friendly-fire

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  • Exclusive: Grimlands dev talks post-apocalyptic PvP, item decay, and more

    by 
    Jef Reahard
    Jef Reahard
    07.02.2012

    During last month's E3 and earlier this year at GDC, we got a chance to lay our hands on Grimlands, a new sandbox-shooter hybrid from gamigo. Given the game's post-apocalyptic setting and our fondness for open-world, off-the-rails titles, we were quite excited to take it for a spin. We also had plenty of questions for the devs, and fortunately product manager Bjoern Cahnbley was able to answer a few of them. Head past the cut to find out about PvP flagging, item decay, vehicles, and a lot more.

  • SOE takes Wizardry Online under its wing

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2012

    Sony Online Entertainment published its full line-up for E3, and it contained one whopper of a surprise. According to the press release, SOE is now publishing Wizardry Online, the hardcore MMO that we first saw a year ago at the expo. The reveal of Wizardry Online is one of two new titles that SOE's bringing to E3 (the other being Bullet Run). Attendees will be able to get hands-on time with the demo on the show floor. Wizardry Online is being developed by Gamepot and is a continuation of the classic RPG series Wizardry. The MMO is notable for its decidedly tough-as-nails approach, featuring permadeath, non-instanced dungeons, player killing, and friendly fire. [Source: SOE press release]

  • Big faction changes coming to Fallen Earth

    by 
    Jef Reahard
    Jef Reahard
    01.21.2012

    Big changes are coming to Fallen Earth's faction system, and the latest GamersFirst dev diary has the details. Lead designer Marie "Aro Sei" Croall says that the devs "want to make sure it is clear to all players who they are fighting for and who they are against." The current faction dynamics can be confusing, she explains, and GamersFirst feels that Fallen Earth's learning curve can be smoothed out "without dumbing it down." To do so, shoulder factions are being removed, and wastelanders will need to pick a faction and remain loyal to it in order to earn points. Missions may be accepted from three factions, but only the primary faction will determine PvP objectives, missions, and faction channels. Finally, the devs are removing factional friendly fire except in cases of clan wars, bloodsports, or dueling gameplay. Croall says this is intended to curb same-faction griefing, and ultimately contribute to "a less jarring PvP experience in Fallen Earth."

  • TERA's PvP features light death penalty

    by 
    Jef Reahard
    Jef Reahard
    06.06.2011

    The TERA news beat has fairly quiet recently. Aside from the Korean server merges, there hasn't been a whole lot new to report regarding the exiled realm of Arborea. Fansite TERAPvP to the rescue, then, courtesy of an interview with En Masse community manager Evan "Scapes" Berman. The interview is brief, and if you've been the following the game closely, you've probably heard most of this before. For casual fans, or those just getting wind of all things TERA, there are a few interesting PvP nuggets that might be worth your time. First up is the question of character transfers between PvE and PvP servers. TERAPvP points out the balance issues inherent in allowing players to level (and gear up) their characters on a PvE server before moving them to a PvP shard. Berman doesn't give a definitive answer as to whether this will be allowed or not, saying that it's something En Masse will "have to evaluate for TERA." Friendly fire is also a no-go in TERA's PvP combat, and there is no experience loss or item degradation. As Scapes says, "items in TERA do not have a durability mechanic."

  • Perpetuum dev blog talks new features, Interference system

    by 
    Jef Reahard
    Jef Reahard
    01.13.2011

    Wondering what's going on in the world of Perpetuum? Wonder no more, as the official Perpetuum dev blog has been updated with news of today's patch as well as a number of both client and gameplay tweaks. First on the agenda is the fact that Avatar Creations is now offering two new languages for its sci-fi sandbox, and we're sure both the Slovenian and French-speaking communities will appreciate it. The patch also features the introduction of a new heavy mech robot (the Lithus), which "can be thought of as the big brother of the Sequer, and will satisfy all your hauling needs" according to Avatar's BoyC. Next up are a couple of additions to the character screen in the form of trophies and losses followed by the coup de grace of this particular patch: the Interference system. In a nutshell, Avatar is attempting to address the fact that players are clustering together in PvP and one-shotting opponents due to a mass of concentrated firepower. The designers intentionally avoided implementing friendly fire and robot collision detection in Perpetuum, and the Interference system "simulates the effects safely fighting in a close group would have on the combat effectiveness of the group in the real world. Basically members of the group would have to be more careful not to shoot any of their comrades, and thus be slower to fire and would have to devote a lot of their attention to working together with their unit."

  • Roskilde University to open super-hero city and host machinima contest

    by 
    Tateru Nino
    Tateru Nino
    08.25.2009

    Danish Roskilde University in Trekroner, Roskilde is celebrating the art of machinima with a competition kicking off in Second Life later this week. The competition coincides with the opening of the university's new Second Life research-center, "Metrotopia – City of Superheroes." The launch event kicks off on Friday, 28 August at 11:30AM SLT (US Pacific time), and the details of the competition will be announced in conjunction with the opening address at Noon SLT.

  • Earthrise dev chat discusses beta and first in-game video dates

    by 
    Kyle Horner
    Kyle Horner
    01.27.2009

    For anyone who missed it, the guys over at MMORPG.com have posted the transcript from last Saturday's Earthrise dev chat. The two big pieces of information to come out of the talks were beta start and in-game video dates -- both of which seem to be happening around GDC09 or sometime shortly after the end of March. Although other topics were discussed, such as weapon customization and the issue of having no friendly-fire in PvP combat.In fact, that last question came up twice during the chat, with players wondering how PvP zerg tactics were going to be dealt with by the developer. The general answer was that it will be looked into during the beta testing phase and dealt with then. If there's one thing we've learned from past experiences, it's that players will go to immense lengths to break a balanced system. To that end, we wish developer Masthead Studios the best of luck in balancing this particular issue, as they're probably going to need it.

  • Live musicians: Friendly Fire

    by 
    Tateru Nino
    Tateru Nino
    06.21.2008

    As Real Life slams into Second Life at a great rate of knots, ask yourself this -- are you adequately prepared to rock and/or roll? Actually, the answer to that question is moot, because if you're not, Friendly Fire has enough rock and roll to cover everyone! Friendly Fire -- the dynamic duo of Case Munro (guitar and vox), MacKenzie Rasmusen (bass and vox) and "Soft Ware" (drum machine) -- rocked the stage and the crowd to their foundations at The Beach Bum on the Monday eve that we caught their act; They truly brought the place down with glamtastic tunes, proud, prominent bass and amazing breath control, and then built it back up with their beautifully political and catchy lyrics. Highly charged punk power-pop all around.

  • Joint Forces Command trialing hybrid GPS technology

    by 
    Darren Murph
    Darren Murph
    04.03.2007

    Taking geo-location services to a level beyond what vanilla GPS can provide has been looked at a time or two before, and apparently, the Joint Forces Command is hoping to implement a similar system on the battlefield. In a partnership with L-3 Communications, the JFC hopes to "develop a hybrid tracking system using various navigation sensors and radio waves that could be used when GPS isn't available, such as inside buildings or underground in tunnels or caves." The objectives are twofold, as it hopes to assist "field commanders keep track of individual troops as they carry out missions," and moreover, to give soldiers the ability to accurately and consistently track their own in order to keep "friendly fire deaths" from occurring. If all goes as planned, several prototypes will be loosed on the Marine Corps by May of next year, and if this here technology adds a dash of omnipresence to the men and women in uniform, it could be deployed en masse shortly thereafter. [Via DefenseTech]