foundry

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  • AT&T opens latest Foundry facility in Atlanta, focusing on the connected car, home automation and emerging devices

    by 
    Darren Murph
    Darren Murph
    08.27.2013

    If you haven't been paying attention, here's the skinny: US carriers are doing everything they can to expand their horizons, and in the case of Verizon and AT&T, this sense of urgency has led to the creation of numerous innovation labs. In a nutshell, these facilities serve as incubation centers for startups and well-positioned outfits alike that are looking to add cellular connectivity to whatever it is they're hawking. AT&T's latest facility -- its fourth in total -- will open its doors later today, with the Atlanta-based Foundry focusing on innovation in the connected car and emerging devices sectors. Moreover, it'll be used to further AT&T's own U-verse and Digital Life platforms, though specifics of what exactly engineers will be toiling on remain under wraps. For an idea of what all goes down at places like this, have a look at a tour we took through one of Verizon's Innovation Centers right here; we're hoping to get a similar look at AT&T's lairs when time allows.

  • Captain's Log: Interview with STO's Daniel Stahl, wrap-up

    by 
    Terilynn Shull
    Terilynn Shull
    08.05.2013

    Late in May I had the opportunity to head over to Cryptic Studios to meet and interview several members of the Star Trek Online development team. This week I will be finishing up my synopsis of my conversation with Star Trek Online' Executive Producer Daniel Stahl. We were able to touch on his hopes for the game's user-generated content tool, The Foundry, and he also shared a lot of his thoughts on the potential market growth for STO as well as Cryptic's new subsidiary Cryptic North. Join us after the cut as we discuss what all of this might mean for the future of the studio and for Star Trek Online.

  • Neverwinter test shard gets new zone and more in hefty patch

    by 
    MJ Guthrie
    MJ Guthrie
    07.24.2013

    One of the great things about test servers is a chance to see what's coming up in your favorite games -- that, and hopefully squashing any bugs before going live, of course! And the Preview Shard for Neverwinter got quite a patch with plenty of goodies for players to experience. Want to explore a new zone? There's Sharandar for the level 60 adventuring crowd. How about upgrading a max-ranked companion? For the cost of some Astral diamonds, you've got that, too. If you prefer to immerse yourself in the Foundry, a whole new suite of assets is coming with the release of Fury of the Feywild, including costumes, encounters, an Elven city interior, maps, objects, and more. The Foundry, however, will be disabled for the first part of the expansion play test. Other odds and ends of this patch include changing the reset time for daily quests to a standard 6:00 a.m. EDT, new items, and class adjustments along with a fair amount of tweaks and bug fixes. Catch all the details in the full patch notes. [Thanks to Dengar for the tip!]

  • AT&T to open Foundries in Atlanta and Dallas that focus on home automation, device-to-device tech

    by 
    Jon Fingas
    Jon Fingas
    06.25.2013

    AT&T launched its first Foundries primarily as mobile app incubators, but the carrier is switching focus tonight: it just unveiled plans to open more hardware-oriented Foundries in Atlanta and Dallas. Most Atlanta-based projects will expand AT&T's Digital Life home automation service, with connected cars and U-verse also receiving a boost. The Dallas Foundry complements an existing presence in the city, but will pay attention to the internet of things and other forms of machine-to-machine chatter. In either circumstance, collaboration will be key. The Atlanta location will sit right next to Georgia Tech, while hardware makers at the new Dallas office can get software help at the original Foundry one floor down. The two new locations won't open until a few months from now, but the Foundry program's healthy track record suggests that patience will be a virtue for interested developers.

  • Neverwinter Days: A one-month evaluation

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    It's been a little over a month since Neverwinter soft-launched as a no-wipe open beta. Perhaps some folks are holding off until the "official" launch to play it, but I wager that most anyone who is interested in this game is already leveling up like mad. I always think that the one-month mark is a good time to pause for evaluation. There's just too much drama and over-excitement and new car smell that goes on during the first week to keep a level head, so first impressions can be tainted by an atmosphere that will soon settle down. But 30 days seems like a good span of time to get a feel for how Neverwinter is doing, how it's being received by the community, and what needs addressing. I've been playing every day since the soft launch, although two re-rolls because of guild/server conflicts means that I haven't achieved the level cap the way that some players have. Still, there's no shortage to my opinions on what I like and dislike about this title, but I'll see if I can sum up the salient points for you today.

  • Neverwinter State of the Game announces public test shard, raid content

    by 
    MJ Guthrie
    MJ Guthrie
    05.24.2013

    While still technically beta, Neverwinter joined the rank and file of MMOverse three weeks ago with a soft launch. Since then, the game has experienced its share of issues, bugs, and exploits. To address those, as well as give players a heads-up on what's incoming, Lead Producer Andy Velasquez shared the fantasy game's first State of the Game address. Velasquez jumped right into discussing the bugs and exploits that have affected the game since open beta started and outlined the fixes that were implemented to squash them. He went on to talk about the top issues that the team was working on currently and then reveal what players can expect to see in the next few weeks. A Public Test Shard is coming to Neverwinter (to hopefully catch bugs and exploits before going live), as is new endgame raid PvE/PvP content called Gauntlgrym. Other new content includes updates in the Foundry and new companions, zones, mounts, mechanics, Paragon Paths, and a new "ranged" class.

