franchises

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  • The Perfect Ten: Franchises that would make great MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    07.04.2013

    Any MMO player worth his or her salt has a binder full of ideas for games, usually based on a favorite book, television, or movie franchise. We've talked about it before. We've discussed whether or not it's a good idea to even have IP-driven MMOs. But you know what we've never done? We've never consulted me. I'm hurt, to be honest. I know that I'm just one of millions of MMO players, but I have a binder too! It's a vintage Trapper Keeper with a wizard on the cover who is dashing among abstract geometric shapes. My mom thought it was cool and my friends think it's totally rad. Inside are the secrets to hit MMOs that studios are just too scared to make but would be bigger than World of Warcraft if someone would just take the chance. I know it. Today I'm going to open up that binder and shove my ideas in your face. And then, knowing how these things go, I will raise up every geek voice against my picks in the comments section. Bring it on. My wizard can handle all of you.

  • MMO tops Japan's sales charts on the Xbox 360

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2010

    In the world of console gaming, Japan tends to strongly support their hometown champions -- although whether or not the sprawling multinational corporate behemoths of Nintendo and Sony actually need that suppport is debatable. Microsoft's Xbox 360 has generally faced slow sales in the nation and a lack of popular games on the platform. But it's gotten a boost from the strong sales of Monster Hunter Frontier Online, an MMO exclusive to the platform that's made it to the top of the Japanese sale charts. Not out of all Xbox games -- out of the entire country. The newest installment of the long-running series is a port of a 2007 PC version, beating out several other strong contenders for the countrywide sales figures. Although the Monster Hunter series has been popular in Japan, there's no word on the MMO being released outside of the country. Still, it seems a good sign that you can sell good numbers for a ported game on an unpopular console -- something Square-Enix may well want to consider for the future.

  • Riccitiello: Mirror's Edge deserves second chance, EA still pushing new IP

    by 
    JC Fletcher
    JC Fletcher
    12.04.2009

    EA CEO John Riccitiello told IndustryGamers that the company has no intention of reducing its reliance on new IP. "Does this mean EA is backing away from investing in quality and innovation?" Riccitiello asked. "Absolutely not. It's religion for me; I believe quality and innovation is what works." EA faces a difficult task now: finding room in EA's now-reduced slate for the new content Riccitiello promises and the sequels the company must produce. But it's a task Riccitiello seems to believe is worth undertaking. "I believe there are publishers out there that are milking franchises at their peril," he said. "I do think you can sort of stop innovating and do well while you coast for a couple of editions before a product starts to fall apart or a sector starts to fall apart." The juggle involves sequels like Mirror's Edge 2, perhaps. "There are some things we learned about that [first] game," Riccitiello told Kotaku. "It was, I think, a massively innovative product. To be honest with you, I think it's a game that deserves to come back." The CEO said he's "had several very lively debates" with the dev team about the design of a future game. "And they are working on it."

  • Activision-Blizzard and their financial future

    by 
    Mike Schramm
    Mike Schramm
    08.31.2009

    Barron's has a long article up about Blizzard's corporate overlords at Activision-Blizzard, and as is usual with most pieces of Activision news, people will probably see in it what they want to see. Those who think Bobby Kotick is just a money-grubbing exploiter will find more fuel for their firey fanboy rage: apparently he's a follower of Las Vegas casino entrepreneur Steve Wynn, and is modeling some of Activision-Blizzard's business plan off of that guy, Shareholders, however, will probably be thrilled. In terms of a purely financial sense, Activision-Blizzard is apparently one of the shinest futures around, with Kotick bragging that videogames will eclipse film and TV in terms of moneymaking in just a few years.From our perspective, as longtime fans and players of Blizzard's games, the most interesting thing I see here is that Barron's makes no distinction at all between Activision and Blizzard any more -- the Activision-Blizzard company, according to the article, is equally responsible for both the Starcraft and Transformers franchises. Obviously, as gamers, we see a huge distinction between those two: one is a classic, storied, much-loved videogame series, and the other is a cash-in on a license that's panned everywhere but the box office. But for the financial guys, they're just both properties of Activision-Blizzard. That's not to say that our Blizzard is entirely lost (anyone who was at BlizzCon last week knows that's not true), but it is a sign that the merger is no longer news. From an outsider perspective, Guitar Hero and World of Warcraft are just two cash cows from the same company.

  • DS Daily: The next great Nintendo franchise

    by 
    David Hinkle
    David Hinkle
    03.05.2008

    So the DS has been on the receiving end of some great games from Nintendo's most popular franchises. We had the excellent Phantom Hourglass, the million-billion-selling New Super Mario Bros. and some solid installments in the Animal Crossing and StarFox franchises. But what's next?Which one of Nintendo's franchises do you want to see hit the DS next? A new Punch-Out!!! game? Or what about the next installment in the Pikmin franchise? What would you like to see from Nintendo?

  • Wii Warm Up: Franchise mash-ups

    by 
    David Hinkle
    David Hinkle
    02.26.2008

    With the impending release of Smash Bros. Brawl, we've had franchises on the mind lately. This game is pretty much guaranteed to be the best cross-franchise game ever made, including tons of folk that normally wouldn't be anywhere near a first-party Nintendo game.Then, reader Chris sent in an email showing us his latest creation. It's a mash-up of Kirby and Travis Touchdown (you know, from that game we can't seem to stop talking about). It's quite a nice statue, if we may say so.Now that you have franchise mash-ups (we hope hope hope No More Heroes will become a franchise) on the mind, what other pairings would you like to see? Mario in a Star Fox game? Yoshi stuck in Silent Hill? What do you think?

