frank miller

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  • Viv magazine iPad concept is sin city, man (video)

    by 
    Thomas Ricker
    Thomas Ricker
    03.18.2010

    Want to get our attention in a hurry? Tip us on a digital magazine concept for the iPad that combines footage captured by a prototype RED Mysterium-X sensor from inside of a Frank Miller style, noir hellscape. Of course, just because it was created for the iPad doesn't mean that the concept isn't applicable to any of the hundreds (not an exaggeration) of tablet devices destined to arrive over the next year. The feature concept, created by Alexx Henry and Andrew Grant together with co-directors Cory Strassburger and Ming Hsiung, redefines the art of infotainment. And make no mistake: as mainstream media fights for eyeballs this is blood for blood and by the gallon. These are the old days, the bad days, the all-or-nothing days. They're back. There's no choice left. And publishers are ready for war. See the video (and making of) after the break. Update: While the making-of video says the footage was shot using a "RED Epic M-X Sensor" a screen grab of the actual camera shows that it's a RED ONE (with M-X sensor), not an Epic. Image after the break.

  • Lionsgate Live features debut on The Spirit Blu-ray

    by 
    Richard Lawler
    Richard Lawler
    02.03.2009

    Lionsgate was early on the BD-Live train with War and Saw IV, and now its latest Blu-ray development Lionsgate Live will debut on The Spirit. Hitting the streets April 14,a flick that underwhelmed at the box office is lavished with a 7.1 DTS-HD MA soundtrack, and Lionsgate Live features that notify users of new features across all Lionsgate BD-Live movies. Viewers can also create a "Molog" and insert text, shapes and audio into the movie then share their customizations and commentaries with others on the network. The second coming of BD-Live, or just another useless bullet point like Yakuza Fighter?

  • Sin City game changes devs, still coming

    by 
    Randy Nelson
    Randy Nelson
    08.26.2008

    Red Mile's interactive adaptation of Frank Miller's landmark, hard boiled graphic novel(s), Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producing Heroes Over Europe for Red Mile. Both games have 2009 release dates.The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on Sin City: The Game was handed to another developer "quite some time ago." Said developer's identity is unknown, but we do know that Frank Miller practically hand-picked his old pal (and The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to "spearhead the design, scriptwriting, story generation, and overall production" of the game, which will – unsurprisingly – utilize Unreal Engine 3. Also, the color red. Lots of it.(And no, the new developer isn't Platinum Games, despite MadWorld's more-than-vague resemblance to Sin City.)

  • Upcoming MMO movies (and why they'll suck)

    by 
    Akela Talamasca
    Akela Talamasca
    04.03.2008

    var digg_url = 'http://digg.com/pc_games/Upcoming_MMO_movies_and_why_they_ll_suck'; Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood's. Why invent a new franchise when you can adapt one that already exists? Well, if we're talking about translating videogames to cinema, there are at least 3 reasons against that we can think of right away: Street Fighter: The Movie, Double Dragon, and Doom. Oh, and the entire body of work of Uwe Boll.With such a history of failure, why does Hollywood keep banking on videogames as good sources of material? Because it's always desperate for the next big hit, and adaptation is seen as being easier than originality, even though by now it's apparent that it's not quite as simple as it seems. An even better question is: why exactly don't these translations work? What is it about games that makes for poor films? Let's see if we can answer this question and assess the potential success/failure of some upcoming MMO movies.

  • Last chance: Win a super rare signed 300-Edition Xbox 360 Elite and 300 HD DVD!

    by 
    Paul Miller
    Paul Miller
    08.12.2007

    They don't come any freer than this, but time's running out: today's your last chance to sign up for one of twenty super rare limited edition Xbox 360 Elites we're giving away, signed by 300 creator and comic legend Frank Miller, as well as Zack Snyder, director of the eponymous film. The fun ends at 11:59PM tonight, so get on over to the contest post and do your thing.

  • Reminder: Win a super rare signed 300-Edition Xbox 360 Elite and 300 HD DVD!

    by 
    Paul Miller
    Paul Miller
    08.11.2007

    Still haven't entered to win one of twenty super limited edition 300-themed Xbox 360 Elites we're giving away? Yeah, the ones signed by 300 creator and comic legend Frank Miller, as well as Zack Snyder, director of the eponymous film. Not sure what you're waiting for, the contest ends tomorrow, and potential next-gen console-earning heroic acts don't sprout on trees. Hit up the read link for the instructions.

