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It's been a little over a month since Neverwinter soft-launched as a no-wipe open beta. Perhaps some folks are holding off until the "official" launch to play it, but I wager that most anyone who is interested in this game is already leveling up like mad. I always think that the one-month mark i...

1 year ago 0 Comments
June 12, 2013 at 1:30PM
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So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to ...

2 years ago 0 Comments
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I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -...

2 years ago 0 Comments
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Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generat...

2 years ago 0 Comments
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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. In today's edition of The Queue, I'm excited. Why? Because Neverwinter's Foundry feature is completely amazing and I pray ev...

2 years ago 0 Comments
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Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking"...

2 years ago 0 Comments
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After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the m...

2 years ago 0 Comments
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Ready to play some Neverwinter? It looks as though Cryptic is ready to pull the trigger on this bad boy, with a soft launch (open beta with no wipes) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I st...

2 years ago 0 Comments
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We've come a long way since an IBM 704 first croaked its way through Daisy Bell. Now we've got Siri copping an attitude when we ask a stupid question and Google Now feeding information in an incredibly realistic sounding voice. AT&T has its own initiative, dubbed Natural Voices. At this mornin...

2 years ago 0 Comments
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For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storyt...

2 years ago 0 Comments
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You know what's something I didn't think I'd be saying about Neverwinter prior to getting my hands on the beta? It shares way more in common with Dungeons & Dragons Online than I'd assumed. Yeah yeah, they're both D&D games and MMOs, and there's bound to be similarities on a basic leve...

2 years ago 0 Comments
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Before we get into the really hectic period of the pre- and post-launch frenzy, I wanted to take a week to discuss both why I'm looking forward to playing Neverwinter and why I decided to take on a column covering the game. Oddly enough, I've only been following this title very casually since ...

2 years ago 0 Comments
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Last week I wrote a little bit about festering anger exhibited in the Star Trek Online forums over the recent removal of fleet marks as a reward for undertaking the Foundry mission wrapper. This week, Star Trek Online's executive producer Daniel Stahl added another post to the ever-lengthening fo...

2 years ago 0 Comments
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If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest D&D dungeon crawler has arrested your interest as of late and you're trying to catch up with ...

2 years ago 0 Comments
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I hate writing about brouhahas in Star Trek Online mainly because they're usually just a passing event that either peters out with time or gets changed so quickly that by the time my column gets posted, everything becomes moot. However, this time around I'm pretty confident that a recent change w...

2 years ago 0 Comments
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Any game that implements a player-generated content system runs the risk of creating a system that's more fun -- or more lucrative -- than the original game itself. Players of the now-sunsetted City of Heroes, for example, were forever finding ways to turn experience and currency gain within the ...

2 years ago 0 Comments