funsuckers

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  • Implementing a positive reinforcement environment; is it possible?

    by 
    Sarah Pine
    Sarah Pine
    07.05.2013

    Over on the EU forums, poster Xie brought up a topic that cycles in and out of the spotlight as well as the gaming community in general: how to better discourage people from being awful to their fellow gamers, or in this case, how to encourage people to behave better. Xie proposed a "thumbs up" system similar in style to the League of Legends honor system, where you can give someone a thumbs up or "like" them, and when they reach certain milestones they get some kind of non-combat perk, like a title. Others are quick to point out that this type of system could be easily gamed, and CM Vaneras adds that regulating such a system is the obvious drawback, and it would require extensive testing in order to iron out any potential exploits before live implementation. In honesty, I doubt a system like the one Xie proposes could ever work, at least partially because it would be too difficult to police. In a game with 8 million players, how can we ever know whether a "like" was truly given honestly or not? Furthermore, the cynical part of my brain is calmly reminding me that not getting a "like" isn't going to deter those players who are determined to be rude, cruel, or offensive. While I appreciate the logic behind the idea to reward good behavior in place of, or in addition to, punishing poor behavior, I don't believe this particular type of positive reinforcement is effective. Or rather, I don't believe that anything Blizzard can do with regards to player behavior is effective, short of the banhammer, and that is a blunt instrument not appropriate for all situations. In truth, the overall tone of community behavior is determined by what the community is willing to tolerate. So if we want people to behave better in WoW, we need to stop tolerating bad behavior. Admittedly, it's not easy to do, but my own experience has taught me that it really is the only long-term solution. How do you respond to or deal with poor or offensive behavior from other players? In your ideal world (of Warcraft), how would such things be handled?

  • Drama Mamas: Much ado about funsuckers

    by 
    Robin Torres
    Robin Torres
    05.13.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. I will be insinuating something later, hence this week's video choice. Hi there! I'm writing to you as a non-hardcore player, but one who's been playing since WoW started. Heck, I even played the Diablos on Battle.net! As a long term player, I can't help but notice the venom increasing from other players to the more casual or new. You go into a battleground only to hear the newbies being yelled at for not having PvP gear, or into a random instance to hear the same about raid gear. I've been married for going on 7 years and it was only a year and a half ago I got my husband to play with me. He certainly took to it like a duck to water, but the abuse from player to player made him so angry he eventually quit playing around the time Cata hit (he never had to deal with much abuse hurled at him as he geared up and learned to play quickly).

  • Gamer Interrupted: Gamers behaving badly

    by 
    Robin Torres
    Robin Torres
    11.28.2007

    Each week, Robin Torres contributes Gamer Interrupted, a column about balancing real life with MMOs.Every time someone in the world does something horrible and is also a gamer, the media makes the most of it. I don't want to cite specific examples here because these acts don't need more press, nor do I want to point out the connections with gaming. I'll leave that to the always entertaining Jack Thompson, Virtual Ambulance Chaser. I do think that it is natural for humans to try to find the "why" behind horrific crimes, it is just unfortunate that our hobby is the current scapegoat. We don't know what television shows the criminals watch, what books they read, what music they listen to (though all of these have been scapegoats in the past) -- but the media makes sure to mention if some kind of video game is involved. And that is another product of human nature: The Witch Hunt. When we think we've found the reason, we generalize it to every act we don't like. I haven't read that video games are responsible for global warming yet, but it's only a matter of time.