  • Neverwinter Days: The great economic collapse of 2013

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2013

    So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to fiddle with their character sheets, auctions, professions, guilds, and mail. I thought -- and I still do -- that this was a nifty service that deserved a day in the sun. As I was getting set to write that column, Neverwinter's economy exploded and then imploded over the course of a weekend, thanks to a nasty exploit that involved, yup, the Gateway. Suddenly my topic had to shift from "isn't this a neat tool?" to "check out what the tools are doing with this tool." Seeing the economy effectively destroyed in a matter of hours and how Cryptic Studios dealt with this PR nightmare might be old news at this point, but it's definitely worthy of reflection, analysis, and speculation as to how trust can be rebuilt in this fledgling title. Let's get cracking -- we have a lot of ground to cover!

  • A Mild-Mannered Reporter: How Champions Online could get its groove back

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.15.2013

    It's hard to be a fan of Champions Online right now. The game has not been in a good state for pretty much any of its life cycle, but as I've discussed previously, its woes have really come into focus lately. It's been a long time since the game really sat down and advanced any sort of story, and it's been even longer since the game offered players something new in the endgame. When Cryptic has two other games with lots of ambition and promise, Champions Online is left looking like the unwanted sibling. Part of the problem is the fact that CO currently has a skeleton crew working on it and a minimal budget. I suspect (without having hard numbers) that it's at the same sort of uneasy place as Vanguard was for a long while -- making just enough money to justify its continued operation while not making enough money for additional development staff. So with all of that in place, what can the game do to prop itself up a bit more without requiring a huge infusion of additional money? How can Champions Online get its act back together?

  • Neverwinter Days: The 14 guides you need to read

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2013

    I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th. That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what Neverwinter has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet. Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling Neverwinter adventurers should at least skim over.

  • Neverwinter dev blog delves into the Foundry

    by 
    MJ Guthrie
    MJ Guthrie
    05.13.2013

    Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generator. Of course the Foundry is a tool for creating stuff. But more than that, Overmeyer emphasizes that "it's a place where your stories come to life." With extensive customization available in the map editors (both internal and external) and dialogue editors (for both people and objects), players can become immersive storytellers. For a look at what's possible, check out Overmeyer's overview. Then jump in game and test it out for yourself.

  • The Queue: Working in The Foundry

    by 
    Alex Ziebart
    Alex Ziebart
    05.13.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. In today's edition of The Queue, I'm excited. Why? Because Neverwinter's Foundry feature is completely amazing and I pray every night that WoW implements something just like it. @daveverity asked: If WoW had a "Foundry" similar to NeverWinter, what dungeon would you create?

  • Neverwinter counters Foundry exploit by nerfing XP rate

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2013

    Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking" the amount of XP that a player can gain within a set period of time. Apparently some Foundry authors had been creating missions designed to pay out the maximum amount of XP by allowing near-nonstop combat. The patch has slowed that rate down by allowing players to earn only so much XP in five minutes before turning off the XP spigot altogether until the time limit is up. Players have been reacting to the Foundry nerf with dismay, particularly non-exploit-using authors who feel as though they are being punished with the rest of the class by the XP nerfs (though "legit" farming maps appear to have escaped deletion so far). One player noted called this situation an "endless cat and mouse game" that has happened in other similar systems. [Thanks to Zaph for the tip!]

  • Massively's Neverwinter early access launch diary: Day two

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2013

    After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home. From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions. Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

  • Neverwinter Days: Choosing your first class

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2013

    Ready to play some Neverwinter? It looks as though Cryptic is ready to pull the trigger on this bad boy, with a soft launch (open beta with no wipes) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I still wish that Neverwinter were being held back a few months to get more testing time and to add more classes. You see, five classes doesn't seem like enough to me, especially in a D&D MMO. Yes, there's plenty of room for growth here, and I'm sure that Cryptic will be charging for each new class rolled out, but five? That's pretty paltry, especially when you read this prospective list. But I'm not in charge of development and schedules; I'm just a humble gamer and writer. So I'll lift my chin and get excited for the fact that, hey, we're going to be playing non-wipeable Neverwinter soon! That means that we all have just a couple of weeks to make a crucial decision: What class will we roll first? Let's take a look at the big five and see what the options are.

