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  • Forum Post of the Day: Kiting Gamon

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.17.2007

    Ah, the things boredom can drive you to do. But at least in the case of Waffels, it's something that can entertain all of us. One dull day, Waffels decided to take Gamon (a level 12 NPC in Orgrimmar used for the rogue lockpicking quest) for a little walk.To Silithus.It took him about an hour and a half, but Waffels managed to take Gamon all the way to Cenarion Hold before getting into trouble with a shadow priest decided to end the adventure with a mind blast. However, the 10 copper worth of loot made the entire trip worth it, don't you think?

  • Forum post of the day: Shaman issues in haiku

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.14.2007

    In a sharp break from the normal way of expressing oneself on the forums (you know, via extensive use of capslock and ascii art), a number of shamans are expressing their problems potetically via haiku. Never has it been more interesting and downright pleasent to read about class complaints. I think my favorite must be this one by poster Vapid for its inclusion of traditional imagery: Shaman drop to ground Like the Spring Cherry Blossom When faced with stunlock So take a look -- or try your hand writing some shaman haiku of your own. (Remember, it's 5 syllables, 7 syllables, 5 syllables.)

  • Forum post of the day: Penguins as the next playable race!

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.05.2007

    You heard me right. Penguins. And, really, how could you possibly resist rolling a penguin if you had the option? They're adorable and always so smartly dressed. Forum poster Eldrick gives us a rundown of why penguins would work in the World of Warcraft... Classified as "Humanoid"?: They stand on two feet, which is more than the Naga can do. Wear gear?: They manage fine with tuxedos; chainmail isn't much more of a stretch from there. Wield Weapons?: Okay, no thumbs could be trouble. Ride the flying creatures: I've seen Moonkin do it. Pretty much the same build. Lore: Penguins have played a prominant role as generic critters since Warcraft 3. Several WC:3 and WC:3 TFT Easter Eggs involve Penguins, including a Penguin King which offers Arthas tribute (signs of a highly organized Monarchy), as well as a mysterious clockerwerk penguin figurine which the Centaur worship in the Rexxar campaign. It is possible that the figurine was crafted by intelligent penguins and ended up washing onto Kalimdor's shores. Location: Northrend is remote enough that an entire civilization of sentient Penguins could still be hidden away from the other races. Eldrick has really thought this thing through. All that's left is for Blizzard to figure out is racial abilities (+10 frost resistance is a given) and class options (penguin hunter ftw!).

  • Forum post of the day: How do you justify your $15?

    by 
    Eliah Hecht
    Eliah Hecht
    04.03.2007

    Today's post of the day asks a pretty simple question. A WoW subscription is $15 a month (less if you get multi-month subscriptions). How do you justify that cost to yourself, or your parents, or spouse, or whoever you're in a position to justify expenses to? Most of the responses talked about other entertainment options, breaking them down to dollars per hour. Here's how they go: Going to a movie: $10 for two hours = $5/hour, and that's not counting refreshments Console game: $50 for 20 hours = $2.50/hour (not counting replay value) WoW: $15 a month; assuming a casual 40 hours a month, that's $0.375 per hour. Others posted in terms of equivalent cash amounts; $15 is a meal out or two, or a week's worth of gas, or two hours of work (if you're getting paid around minimum wage). And ultimately, as many posters point out, $15 a month is about 50 cents a day: pocket change.So how do you rationalize paying for your WoW habit?

  • Forum post of the day: 500 ways to help your PUG win

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.27.2007

    I know -- you don't like PUGs. I don't like them either. But sometimes your guildmates and friends just aren't online and this is the only time you have to do an instance run. So sometimes, PUGs are a necessary evil. And while this thread hasn't quite made it to 500 suggestions (or even close) and it has the same trolls as every other thread, there's some good advice to be found there. The most insightful hint may come from Tseric, however, who recommends:Clearly define targeting and kill order/progression. It can turn any rag tag band into a functional unit!All I've got to say is functional units ftw.

