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  • The Daily Grind: Do you engage in forum PvP?

    by 
    Jef Reahard
    Jef Reahard
    12.01.2011

    Ahh, gaming forums. You will never find a more wretched hive of scum and villainy. OK, that's not terribly nice, but it's also not terribly inaccurate in many cases. While you can find lots of worthwhile discussion, handy gameplay tips, and archived patch notes and dev posts, you normally have to wade through a lot of invective to get at the good stuff. The happy gamers are busy playing, conventional wisdom says, while the malcontents are busy making threads and threats, amirite? For today's Daily Grind, we're curious about where you stand and whether or not you feel strongly enough about your MMOs of choice to brave the turbulent waters of their out-of-game communities. Do you engage in forum PvP? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: The best complaint is an empty seat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.22.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. This is a public service announcement for you. Yes, you, with the post open for the message board and your finger hovering over the "post" button. I can't see what you've got written there, but I'm willing to bet some form of "turning the game into World of Warcraft" is there if you're posting about another game. Or possibly FarmVille. Hopefully I'm getting warm. Look, the point is that I now you're about to post this hateful diatribe about threatening to leave. But I've got a better suggestion for you. How about you delete that post, unsubscribe, and then head outside for a walk with some friends. Play a different game, maybe an offline one, for a couple of days. Don't whine and just leave.

  • The Daily Grind: Are you in favor of SWTOR's 'legacy' surnames?

    by 
    Bree Royce
    Bree Royce
    11.21.2011

    Though you may have missed the announcement amidst all the NDA-lifting frenzy, last week BioWare revealed the Legacy system for Star Wars: The Old Republic. Essentially, it allows players to choose surnames for their characters, but in a lore-friendly (if not RP-friendly) twist, you'll be restricted to one unique surname that will be shared across all of your characters on a single server. Two hundred pages of posts later, players are still voicing deep concerns about the system. While most fans seem content with being rewarded for "legacy levels," roleplayers are baffled at the idea that their Twi'lek Consular and their Mirialan Smuggler must share the same last name and that gamers RPing family members across different accounts cannot share surnames. Some have suggested this is merely a ham-handed "handle" and not a true surname at all as seen in countless MMOs since the days of Ultima Online's free-form naming system. What do you think? Should BioWare scrap this system and allow characters independent last names, or do you think the system suits the game just fine as proposed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Global Chat, November 13-19, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    11.20.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week's Global Chat is about our love of games, even those we didn't think we'd be so crazy for, and that ever-interesting topic: what we spend our gaming funds on. Hit the jump and see what our readers had to say last week!

  • EA finally responds to forum bans also banning Origin game access

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2011

    EA has proven that it's not afraid to bring the banhammer down on Origin users who defy their Terms of Service; though its stringent adherence to that policy has, on occasion, provided cause for concern. In March, a user on the Dragon Age 2 forums was banned for breaking the forum's rules, only to find out he'd been prohibited from using his purchased copy of the game as well. Though EA reinstated his Origin access and chalked it up to a system error, Rock, Paper, Shotgun reported that it was not an isolated incident. EA has never explicitly said that handing out Origin bans alongside forum bans was its modus operandi; however, RPS finally received an official statement on the bans from EA Corporate Communications' John Reseburg. According to him, "when someone violates our Terms of Service, we are forced to take actions that can include suspensions and other measures." That's not a clear confirmation of the policy, though Reseburg later added, "We have listened to our customers and are planning a policy update which will include more equitable rules on suspensions – we want to make sure the time fits the crime." It seems utterly bizarre that EA wouldn't be explicitly clear about a policy that carries as heavy a punishment as this. We can understand wanting to keep a forum free from the blight of obscenity, but if that comes at the cost of preventing legitimate purchasers of EA's products from accessing said games, those purchasers deserve to know about it ahead of time. As it stands now, Reseburg simply suggests, "any user with a question about suspensions or our policies to please contact us at (866) 543-5435 so we can address their specific situation."

