four original games and six expansions from 1994 until now. In other words, if Warcraft were a baby when it was born, it'd be a legal adult this year -- pretty crazy to think about. What's even crazier is trying to keep track of the myriad convoluted storylines that have come to pass since Orcs and Humans was released. As of right now, we know that Cataclysm introduced a lot of different lore threads that have not and will not be resolved by Cataclysm's end. And we also know that there is plenty of new lore coming up in Mists of Pandaria. But as new lore, Mists doesn't really address those threads left behind in Cataclysm, at least not in the first iteration of the new expansion. This may change as patches are added later on down the road -- or we may be on our way to setting up for a shift in story that Mists needs to bridge. So why don't we take a little peek at those stories left unaddressed and try to sort out what is yet to come? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: King Varian Wrynn, or: How I learned to love the jerk

    by 
    Anne Stickney
    Anne Stickney
    06.17.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. King Varian Wrynn is a jerk. He's angry, he's rude, he's deliberately inflammatory. Despite the moments of kindness we've seen from Varian, they're just small moments. Yes, he let Saurfang retrieve the body of his son for Alliance players in Icecrown Citadel to witness. But he still holds a deep and unmitigated hatred for the Horde and everyone in it, including Thrall. He will quite happily talk about scouring the Undercity and purging it of all Forsaken, and he seems to be of the opinion that the only good orc for the most part is a dead one. But his attitude issues aren't limited to the Horde. He is endlessly frustrated and angry with Jaina Proudmoore and her insistence on diplomatic attempts. He was brusque, rude, and outright against letting the worgen join the Alliance when they were desperate for help. His anger even extends to his son Anduin Wrynn, who has done nothing to outright offend his father other than following the path of a priest rather than a warrior. Varian has even gone so far as to hurt his son, nearly breaking Anduin's arm in an attempt to force him to stay put and keep him from leaving to study with the Prophet Velen. And yet, there is something so inherently fascinating about Varian Wrynn that I cannot tear my eyes away.

  • Mists of Pandaria: Forsaken receive new racial ability

    by 
    Alex Ziebart
    Alex Ziebart
    05.31.2012

    The latest Mists of Pandaria beta patch appears to be killing off Underwater Breathing racial for undead/Forsaken players. This has been a necessary change for quite some time, as Underwater Breathing has grown progressively more impotent as each expansion passes, either because the ability itself receives a nerf or every player's baseline water breathing duration is buffed to make water questing less of a nuisance. The Underwater Breathing racial simply didn't serve a purpose anymore. It's being replaced with Touch of the Grave, an ability that appears to be an on-hit proc that leeches health from your enemy. The spell description is as follows: "Your attacks and damaging spells have a chance to drain the target, dealing 12654 to 14706 Shadow damage and healing you for the same amount." We imagine the damage done by this passive will scale by level, a level 10 undead rogue won't be draining 14,000 health from their enemies in Warsong Gulch. Still, it's pretty awesome, right? We think so. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Embers of Caerus partners with Havok Engine, seeks more sandbox supporters

    by 
    Jef Reahard
    Jef Reahard
    05.30.2012

    The good news continues to roll in for fans of emergent MMOs and the little-indie-sandbox-that-could, otherwise known as Embers of Caerus. Forsaken Studios has released a PR splash noting that it is making use of the Havok Vision Engine to power the forthcoming fantasy epic. If you've been keeping abreast of this story, you probably know that EoC is riding a wave of positive buzz following on from its successful Kickstarter campaign, which has already met its initial funding goal and then some with 19 days left to go. Forsaken is now seeking to galvanize additional sandbox fans, a demographic that creative director Rob Steele says is ready for EoC and games like it. "It just shows that the audience is out there, hungry for the kind of game that we're making -- one where the players take control of the world and make it their own," he says. [Thanks to flintwicktog for the tip!]

  • Know Your Lore: State of the Horde, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.20.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's good to be Horde. All over the world of Azeroth, the Horde is conquering new territory, claiming new land and expanding far, far beyond the few holdings it had in vanilla World of Warcraft. Back then, the Horde merely eked out an existence, defending small outposts where it could. Sylvanas and her Forsaken stayed by and large in Tirisfal Glades, with a tiny outpost in Silverpine and a slightly larger one in Hillsbrad Foothills. The tauren stayed largely confined to Mulgore, with a few settlements to the south and southeast. The trolls took refuge in Orgrimmar, with no real land to call their own save one tiny village on the coast and another small outpost in Stranglethorn Vale. Now, the Horde is branching out in a major way. Sylvanas has dominated the forests of Silverpine and the rolling farmlands of Hillsbrad and is working her way east through the Western Plaguelands. The trolls have taken back the Echo Isles, and the orcs of Orgimmar are claiming new land to the north and the east, moving in a tidal wave of barbaric conquering. The Horde is flush with the glorious victories in Northrend, eagerly seeking more territory. In Cataclysm, it's very, very good to be Horde. Or so popular opinion states.

  • New Embers of Caerus website boasts extensive sandbox feature list

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    Forsaken Studios has taken the wraps off a new website for its Embers of Caerus MMORPG. The fantasy sandbox has quite an extensive feature list, which includes level- and class-free advancement, a seamless game world that measures 44,000 square kilometers, and player-controlled markets and political/legal systems. Backstory is a big deal to the devs as well if the new site's lore section is anything to go by. There's plenty of reading material about the world, its factions, and a bit of story to pass the time while you're waiting for the game. [Thanks to everyone who sent this in!]

  • The surreal concept of neutrality in Warcraft

    by 
    Anne Stickney
    Anne Stickney
    03.21.2012

    Remember the Argent Crusade? It was a result of merging two factions -- the Argent Dawn, which spent its time in the Eastern Plaguelands trying to eradicate the Scourge, and the reformed Order of the Silver Hand, an Alliance order of paladins formed by Uther the Lightbringer and Alonsus Faol. The Argent Crusade accepted members of both Alliance and Horde who wanted to fight toward the Crusade's ultimate goal: the defeat of the Lich King. Today, the Argent Crusade sits in Hearthglen, working to restore the Western Plaguelands to their former beauty. The Argent Crusade is just one of the neutral factions in WoW, along with the Cenarion Circle, the Shattered Sun Offensive, the Earthen Ring and many others. Chris Metzen spoke about the Argent Crusade and the concept of neutral factions in our Mists of Pandaria press event interview, citing the Argent Crusade as one of the neutral factions that just rang true, whereas the Shattered Sun Offensive simply didn't feel quite as emotional. But here's the thing -- the Argent Crusade, while being very active in Wrath, is hardly doing anything at all in the Western Plaguelands. There's a fight for Andorhal going on on the Crusade's doorstep, but they aren't stepping in. The Forsaken -- members of the Horde -- are actively seeking out activities that look suspiciously like Scourge activity, even going so far as to recruit the val'kyr, former servants of Arthas. So ... what gives?

  • The most wicked creatures in WoW

    by 
    Anne Stickney
    Anne Stickney
    03.07.2012

    Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray. Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world. ... Unless, of course, you look at the one place where evil characters always hang out: instances.