  • Forum post of the day: New "changes" to Gruul

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.22.2007

    No, sorry, it's not Blizzard's official patch notes -- or the Gruul hotfix itself, which happened yesterday. Instead, this Raids and Dungeons thread is full of raiders venting their dislike for the former Gruul fight. While quite a few guilds have killed him, Blizzard had said that they consider him too difficult, too random and too buggy for a first 25-man raid, and retuned his "Shatter" ability to do less damage. But just in case they miss the old Gruul, the R&D crew has these satirical patch notes to tide them over (an overview of the Gruul fight can be found here): The "Cave In" effect was incorrectly not causing the cave to completely fall in. This has been corrected. As it is unlikely for a creature with seven sons not to be fully grown, Gruul now starts out at the hard cap of 99 grows. The size of Gruul's room was entirely too large. It has now been reduced to 1/4 of its previous size. Giant Eye Tentacles will now spawn in Gruul's stomach. When players kill other players with the Shatter mechanic through stupidity, all resulting item decay will be assigned to that player. Added an option to Gruul where players can just speak with him and directly deposit enough gold and consumables to have him roll over dead.

  • Forum post of the day: The "no one else has my name" club

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.21.2007

    Oh, but the fun there is to be had with the armory. And if you're bored of using the armory for laughs (trying to find the game's worst players, perhaps?), here's a new use to keep you occupied -- at least for a little while. This thread is a tribute to the game's players who, as proven by the armory tool, have completely unique names. Of course there are some problems with this, as pointed out early in the thread: either they're the only ones with their names because they're lame names to begin with or their formerly unique-and-cool names are about to be copied by every last person reading the thread. So why not go on and take a look? I'm sure you're unique, just like everybody else.

  • Forum post of the day: Beggars will be shot on sight

    by 
    Eliah Hecht
    Eliah Hecht
    03.20.2007

    First, a word of caution: there is a possibility that Blizz may consider this strategy to be griefing, so employ it at your own risk. It is, however, awesome. Apparently, if you're a Hunter, you can get a beggar killed, in town, if you're near an NPC that you can declare war on. For this example, we'll use a Cenarion Circle NPC (which I think there are in every major city). To summarize the OP: Beggar asks for gold. Invite beggar to group. Set "at war" with Cenarion Circle, put Misdirection on beggar, and shoot the Cenarion Circle NPC. The NPC will attack and probably kill the beggar. Pretty sweet, eh? Of course, the more attention this gets, the more likely it'll be fixed, so I had to think for a while before deciding to post it here. However, the forum thread is pretty hot right now, so more than likely Blizz knows about it already. Check the thread for pictures; there's also allegedly a movie here.[Thanks to Brisk of Eldre'thalas for sending this one in]

  • Forum post of the day: Pet demands

    by 
    Eliah Hecht
    Eliah Hecht
    03.16.2007

    Wow, who knew Hunters were so unhappy with their pet situation? Zolberserker, of H-Eitrigg-US, has made an exceedingly long list of improvements he wants for Hunter pets, to be included in what he terms a "pet patch." These aren't mostly new demands, nor does he pretend them to be so, but it is a nice compilation of ideas. Some of the ones that caught my eye: Pet armor, giving pets simple proc bonuses or whatnot, preferably appearing on the pet. Saddles to make some pets mountable. I'm heavily against this, for obvious reasons (there's already too many free mounts in the game, Hunters already get a movement speed increase). Foods that give bonuses to pets (the Sporeling Snack is one such that is already in the game). Rare pets, including some doing non-physical damage. "All beasts and beast like pets should be tameable." Most of these, I'm sorry to say, seem a bit off to me. Pets are already quite powerful enough in PvP and solo PvE, and none of these address the problem of pets in group PvE. Although come to think of, the pet armor idea could be adapted to help them in group PvE: have pet armor give them a large amount of damage reduction (via straight armor, or dodge, or whatever), at the cost of reducing their movement speed. This would keep the armor from being overpowered in PvP, although it might make the pets a bit too good of off-tanks in groups. What do you guys think, those of you with more Hunter experience? What do pets need? Are pets really broken enough that a full "pet patch" is warranted?

  • Forum Post of the Day: Who's your main healer?

