future-plans

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  • Star Citizen's Chris Roberts looks back on a year of growth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2015

    2014 was a pretty big year for Star Citizen, and not just because the Arena Commander module went from its first release version to 1.0 over the course of the year. A recent letter from project head Chris Roberts states that over 2014 the studio has gone from having 70 employees in one location to 180 employees in four locations across the globe. He also notes the huge increases in funding that the game has seen from both new backers and old. So what's in store for 2015? Big stuff for backers. The first episode of Squadron 42 and the beginnings of the game's persistent universe will be reaching backer hands, along with the first iterations of the FPS module. There's no exact timetable given, but the developers are certainly planning big for the year ahead. Take a look at the full letter for more statistics on the year past and the one just begun. [Thanks to Cardboard for the tip!]

  • Diablo was once considered for an MMO, but no longer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    In many ways Diablo III seemed like the sort of game that would lead naturally into an MMO for the franchise. The online functionality is there, the options are there, and it's not as if Blizzard's big MMO didn't derive quite a bit from the framework of Diablo II, after all. But according to content designer Kevin Martens, there are no current plans to take the franchise into an MMO space, even though there were plans to do exactly that not too long ago. The original thinking was that Diablo III would be the sort of game that could evolve its setting to a point where an MMO felt organic, natural, and appropriate. However, a shift in corporate culture and overall development focus cut those plans short before they went much further than discussion. Seeing how players enjoy Diablo III and what they like about the game has resulted in a shift in focus with more future content for the game... but no MMO exploration.

  • The Road to Mordor: Not all who wander are lost

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2011

    These are exciting times for Lord of the Rings Online, for sure. The Fellowship -- and hundreds of thousands of groupies following in its wake -- has moved south, and we are growing ever closer to Mordor and Mt. Doom. In a month, Middle-earth will grow significantly with the addition of Rise of Isengard, and level-capped players will suddenly have a whole new buffet of content to devour. It's also a good era for exposure for the game, as plenty of people will get to see the expansion at Gamescom and PAX, not to mention those already in the beta proper. While we haven't heard anything about the game's finances or player numbers lately, there's no reason to believe that it's not still going strong. That said, I want to take a step back today, as I sometimes do, and look at the larger picture. How is LotRO positioned against the current competition and the heavy-hitters yet to come? What does Turbine need to be working on over the next year or two? Are we just wandering aimlessly, or is the path laid out for journey for a long time to come?

  • The Mog Log: Bottle show

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2011

    It's a strange time in the Final Fantasy online world right now. For the first time in what seems to be a very long while, we don't know exactly what's coming next. Final Fantasy XIV has Naoki Yoshida's letter and poll, and Final Fantasy XI has the vague promise of another nine levels, but neither game has a future with any sort of clear-cut milestones right now. The next update on what to expect could come in a week, or it could come tomorrow. (Tomorrow for me, anyway. I'm writing this on Thursday; it's unlikely that much will happen on Sunday.) While I made my predictions last week, and we'll see over the next year how accurate they are, I don't really know how many of those things will come to pass. And I have to wonder whether we're not the only ones who don't know what's waiting around the bend -- I think Square-Enix isn't totally sure what its next move is, because I think the past year has really forced a re-evaluation of some beliefs. I don't think it's a matter of cluelessness so much as not developing a plan B when plan A had worked up to this point, but I think plan A had only worked due to unique circumstances.

  • The development team of Final Fantasy XI shares insights with players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2010

    If you asked Final Fantasy XI players to describe the usual nature of the development team, "taciturn" might be thrown around, as would "mute" and "uncommunicative" and "sadistic." Which makes the newest dispatch from the development team uncharacteristic in many ways, because it represents a heretofore uncommon level of transparency from the team. Addressing several topics that arose from the December version update, the full sessions of questions and answers includes a number of interesting tidbits for players. One of the stated goals within the dispatch is that the team wishes to have the widest variety of players able to access the widest variety of content, an attitude that hasn't always seemed to be at the forefront of Square-Enix's priorities. There's also a promise to make Pet Food Eta easier to create and a quick discussion of the numerous hard drive problems noted for PlayStation 2 players. Final Fantasy XI players should take a look at the full set of questions, hopefully heralding an upswing in communications.