  • Wii Warm Up: Favorite franchise?

    by 
    JC Fletcher
    JC Fletcher
    08.13.2007

    We've been asking about your favorite entries in big Nintendo franchises (and we probably will again!), but we thought we'd ask a more macro-scale question. What's your favorite franchise on Nintendo consoles? You've got your Mario, Zelda, and Metroid, obviously, but there's also Sonic, Resident Evil, Mega Man, Street Fighter, and years and years of other series throughout history. And don't forget about the comparatively newer series like Super Monkey Ball and Phantasy Star Online! As for us, it's definitely Castlevania. We have been faithful to Konami's pseudo-horror series since the very start.

  • A Bungie with business sense would make Halo 4 and 5 and...

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.28.2006

    Recently there have been some rumblings that Bungie won't make another Halo game after Halo 3 which appear to be centered around a statement that Marty O'Donnell made in an interview with the BBC. In this interview, Marty says, "We all want Halo to be the great ending to an epic trilogy. We look at what Peter Jackson did with the Lord of the Rings films - which each film bettering the previous one and that is what we are aiming for." Does that mean we won't be seeing another Halo game in the future? To people who understand that making video games is a business, the rumors (which are already half-disproved) that Bungie would end the Halo franchise anytime soon are ridiculous. The first two Halo games combined have sold 14.3 million units. That puts the Halo franchise within the top 30 best-selling game franchises of all time. Without Halo, Microsoft might as well not have bothered with the Xbox; Halo and Halo 2 sold more units than the next six best selling games on the Xbox combined (if you're wondering, these games are Tom Clancy's Splinter Cell, Fable, GTA: Double Pack, Project Gotham Racing, and Need for Speed: Underground 2). With a Halo movie on the way, and the facts that Halo 2 sold more units than the first and is still the #1 game played on Xbox Live under Bungie's belt, it wouldn't be wrong to say that the Halo franchise is increasing in popularity. The bottom line is that Bungie and Microsoft would have to be stupid to end their most lucrative franchise ever after #3. We don't claim to have any insider information, we don't dispute Marty's statement and we don't deny the possibility that Bungie will create new franchises, but based on pure business logic we'd expect to see at least another two games based on the Halo universe. From a business perspective, for Bungie to dump the Halo franchise after 3 would be sheer stupidity. [Source for sales figures, Image from 1001 Fonts]

  • Miyamoto: Sony, MS games "same old experiences with new graphics" [update 1]

    by 
    Ross Miller
    Ross Miller
    05.22.2006

    From the same article where Shigeru Miyamoto called Sony's motion-sensing PS3 controller flattering to Nintendo, the legendary game designer criticised both Sony and Microsoft's E3 showing as "the next generation of the same old videogames - it's the same old experiences with new graphics." The quote is, one could guess, a lead-in to lauding Nintendo's new controller: "... and while there are people who enjoy that, we're really talking about the next leap in interactive entertainment, and really bringing interactive entertainment not just to videogame fans but to everyone."As we have seen with DS games, many hit titles do not use the touch screen, opting instead for a more classic control scheme. Miyamoto's concession ("while there are people who enjoy" last-gen games with next-gen graphical tweaks) might be indicative of many Wii titles not using the system's unique controls to their fullest extent. We laud innovation, but it should be said that forcing developers to add motion-sensing to every title could harm titles that would benefit from more classic controls.Another point one should make is that all game companies -- Sony, Nintendo, Microsoft, and third-party developers -- have franchises that see very little update with each iteration. Be it Mario Party or Madden, GTA or Quake, some titles see very little change each generation. And all companies are at fault for that.[update 1: Check out the full interview here -- thanks, that guy!]

  • PC impressions: Pirates of the Caribbean Online

    by 
    Jennie Lees
    Jennie Lees
    05.12.2006

    Disney's upcoming MMO Pirates of the Caribbean Online is aimed at the teen and casual market, enticing fans of the films to try a new genre. As such, it's a very stylised representation of a pirate world, with fast-paced action that's easy to jump into for a few minutes. The story runs parallel to the films, with sub-plots revolving around the main characters that fans know and love.The aim of the game is to sculpt a career as a pirate, building up notoriety that takes into account skills like sword fighting, captaining ships and playing cards. With a group of players, you can crew a ship, with every player taking a particular role -- from firing cannons to piloting the ship. Disney isn't aiming for historical accuracy, so moving a ship is much like driving a car -- it even has a reverse gear.

  • Stargate Worlds announced

    by 
    Jennie Lees
    Jennie Lees
    01.31.2006

    Although this partnership between Cheyenne Mountain Entertainment and MGM Interactive started in September 2005, it's only been formally announced today. The two are teaming up to bring Stargate Worlds, a massively multiplayer title set in the Stargate SG-1 universe, to life.The game is apparently "an MMO that provides players with a form of exploration, adventure and ranged combat set in worlds of historical human time periods, alien environments, and outer space locations". It sounds interesting on paper, but bringing a popular franchise to life as an MMO isn't an easy task. However, it seems every man and his dog is creating an MMO these days, and it may be hard to get this one right first time.