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  • The Demise of Dead Space 2's Franco Delille: How Visceral Killed a Man in One Minute

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2011

    Joystiq interviews Visceral Games and finds out how one gruesome minute of Dead Space 2 was made. In the future, our starship captains won't be as blindly heroic as their television counterparts. Their years of virtual training -- inside holo-capsule games like Dead Space 13: Amputheater -- will impart every single reason to avoid stranded ships and suspect space colonies. Even here, in 2011, Dead Space 2 provides an uncomfortable glimpse at the scary doors, inadequate fluorescent lighting and snarling horrors that await us off-planet. And that's before you die and come back to vicious near-life as a necrotized bag of flesh, running around wildly with scissors for hands. The inhospitable world of Dead Space 2 and the creatures that make a rickety existence within it hardly seem worthy of care or devotion, yet it's all you see in every fuggy, expertly lit scene. There's no better way to see the detail-driven efforts of developer Visceral Games than by narrowing your focus to just one minute of the game, in which you're forced to watch a man shed every semblance of humanity and transform into a grotesque mess of flesh. It's probably not as painful as it looks, I found out, because the poor guy doesn't have a brain.