  • Valve: Steam user database hacked, no evidence of personal info taken

    by 
    Griffin McElroy
    Griffin McElroy
    11.10.2011

    In a message sent to all Steam users by Valve's Gabe Newell, it was revealed that the vandalizing of the Steam forums, which occurred on November 6, was followed by an intrusion on "a Steam database." The hacked database included usernames, "hashed and salted" passwords, transcripts of game purchases, email and billing addresses, and encrypted credit card info. The message specified that Valve doesn't have any evidence of the intruders taking the credit card numbers or any other "personally identifying information," or that the encryption on said numbers or passwords had been cracked. The company is investigating the incident, but because a few forum users have been compromised all users must change their passwords during their next forum visit. Steam users aren't forced to change their passwords, but are encouraged to do so, especially if they match their forum passwords. Also, if your bank account, Paypal account, PSN, Xbox Live, email, AIM or, you know, anything, shares your forum password, you should probably change that too -- and then you should probably just move into a log cabin in the woods for a while. You can read Newell's full message after the break.

  • Enter at Your Own Rift: Into the flames of the official forums

    by 
    Karen Bryan
    Karen Bryan
    11.09.2011

    Over the summer at a game convention, I was having a conversation with a friend who asked me about RIFT. But curiously, he didn't ask me the usual questions about gameplay, souls, or invasions. He wanted to know whether the rumor was true that the official forums were just full of sound and fury rather than productive discussions. In the initial weeks after launch, I had to admit, the forums were a lot like the wild west. On one hand, you had post after post from people arguing about whether the game was good or bad, whether it was too much like World of Warcraft, and even whether the game would survive more than a year. On the other, you had grizzled veterans showing disdain for newer fans by posting curt replies to their questions about the game. There were some good discussions on the forum, but they often got lost in a sea of emotion, and as a result, I ended up avoiding the forum in the months that followed. For this week's Enter at Your Own Rift, I've decided that it's time to don my flame-retardant suit and wade back into the forums to see if things have settled down at all. I've always been a believer that forums are an important part of that community feel in MMOs, and I'm channeling a bit of Jef's Community Detective to see how things fare today. Read on for my findings and for some helpful threads that I encountered in the process!

  • Report: Steam user forums hacked, taken offline

    by 
    JC Fletcher
    JC Fletcher
    11.07.2011

    Unsatisfied with merely enabling cheating in Steam games with unauthorized code, it would appear that a group called FknOwned took its hackery a step further, hacking the Steam user forum to insert an ad for its own site, which promises hacks, along with "general discussion sections, hacking tutorials and tools, porn, free giveaways and much more." NeoGAF user imek reported that the same message came in as an email from Steam. We say "it would appear" because we didn't witness the hack for ourselves; rather than allow a hacking site to advertise itself prominently, Valve has taken the forums down "for maintenance."

  • Captain's Log: A two-minute read could save you 15% or more on nerdrage insurance

    by 
    Brandon Felczer
    Brandon Felczer
    11.03.2011

    Captain's Log, Stardate 65340.3... Hello, computer (and players)! Welcome to this week's edition of Captain's Log, brought to you by "Geko" Insurance. (And let's just say, you may want to purchase a policy). If you are a Star Trek Online player who watches Cryptic's official forums, you know that the game experienced an Occupy movement of its own this past weekend. Even if you don't frequent the forums, you may have seen some of the concerns raised through the #STO Twitter feed. Over the weekend, players lashed out against some of the recent changes that have made their way to the Tribble test server. It may be surprising to some of you reading this, but the commotion was not related to the economy changes. The main concern is that some of the items for purchase in the C-Store are going to be changing from account-wide unlocks to per-character transactions. While I was a little perturbed at the thought too, I was happy to see that some of the misconceptions were cleared up once we got an official statement from one of the devs. But since there is a lot more to the story, let's take a look. Ensign, warp 10! And don't forget to buckle your seatbelt...

