Frankenstein

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  • FAIR's DIGIT

    Facebook is enabling a new generation of touchy-feely robots

    by 
    Andrew Tarantola
    Andrew Tarantola
    11.01.2021

    Facebook announced on Monday that it has developed a suite of tactile technologies that will impart a sense of touch into robots.

  • (Original Caption) Bela Lugosi, as Dracula, about to claim a beautiful victim in a scene from the famous movie.

    'Dracula' and six other horror classics will stream for free on YouTube

    by 
    Jon Fingas
    Jon Fingas
    01.08.2021

    Universal is making seven horror movie classics available for free on YouTube for a week, including 'Dracula' and 'Frankenstein.'

  • Genevieve Bell is a full-time anthropologist and part-time futurist at Intel.

    The next wave of AI is rooted in human culture and history

    by 
    Mona Lalwani
    Mona Lalwani
    08.16.2016

    Understanding humans is essential to the design and experience of a technology. For decades, major corporations have turned to social scientists for insight into human behavior, culture and history. At Intel, Genevieve Bell, a prominent Australian anthropologist with a Ph.D. from Stanford University, has been tracking societal trends across the world to help build technologies that are fine-tuned to the needs of the people who will interact with them.

  • Crytek's 'Arena of Fate' pits Robin Hood against Joan of Arc

    by 
    Mike Suszek
    Mike Suszek
    05.22.2014

    Crytek announced a new MOBA (multiplayer online battle arena) game for PC and consoles today, Arena of Fate. The game gives players the chance to jump into 5-vs-5 battles using iconic characters from popular folklore and history like Robin Hood, Joan of Arc, Little Red Riding Hood, Frankenstein and Norse beast Fenrir. Arena of Fate is free to play and scheduled to enter its beta phase on PC this summer, with no word on which consoles the CryEngine-based game will eventually arrive on. Those interested in joining the game's beta can sign up on its official website. [Image: Crytek]

  • Dracula, The Mummy and six other horror classics coming in a Blu-ray set October 2nd (video)

    by 
    Richard Lawler
    Richard Lawler
    07.08.2012

    Universal Classic Monsters: The Essential Collection will arrive on shelves October 2nd, and pack eight classic horror movies, all restored so they can be seen in the highest quality possible. Among the releases is Creature from the Black Lagoon restored for Blu-ray 3D (yes, like Dial M for Murder it was originally shot and released in 3D back in 1954), as well as Dracula, Frankenstein, The Mummy, The Invisible Man, Bride of Frankenstein, The Wolf Man and Phantom of the Opera. This is all a part of the ongoing Universal centennial celebration that's seeing its vaults unleash many of our favorites for the first time in high definition. After the break you can check out a featurette detailing the process undertaken to prep Dracula for Blu-ray release, as well as a press release with details on all of the flicks and which extras are included for each movie. Of course, the downside of a pack like this is that it's pricey -- the MSRP is $160, but it's available for preorder on Amazon currently priced at $112.

  • Pentagon starts Phoenix trial to harvest defunct satellites, MacGyver new ones from orbit

    by 
    Steve Dent
    Steve Dent
    06.28.2012

    The Phoenix Frankenprogram to harvest the corpses of expired satellites and cobble together new ones seemed like one of DARPA's more daft ideas, but this one has actually kicked off its first phase of development. The plan is to first launch a service craft -- replete with robotic arms and enough processing horsepower to work independently if needed -- followed by the tiny base-unit skeleton satlets. The service mothership would dip into an orbital area called the "graveyard", grabbing pre-chosen cadavers and picking off usable parts, especially valuable antenna arrays, with its robo-limbs. Those parts would be jury-rigged to the bare-bones units, creating usable Pentagon satellites and saving the $10,000 per pound launch cost. So far, a $2.5 million contract to develop the needed technology has been put in place, and bids for the no-frills satlets went out last week. Plenty of dirty work is still needed, so check the video after the break to see if the overly-elaborate plan can un-moot $300 billion of orbiting cold metal.