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.01.2007

    Poster Runeolth asks forumgoers whom they'd pick as their main healer: a druid, paladin, priest, or shaman? There seems to be little agreement on the subject, with players answering every option, a few saying that all are viable, and a few answering with options that weren't offered. So what does each healing class bring to the table?DruidPros: Excellent variety of HoTs (especially talented), MotW a very nice all-purpose buff, leather armor (and ability to shapeshift into bear if needed) makes them fairly durableCons: Can only rez once a half hour, no damage shields, group heal on a cooldownPriestPros: Most versatile array of healing abilities (a HoT, direct heals, a damage shield, and group heals), PW:F an excellent stamina buff (great for group survivability)Cons: Squishy, and with no good way to dump aggro if neededPaladinPros: Very mana efficient, excellent variety of buffs (blessings and judgements), very durable (plate!), low threat healsCons: No HoTs, no group heals, short duration buffsShamanPros: Versatile buffs with totems, quite durable (mail), can self-rez to save a corpse run after a wipe, good variety of healing abilities (direct heals, group heals, and some healing over time via totem)Cons: Need to be in range to get totem buffs, can't always give players the buffs they would want because of element restrictions, only damage shield is a 41-point talentWhat's your opinion -- is there anything important left out of this little chart? And do you have a healing class of choice?

  • Forum Post of the Day: Funniest corpse graffiti

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.24.2007

    Not familiar with the fine art of corpse graffiti? Well, I'll try to bring you up to speed: it's when players with funny names get themselves killed in funny places or in funny patterns, and then leave their corpses there as a message to others. Like the dead bodies of Partyin, Orgrimmar, Sunday, Atsix arranged in a neat row inside the Ironforge bank -- though that theme has been done before, these little jokes still tend to provoke a grin whenever you see them. And in this thread there's plenty of discussion on corpse graffiti to giggle at and perhaps even get some creative ideas of your own. Gnomes, to Orgrimmar!

  • Forum Post of the Day: The ten commandments of PvP

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.13.2007

    There aren't really any hard and fast rules to PvP success, but there may be some guidelines worth keeping in mind. Like these, a list of ten "commandments" and six etiquette suggestions from Anacin of Thrall. Of course, everyone has their own opinions, but Anacin gives us a good start. If you do not enjoy PvP, play on a PvE server. There are usually several zones to choose from for your level. If one is overrun with the opposing faction, choose another zone to quest, grind. If you get ganked by a high level player, get up, dust off, and keep fighting. If you are getting camped over and over, ghost, and move to a different zone. Travel with friends to keep the ganking to a minimum. Be alert. Players will often attack you in the middle of a fight with a mob. Stand and fight when you can. Some of PvP is human nature and no one likes a pansy. There are always players willing to help if some rogue is having fun at your expense. Use the chat channels to call for some back-up. PvP is war! If it moves and you can kill it, do it! If you find yourself throwing things at your three-hundred dollar monitor, seek immediate psychiatric help. It's only a game! And for general etiquette -- if you're in the mood to be polite? He suggests the following... If an opposing player is grey to me, I leave them be. I avoid enacting revenge. It wastes time, and nets me nothing. I will either wait for a player to finish a battle, or I will help them kill a mob before I attack them. If I beat a player, I move on. I do not 'camp' the corpse. If I am traveling with a high level friend, I ask them to stay out of my PvP battles. If PvP gets aggravating, I log on an alt on a PvE server and take a break from it. And poster Sylviarafael adds in the following simple advice for those playing on a PvE realm who don't wish to involve themselves in PvP at all: Don't type /pvp. When you mouse over something else on the screen, if it says "player", do not attack it. If a player in your own faction is green (not blue), don't heal or buff them. If you somehow manage to screw up 1, 2, or 3, and end up dead. Wait five minutes. Heck, make it six. Go take a facilities break or check the forums or something. Then, go back to your body and rez. You've lost six minutes. Take a deep breath and move on. So, anyone else have helpful PvP advice to add in?

  • Forum Post of the Day: Randomly funny things in Outland

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.22.2007

    Have you seen anything in Outland that's just made you stop and laugh? Commenters in this thread are sharing the humorous things they've found in Outland, starting with this random chatter you'll find if you idle in Honor Hold for very long:Magus Filinthus says: A mailbox? Well is that not the salt on the wounds! Twenty years cut-off from the world and now a mailbox! WONDERFUL!Ah, so many funny moments, so little time.

  • Forum Post of the Day: Mr. Trade Channel Price Police Guy

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.07.2007

    If you've ever tried to sell anything over a public channel, I'm sure you know this guy. As soon as you announce the price, there's always at least one person who's happy to chime in and explain, with a lol or two, how there's no way that item is worth that much and how either you are an idiot or anyone who might buy for you is an idiot. Always a fun conversation -- but, really, you're going to have to read this post by Undertow in order to get a proper appreciation of Mr. Trade Channel Price Police Guy.See previous forum posts of the day.