  • The Secret World beta coming 'before Christmas,' forums erupt [Updated]

    by 
    Matt Daniel
    Matt Daniel
    11.03.2011

    Conspiracy theories abound on The Secret World's official forums due to a video released by the Montreal Gazette in which Funcom Canada CEO Miguel Caron mentions that the studio is aiming to open beta testing "before Christmas." Caron also goes on to mention that subscription fees for the game will be somewhere between $15 and $17. Needless to say, the forums are in a flurry over this new information. What does this mean for The Secret War, which was intended to grant guaranteed beta access to high-ranking players? Why begin an open beta a whole four months prior to launch? And for the love of all that's sacred, what about those Sanctuary of Secrets tokens we got months ago? Well, no one knows! Funcom has been tight-lipped on the matter, but stay tuned and we'll be sure to let you know as more news develops. Meanwhile, head on over to the official forums to join the fray, or jump past the cut for the video. [Update: Funcom has responded to these rumors and says open beta will not begin before Christmas of this year.]

  • The Cataclysm: A critical examination

    by 
    Matthew Rossi
    Matthew Rossi
    10.28.2011

    My personal opinion on the Cataclysm expansion varied greatly as the expansion unfolded. At different points in the expansion, I was very negative, slightly negative, then outright positive about it as an experience. A recent thread on the forums discussing the overall view of Cataclysm as a failed expansion drew Nethaera's commentary, and frankly I think what she has to say is worth discussing. I agree with a lot of it, disagree with some, but think it's valuable to look at where the design intent in the examination of the expansion is going. Nethaera You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think? As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well. source

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Captain's Log: More on the economy

    by 
    Brandon Felczer
    Brandon Felczer
    10.20.2011

    Captain's Log, Stardate 65303.9... Hello, computer (and players)! As I discussed last week, heated discussions surround Star Trek Online's change to a F2P hybrid model and planned game mechanics updates. While new updates are being pushed to the Tribble server for testing and feedback, many aspects are in a state of flux as such feedback is collected, evaluated, and implemented. The biggest area affected is the economy. While everyone has his own thoughts on the matter, Cryptic is leaving no feedback forum post unread -- the players will help shape these changes. Last week, we saw the push of another patch that seems to have made some giant strides toward solving some of the biggest concerns, including significant reductions in prices for most items and the return of free ship tokens for most ranks. Stephen D'Angelo, acting Executive Producer and Emergency Executive Producer Hologram (EEPH), explained: "Based on how rapidly we're getting data and revising the game, we're still probably two more weeks away from having the economy in a state that is close to good enough." Since he said a lot more in his recent dev blog post, I thought I should take some time to expound on it. Ensign, warp 10! Let's take a look at what else the EEPH had to say and break it down...

  • World of Warplanes turns off the 'no forums' lights

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2011

    While you can't yet throw yourself into the cockpit of a World War II-era fighter and take off for the stratosphere, at least now there's nothing stopping you from talking about it with like-minded pilots. World of Warplanes, the upcoming fighter plane MMO from Wargaming.net, has launched its official forums. The categories are quite extensive, ranging from developer feedback to a place to write poems about flying. There are even several sub-forums that cover the history of aviation if you're looking to brush up on your basics. The title is the third in the "World of" series, and is currently in closed alpha testing. By having the forums up, Wargaming.net hopes that it'll be useful for refining the testing process and to balance the title before it's ready for the masses. World of Warplanes covers combat aviation from the 1930s all the way up through the 50s. Potential pilots are encouraged to read our conversation with Wargaming.net about the game from GDC earlier this month.

  • Turbine forums down, security breach rumors rampant

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    A Casual Stroll to Mordor reports that Turbine has brought down the Lord of the Rings Online official forums due to a "potential issue in the forum system." But of course, in the MMO world, you can't just bring forums down without starting a few conspiracy theories. Rumors abound that the forum outage may be linked to some sort of security breach. Of course, we repeat, and please do listen when we say, this is only a rumor and in no way has it been verified. If and when it is verified or dismissed, we promise to let you know. Until then, please remain calm and carry on. That is all.