  • Sin City game gets a ho-hum developer

    by 
    Nick Doerr
    Nick Doerr
    05.24.2007

    Did you enjoy the game Gripshift for the PSP, more recently ported onto the Playstation Network? How about Jackass: The Game? If those titles absolutely blew your mind, then you might want to sit down before you hear about developer Red Mile Entertainment's next ambitious project: the Sin City video game. Yes, that's right. The hit movie that really gave comic book fans something to cheer about (aside from the totally awesome League of Extraordinary Gentlemen, we jest) is getting a video game adaptation at last. Forget about EA, Ubisoft, Capcom ... whoever. It's Red Mile, baby.If you're already sulking in disappointment, don't worry too much yet. Frank Miller himself has stepped up to assist Red Mile Entertainment with the script and probably some other collaboratory features. No, collaboratory isn't a word, but we just made it one. It sounds like it should be a word anyway. Anyhow, Miller released this promising statement: "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it." Aww, come on Frank, don't be so hard on Sin City. It's good. We're kidding again. We'll keep tabs on how the game progresses -- who knows, maybe it'll be Red Mile's ticket into the "upper tier" of developers.

  • Sin City becomes a game to kill for

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2007

    Red Mile Entertainment, creators of GripShift, Equestrian Challenge, and, err, the upcoming Jackass game, has announced a multi-year license agreement to develop and publish games based on Frank Miller's Sin City. It won't be the first time the neo noir series finds itself as the inspiration for another entertainment medium -- the graphic novels spawned a successful film adaptation in 2005, with plans for a sequel already in the works.Red Mile's CEO, Chester Aldridge, notes that the developer is "enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property." He reckons Sin City will make for an outstanding game due to its "crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories," or just about everything you've never seen in a Red Mile game. Let's give them a chance, though -- Frank Miller certainly is when he describes the transition to games as "very exciting." He goes on to praise the Red Mile team for its dedication in "creating Sin City video games that will remain true to Sin City as I've always seen it." So, full of shadows and dollar signs, then?

  • Weekly Webcomic Wrapup: R.I.P. 300 jokes edition

    by 
    Ross Miller
    Ross Miller
    04.21.2007

    Those who follow the webcomic wrapup religiously might have noticed a few common trends lately: the frequent citations of Guitar Hero and the overuse of 300. Not just the movie, mind you, but the same frackin' scene in every webcomic: "This ... is .... [insert punchline here]!"We here at Joystiq would like to extend a heartfelt word to the artists: "thanks, it was funny, but if we see another one we're going to throw ourselves into the bottomless pit, thank you very much." With these last two comics, we mark the end of a short era. Enjoy them this week, for you'll never see 300 again on the wrapup.Now, with that bit of optimism out of the way, here are our picks for best gamings. Be sure to vote for your favorite! Koopa! Evolving zombies Expert in rock Rejected Mega Man villains ... agaaain Modern Day Good for your health? Delusions of Gondor Minutes after ... Chicks dig it

  • Frank Miller talks 300, unleashes video storm

    by 
    Andrew Yoon
    Andrew Yoon
    02.14.2007

    Frank Miller, the esteemed artist behind classics such as Sin City, Ronin, and the upcoming 300, doesn't really talk too much about games. When GameTrailers posted up new videos showing the legend talking about the upcoming PSP-exclusive, 300: March to Glory, my interest was piqued.Unfortunately, while he doesn't reveal too much, his colleagues do. Check after the cut to see tons of new video, including footage from the game. 300 comes out later this month.

  • 300 marching for glory on PSP

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.07.2007

    Keep an eye out for 300, a PSP exclusive quietly marching under the radar. Based on the upcoming film inspired by Frank Miller's graphic novel (a re-imagining of the historic Battle of Thermopylae), 300: March to Glory seems to be taking a number of cues from its Spartan predecessor God of War, including a fixed camera, blood-showering violence, and d-pad selected powers (or "battle skills"). Fittingly, the odds of 300 succeeding as God of War did are exceedingly slim, in turn, sparking the potential for a surprise hit.300: March to Glory hits retail February 27.[Via PSP Fanboy]

  • Becoming a god of war in 300 [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    02.07.2007

    One of our Dream Games was God of War: a mythological beat-em-up that took was rooted in psuedo Greek mythology. Looks like 300 is going to attempt to fill that role for PSP gamers. The game is based on the trials of 300 Spartans that must go against a million Persians. Considering how you'll have to fight to the death, I think it's safe to say that we can expect a lot of killing. As Yahoo! Games explains, "There are showers of red blood and flying body parts."Besides the gore, the game promises to deliver an action experience tailor-made for the PSP. The camera will be automatic, akin to God of War. By using "horde technology," the game will continue to shower you with enemies, although only about six will be on screen at all times. The developers intend to have their battle system have depth as well: "Enemies have conditions to beat and we give you the tools to do it. Then, the player needs to make choices on whom to attack first, what they want to do to the enemy, and then, pile on some other choices regarding health management and your rage. So, very quickly, you find that all your choices are meaningful."300: March to Glory will release February 27th, exclusively for the PSP. Until then, feel free to check out some interesting cinematics from the game.[Update 1: Corrected linkage. Hopefully, the armies of Sparta will spare my life for this error.]