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We're only a few days away from the release of Star Trek Online's fourth anniversary celebration, and a lot of information about upcoming events is rolling out. As the team prepares for the launch, several new blogs have popped up teasing players with information about upcoming content and changes...

January 27th 2014 at 5:00pm 0 Comments
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Hmmm? What's that you say -- another year has passed? Well I'll be... you're right! If you are anything like me, a large chunk of Aion's fourth year crawled by at an agonizingly slow pace as you waited through all the newsbytes and teasing for the big 4.0 expansion and its new classes. Then, once D...

September 22nd 2013 at 4:00pm 0 Comments
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In the words of Frank Sinatra, 2011 "was a very good year" for Lord of the Rings Online. Executive Producer Kate Paiz and Director of Communications Adam Mersky sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of th...

January 25th 2012 at 9:00am 0 Comments
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Remember Pirates of the Burning Sea? Yeah, it's still sailing along after its 2010 free-to-play conversion, and the dev team at Flying Lab Software is gearing up to celebrate the game's fourth anniversary in high pirate style. Brain "Fodderboy" Taney has offered up a lengthy dev blog detailing w...

January 22nd 2012 at 2:00pm 0 Comments
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While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a...

April 22nd 2011 at 10:00am 0 Comments
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In J.R.R. Tolkien's Lord of the Rings, characters would use magical orbs known as palantírs to see and communicate with far away places. While Massively's own palantír is at the shop, we had access to the next best thing -- a one-on-two chat about Lord of the Rings Online's future w...

April 21st 2011 at 12:30pm 0 Comments
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Vanguard is somewhat of a unique beast among other "AAA" MMOs; it's a forgotten child that still offers great adventure, open-world excitement, and hardcore raiding. While we all have heard of the botched launch and practically dead-in-the-water development cycle of the game, the fact of the matter...

January 31st 2011 at 12:00pm 0 Comments
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When are overcrowded servers and multiple crashes a good thing? Probably when you work for SOE and your game's fourth anniversary party has more people in attendance than you'd ever imagined.EverQuest II had its fourth anniversary last month, and the parties were a bit more epic than SOE had imagin...

December 8th 2008 at 8:00pm 0 Comments
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Four Years. Those two simple words are incredibly meaningful when it comes to the lifecycle of an MMO. Every year a game is live in production is another reason to celebrate, and City of Heroes has many reasons today as NCsoft marks the fourth anniversary of the game's launch. In honor of that achie...

April 28th 2008 at 1:00pm 0 Comments
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In an announcement coinciding with the game's fourth anniversary, City of Heroes Lead Designer Matt Miller has announced a bold new feature. Coming in a future update, players will be able to craft their own missions, objectives, and story arcs. The system, which sounds very similar to Nevrax's expe...

April 28th 2008 at 12:45pm 0 Comments