  • Veteran EVE Online pilots share wisdom with new players

    by 
    Jef Reahard
    Jef Reahard
    09.16.2011

    If you're looking for an excuse to visit the recently revamped EVE Online official forums, you could do a lot worse than a newbie help thread started by CCP Fallout. Whether you're an actual New Eden rookie or a veteran looking to dispense advice (note we didn't say good advice, since it's EVE), it's worth checking out. The thread is also good for a bit o' the ol' nostalgia, as Fallout specifically mentions silly mistakes she made back in the day, and she invites other players to share similar stories. The thread is fairly modest to this point (i.e., it's definitely not approaching threadnaught territory), but we suspect it will swell a bit as more vets weigh in with stories, pointers, and trolling attempts.

  • EVE Online's new forum is back online

    by 
    Brendan Drain
    Brendan Drain
    09.06.2011

    Back in April, EVE Online received a brand-new forum with a revamped search tool, the ability to "like" posts, and other useful features. Unfortunately, players quickly found several serious security problems in the new forum software, including the ability to inject arbitrary HTML (but not script) into any thread via a modified forum signature. It also became known that the forum was a modified version of open source software Yet Another Forum, with the authentication system tied to CCP's own login service. A cookie exploit was discovered in this login system shortly after the forums went online, allowing users to post as anyone they wanted -- even as developers. The new forum was temporarily disabled pending a security review and the old one reactivated. After a complete security revamp and a period of rigorous testing, the new forum returned to service today. This forum is tied into CCP's web platform EVE Gate, which provides quick access to your character's evemails while not in the game and has integrated social networking features. The old forum will be officially decommissioned on Friday, September 9th and left as a permanent archive. [UPDATE: We've been informed that the previous injection exploit involved only HTML and not script. The post has been modified accordingly.]

  • EVE Online Incarna patch 1.1 coming September 1st

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2011

    It's been a couple of months since EVE Online released Incarna, and players have been itching for the next step on their galactic grand conquest tour. Happily, this Thursday will see the game move forward with Incarna's 1.1 patch, a smaller-sized update that will usher in a whole new era of EVE player socializing. With the patch comes an update to EVE Gate, with nifty features like activity notifications to keep you abreast of the news and personalized backgrounds. The forums are getting an overhaul as well and will include search options, the ability to "like" posts, utilize quick replies, and other essential tools. The soon-to-be old forums will be locked and archived for future posterity. While 1.1 players won't be able to leave their captain's quarters just yet, the screens and menus in the room are being spruced up and a few other bugs quashed. Other features included in the patch are customizable API keys, the ability for third-party applications to access contract updates, and numerous tiny (but important!) fixes to the game.

  • Ask Massively: I'm very sorry about the events of last Friday edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2011

    I do not think of myself as an overly proud man, and as a result I would like to apologize to my neighbors, the local fire department, the men and women of the FBI, and the ACLU for my actions on Friday, July 8th. You may not have heard about it, but per the advice of my attorney I will decline to go into details. Just know that I am extremely sorry, that I had no idea the chinchillas were rabid, that several of the motor vehicles involved in the incident were in fact made in the United States, and I really thought the wall would hold. Assuming we can put all of this behind us, it's time for this week's edition of Ask Massively, in which we take on the question of why we can't just play an MMO offline whenever the urge strikes us. If you have a question that doesn't involve the incident mentioned above, mail it off to ask@massively.com or leave it in the comments below.

  • 38 Studios opens Reckoning/Project Copernicus forums

    by 
    Jef Reahard
    Jef Reahard
    06.30.2011

    Forum lurkers rejoice! There's a brand-new board for you to haunt, and it's kinda sorta related to an upcoming fantasy MMORPG. Curt Schilling's 38 Studios has just published its community portal for Kingdoms of Amalur: Reckoning, and while the title isn't massively (or particularly multiplayer), it is affiliated with 38's secretive Copernicus MMO. When we say affiliated, we mean that the two titles share the same fictional world, so lore junkies will want to bookmark the new boards and set about discussing histories, race lore, and anything else pertaining to the realm of Amalur. There's also the requisite community chat section in case you feel like a bit of the ol' ultraviolence with your fellow Amalurian forumites, so head to the official Reckoning site and register right away!