  • Universal celebrates 100 years of movies, finally brings classics like Jaws and E.T. to Blu-ray

    by 
    Richard Lawler
    Richard Lawler
    01.10.2012

    Blu-ray fans waiting to see classic flicks like E.T. and Jaws on the format can rejoice, as Universal has officially announced they will be released this year as a part of its centennial celebration. After being in the moving picture business for 100 years the studio has a lot to celebrate, and plans "extensive restorations" of 13 movies including To Kill a Mockingbird, All Quiet on the Western Front, Jaws, The Sting, Out of Africa, Frankenstein and Schindler's List. There's also the special celebration logo seen above, but really, as long as they finally deliver a proper edition of Spielberg's 1982 classic sci-fi flick, they can put whichever picture they want up before it -- check the press release after the break for details, lists and Tumblr links.

  • DARPA's Dr. Frankenllite could plunder space graves, create orbital abominations (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    10.21.2011

    There are countless satellites, long deactivated, orbiting the Earth in what amounts to a giant cemetery in the sky. DARPA's Phoenix program sees these piles of junk not as refuse, but as a resource just waiting to be harvested. The plan is to re-engineer existing technology, like robots used in remote surgery and advanced imaging systems found in off-shore drilling platforms, for the harsh environment of space. The resulting orbiter would operate on the deceased (with the owners approval, of course), salvaging what it could and stitching them together to create new functional satellites. (Try storming those gates angry mob!) DARPA is also looking into building tiny "satlets" which could simply be clipped to the antennas of deactivated satellites, breathing new life into them and saving a significant chunk of cash. Head on after the break for a video of what the orbiting, robotic Dr. Frankenstein might look like as well as some PR.

  • Stake or be staked: Van Helsing MMO to take the fight to classic movie monsters

    by 
    Justin Olivetti
    Justin Olivetti
    10.27.2010

    It's the perfect time of year to announce a horror-themed MMO, so we're not surprised that at least one studio has stepped up to do so. SEE Virtual Worlds, the same company that's working on Planet Michael (which may or may not still have you giggling sporadically), is turning the world of Van Helsing into a MMO with the blessing of Universal Studios. With eight decades of movie monsters under its belt, Universal Studios is not lacking for iconic ghoulies and gremlins: The Wolf Man, Frankenstein, the Invisible Man, the Mummy, Dracula and the Creature from the Black Lagoon have frightened generations of children and lingered in the imaginations of millions more. In the game, players will step into the role of a Van Helsing-type figure who's tasked with taking down the hairiest, slimiest and most bitey of them all. Both Planet Michael and the Universal Monsters MMO will exist within Entropia Universe's domain, which houses virtual worlds and utilizes a real-world cash exchange economy. You can read the full Hollywood Reporter article here.

  • The Virtual Whirl: User interfacing

    by 
    Tateru Nino
    Tateru Nino
    07.24.2010

    The user interfaces for general-purpose virtual environments get a pretty bad rap. It's not surprising, actually. They've generally been pretty awful. Not that they are actually hard to learn, but they've been far from comfortable to use. That's not really very surprising. Those virtual environments don't really fit any of the accreted body of knowledge of user-interaction models, and building comfortable user-interfaces is no easy task.

  • Sunday Morning Funnies: Big tongues vs puppy men

    by 
    Amanda Miller
    Amanda Miller
    02.28.2010

    This week, we have several newcomers to the list! I love having new comics; you never know what will become a core feature for each week's entertainment. For last week's trivia, there were so many winners, that I'm frankly just too lazy to list them all. You guys did a great job, although the consensus did seem to be aimed at Frankenstein and its famous comedic little brother, Young Frankenstein. This is going to require some sort of mass prize awarding distribution system (MPADS). First, I shall create a virtual and imaginary, but giant, Frankenstein's monster pinata. I might duct tape it on the inside just to make you work for it; your epics should be able to get through it in time. Inside, there will be toast, poutine, a white Christmas, a family of elephant shrews wearing tiny berets, and butter tarts with a side of real maple syrup, topped with Smarties. There will also be enough ascots for all. This week's trivia question can be found buried within the comic list, so you'd better get cracking! Bonus extra trivia points if you can tell me which of the above virtual and imaginary prizes does not belong (not counting the ascots or the toast - those were just necessary) and why.

  • All the World's a Stage: So you want to be an Engineer

    by 
    David Bowers
    David Bowers
    06.21.2009

    This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW. Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has. In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

  • All the World's a Stage: So you want to be a Leatherworker

    by 
    David Bowers
    David Bowers
    05.24.2009

    This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste. At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.