  • Forum Post of the Day: Will you miss 40-man raids?

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.06.2007

    Foton over at AFK Gamer pointed me in the direction of this post, which asks how many people out there are going to miss the 40-man raidstravaganzas that we won't be seeing in the Burning Crusade? I sort of agree with Foton, who says, "I'm not missing them even now as we wait around for the expansion to go live." Of course, not everyone agrees on these things -- for various reasons. Sure, such a large group of players gave encounters a great epic feel, but less-so when it's 20 people paying attention and carrying the weight of 20 people idly tapping keys while watching TV.See previous forum posts of the day.

  • Forum Post of the Day: Will Blood Elves be that bad?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.25.2006

    Some people have predicted doom and gloom as the result of the introduction of the Blood Elves to the Horde side of the game. A "pretty" race will only bring the worst elements of the Alliance over to the Horde side, some argue. And the flood of rerollers -- Horde and Alliance alike -- will be social outcasts in Horde culture, which has in part defined itself in opposition to such conventional beauty. This poster ponders whether the Blood Elves will end up being something of a third faction, disliked by both Horde and Alliance. Me? I wouldn't be surprised to see some anti-Elf movements in the weeks following the release of the expansion -- but I will be surprised if it's not all but forgotten in a couple months' time.

  • Forum Post of the Day: 12 Nights of Raiding

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.24.2006

    Since it's clearly impossible to go through the holiday season without at least a few dozen parodies of The Twelve Days of Christmas, I offer this thread, courtesy of Rhelk from Maelstrom. In which we see a raider's perspective on the holiday's festivities. And if you don't like the original poster's take on the subject? Join the sing-a-long and add your own verses!Here, I'll get you started off:On the first day of Raiding, my GM gave to me...

  • Forum Post of the Day: Single player instances?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.02.2006

    If you've been playing (and trolling the forums) for any amount of time, you'll know that the argument made here -- for challenging, instanced, single-player content -- is not a new one. This thread has all the usual responses, ranging from definitions of "massively multiplayer" to suggestions that solo instances would be impossible to create to suggestions that class-specific solo instances would be perfect. However, there's a lot of good discussion in the thread -- highlighted by a post by Tseric attempting to explain why this type of content is not feasible. If it requires too much healing to complete, pure melee or casters are impeded. If it requires significant amounts of dps, you either have to spec and gear properly for one, single dungeon or pure dps classes simply have a leg up. If you can't tank or mitigate damage effectively...well, you're dead at the first pull. Therefore, if you reduce group size and composition to a single participant, the more generic and easy you have to make the dungeon. And of balancing nine class specific dungeons? Tseric quips, "Do you realize how much time that would take?" And you have to admit -- he's got a point. Would you rather see Blizzard spending their development time working on nine different variations of the same dungeon, or working on nine new dungeons everyone can see?Of course, as painful as my last PuG was, I might prefer the solo content anyway.

  • Forum Post of the Day: Pay to play

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.01.2006

    Oh, sure, we all pay our $15 a month to play, and I'm not referring to that. No, what I'm talking about is something a bit beyond that -- paying people in-game to play with you. Poster Cruc on the general forums complains of an inability to find priests for groups -- and that the last time he was looking for a healer, the only thing he got was an offer to heal the group in exchange for 2 gold per player. As a priest myself, I've occasionally been offered gold in order to heal people -- as if an offer of gold will suddenly make me forget that I have to log off in 10 minutes. So is this just supply and demand at work? Or is requiring more than a standard share of the loot in order to participate just being greedy?

  • Forum Post of the Day: Is this against the ToS?

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.30.2006

    Poster Gnipgnop claims he's taught his pet cat to play World of Warcraft -- and wants to know whether or not this is a violation of the terms of service. Tseric responds to the thread with a cop out answer -- but inquiring minds really want to know! I've chatted with a guildmate recently about teaching a cat to play World of Warcraft, and we feel that a hunter would be the best class. You'd just have to do some heavy keyboard remapping: bind a fourth of the keys to autoshoot, another fourth to pet attack, another fourth to tab targeting, and the rest to assorted directional movements -- combined with some cats' natural fascination with keyboards, and it could work! (Of course, you would have to take over the controls to tame new pets, sell phat lewts, etc.) So, Blizzard, intelligent people everywhere demand an answer -- is it against the terms of service to teach my cat to play?