  • StorEbook reads children's books, even does the funny voices

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.04.2013

    We've come a long way since an IBM 704 first croaked its way through Daisy Bell. Now we've got Siri copping an attitude when we ask a stupid question and Google Now feeding information in an incredibly realistic sounding voice. AT&T has its own initiative, dubbed Natural Voices. At this morning's Foundry event, one demo involved using the voice synthesis engine to read a children's book -- specifically Goldilocks and the Three Bears. This isn't just another text-to-speech demo though, StorEbook uses the impressive and appropriately named library of sampled phonemes to speak in unique, realistic voices for each character. What's more, from the library of different voices (of which there are dozens), the web-based app chooses the most appropriate voice automatically, based on character traits input by the developer, Taniya Mishra. In the future, she envisions a system smart enough to analyze the text of a story and pick out the salient traits on its own, then assign a voice to that character. Or even use algorithms to modify vocal features to convey emotion or age a character. Perhaps the most ambitious idea is to create personalized voices. A child could then have a story read to him or her, virtually, by a parent or grandparent. A mother would need to create a database of her voice first, by reading a few hundred sentences. Though, this wouldn't mean sitting down and reading through 100 sample sentences in one shot. Theoretically the necessary data could be collected overtime through recorded voice searches, commands or conversations (if you're willing to accept something that intrusive and creepy). There are still some rough edges, and no one is going to mistake Natural Voices for actual natural voices. But Mishra's goals aren't as far fetched as you might imagine -- the era of the vocal computer is upon us, friends.

  • Neverwinter Days: Can the Foundry succeed?

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2013

    For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storytelling, user-generated content (UGC) in Neverwinter Nights and other similar games allowed the common gamer a chance to try his or her hand at making an adventure from scratch. In my opinion, UGC is the holy grail for MMOs. We all know how developers can never create content faster than the community consumes it, so utilizing the community's creativity, time, and energy to assist in making that content theoretically eliminates a content limit. There's always something to do because people are always, always creating. But UGC is notoriously tricky to handle in a persistent online world, and it comes with many trouble spots that haven't been fully addressed. Considering just how much Neverwinter is relying on its UGC, via the Foundry, to flesh out the game, I have to wonder: Can the Foundry succeed?

  • Choose My Adventure: Star Trek Online III - The search for the Foundry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.27.2013

    Captain's log, Stardate 86234.1. The USS Xiang Yu is reporting back to Starfleet Headquarters for a debriefing following a mission containing a cascading temporal anomaly linked to the ship's warp signature. My first officer has been asked to give a report on the observable effects of the phenomenon and what might be done in the future to prevent a similar incident from reoccurring. During what should have been a fairly simple search and rescue assignment, the Xiang Yu was trapped in a repeated cycle of destruction and temporal displacement. Upon closer examination, my chief engineer identified a concentration of chroniton signatures that corresponded with the impact points of torpedoes during an earlier engagement with the Orion Syndicate. Her theory is that these weapons were somehow responsible for this phenomenon. My first officer, meanwhile, is convinced that interpersonal relationships are in some way connected to this incident. I am occasionally unclear why Admiral Celeste encourages her in this fashion.

  • Neverwinter Days: The DDO connection

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2013

    You know what's something I didn't think I'd be saying about Neverwinter prior to getting my hands on the beta? It shares way more in common with Dungeons & Dragons Online than I'd assumed. Yeah yeah, they're both D&D games and MMOs, and there's bound to be similarities on a basic level. But what I'm talking about is more than that: an uncanny connection between the games and a deliberate design philosophy that both seem to share. As a player who's done a couple of tours of duty in DDO, I think I have enough experience to claim this. Besides, everyone's already thinking about "the Dice Duel of 2013" as the papers are calling it. Two D&D MMOs will be facing off against each other, one with a new expansion and the other with a game launch, and both are gunning for the same piece of the pie. So let's deal with this situation now rather than later and look at why DDO and Neverwinter are more than kissing cousins.

  • Neverwinter beta weekend features Control Wizard, new zones, Foundry content

    by 
    Jef Reahard
    Jef Reahard
    03.07.2013

    Perfect World has officially unveiled Neverwinter's next beta weekend. It starts tomorrow, March 8th, and runs through March 10th. New to this phase are the Ebon Downs and Lair of the Mad Dragon zones as well as the opportunity to advance all the way to level 40. Players may also test drive the Control Wizard class for the first time. Perfect World and Cryptic are also opening up a bit more of the game's player-generated Foundry functionality for public consumption. Finally, the devs have released a new video teaser which is viewable after the break. [Source: Perfect World press release]

  • Neverwinter Days: The allure of bite-sized gaming

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2013

    Before we get into the really hectic period of the pre- and post-launch frenzy, I wanted to take a week to discuss both why I'm looking forward to playing Neverwinter and why I decided to take on a column covering the game. Oddly enough, I've only been following this title very casually since its first announcement. Sometimes I get swept up in all of the pre-launch hype, and sometimes it just passes me by. In this case, I've dipped my toes into the waters of interest from time to time and found it pleasingly warm. Yet it's kind of a no-brainer to be interested in this game for me because I do love Cryptic's titles and free-to-play philosophy (especially for Star Trek Online) and also because I'm at the right point in my life to appreciate some bite-sized gaming. Bite-sized gaming? Is that just vernacular for "fun size" candy bars that are neither filling nor sized for a party? Nay, I say to you. It's just a good alternative to have in a gaming diet.