  • SteamPunk Frankenstein casemod sure to anger Luddites

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.22.2009

    We see plenty of Steampunk mods around these parts, but this one surely takes things to a new level of insanity. Constructed by D. Maddocks, the SteamPunk Frankenstein PC case mod is monstrously, beautifully cobbled from -- among other things -- a church vent and some cold cathode tubes. When the backlighting is fired up it's quite breataking to behold, though -- at over eight feet tall -- we're not sure we'd like to see it in our own parlor, we can certainly admire the beast from afar. One more daguerreotype after the break, but hit the read link for the whole set. [Via Slashgear]

  • All the World's a Stage: How to be a death knight

    by 
    David Bowers
    David Bowers
    06.08.2008

    When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.Last week, we took a look at how roleplaying a death knight will be different from roleplaying other classes, because death knights come pre-packaged with elements of a backstory for you to flesh out: they have, for whatever reason, at one time joined forces with the Lich King, learned from him how to be a death knight, and now are breaking free of his influence and striking out against him.As Medeni pointed out in her comments, however, this can potentially lead to a kind of unlikable "celebrity in rehab" type of personality. Imagine, if you will, the death knight known as Marisoo: formerly a paladin of the Light, she sought to destroy the Scourge that plagued her homeland of Lordaeron, but eventually, as she was consumed with vengeance and hatred, she joined the Lich King instead of destroying him. Having learned to turn corpses into slavering ghouls and call forth armies of the undead, she eventually thought better of the whole "wickedly destroy all life" thing and decided to destroy the Lich King after all, only this time she would use his own power against him! Muahaha.As you can see, there are some pretty obvious flaws in this idea. First of all, the first half of it is almost a direct copy of Arthas' own tale, and, while I can certainly appreciate the power of that story, and the possibility that other paladins could have gone through something similar, roleplayers who want to play a death knight character must realize that it's going to get old fast. Just as death knights aren't just human paladins, we can't all go around copying Arthas, brooding on how moody and wicked we've become. We have to come up with new ideas that fit the death knight mould.

  • All the World's a Stage: Inspiration

    by 
    David Bowers
    David Bowers
    02.24.2008

    All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it.Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. Perhaps you wondered, "What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow?" or "My undead warrior is a lot like Frankenstein's monster, not evil so much as tragically neglected and rejected. He also likes to play with dolls." All this is fine and good for roleplaying, as long as you recognize the essential differences between your character and his or her inspirational anscestors. After all, every creative endeavor basically consists of mix-and-matching pre-existing knowledge in new and useful ways. In the same way a painter doesn't need to invent new colors, color palettes, or even new color matching techniques to make an beautiful, a storyteller doesn't need to create entirely new characteristics for each character in his or her story, only mix-and-match qualities real people already have in order to create someone compelling and interesting for other characters to interact with. Jump on in to find some great inspirations for WoW characters.

  • Igor has nothing to do with Young Frankenstein, sadly

    by 
    David Hinkle
    David Hinkle
    12.10.2007

    No matter how you pronounce his name, the assistant is vital to all of the doctor's work. Frankenstein can't be expected to carry his own bags or retrieve brains himself now, can he? Of course not. So, it's about time the guy finally got some attention.While we'd like to say the upcoming game (which ties in with next year's movie) is based off of Mel Brooks' masterpiece Young Frankenstein, sadly that is not the case. Instead, the movie and game are a more family-friendly version of the classic monster tale. This game is to be handled by Interactive Game Group and Legacy Interactive. But, hey, at least Igor will be voiced by Steve Buscemi.

  • Classroom game teaches ethical decision making

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.06.2007

    Would you steal brains? USC Annenberg School for Communication associate professor Doug Thomas hopes to pose the question to tweens through his upcoming edutainment release Modern Prometheus. The game pits players as Dr. Frankenstein's lovely assistant, tasked with a number of difficult ethical questions, like: Steal brains outta the local cemetery to cure the plague or politely leave the dead to rest and soon join them?Modern Prometheus takes just one hour to 'beat,' but gameplay is theoretically extended through both classroom and informal discussion (Thomas seems certain grave robbing could be a hot lunchroom topic). Actually getting Modern Prometheus into schools is the hard part, but Thomas hopes that by teaming with another edutainment developer, Indiana University professor Sasha Barab, and promoting through mediums like Second Life, he can work his game into middle school curriculum by springtime. "It's not Halo 3," says Thomas, "but for the age group we are working with now it's pretty good."