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  • Windows 8 is 'not awesome for Blizzard either' says studio exec

    by 
    Alexis Santos
    Alexis Santos
    07.28.2012

    Calling Windows 8 "a catastrophe for everyone in the PC space" may not endear Valve's Gabe Newell to the folks at Microsoft, but it struck a chord with a member of Blizzard Entertainment's top brass. Rob Pardo, Executive Vice President of Game Design at the Irvine-based company, took to Twitter and chimed in on the matter, stating that Windows 8 is "not awesome for Blizzard either." While far from a resounding indictment, it's not the warmest of welcomes for Redmond's latest desktop OS. By the sounds of it, the October-bound operating system will have to win over a few hearts and minds in the game development community.

  • CE-Oh no he didn't!: Valve's Gabe Newell says 'Windows 8 is a catastrophe for everyone'

    by 
    Jamie Rigg
    Jamie Rigg
    07.26.2012

    Always-outspoken Gabe Newell, the big cheese at Valve, made quite a few interesting statements at this year's Casual Connect conference, including the quote above. Gabe believes Microsoft's impending update will drive manufacturers away from the OS and he reiterated Valve's plan to make the entire Steam catalog available on Linux as a "hedging strategy." During the onstage discussion, he also weighed in on the longevity of touch input, which he estimates at a decade, the possibility of tongue control and the future of wearable computers. Other classic quotes include "the next version of Photoshop should look like a free-to-play game," which Adobe apparently didn't quite understand -- and frankly, neither do we.

  • Steam Trading steams out of beta in a cloud of, er, water vapor

    by 
    Daniel Cooper
    Daniel Cooper
    09.07.2011

    Steam Trading's emerged from the hot wet clouds of beta after more than a million in-game items were swapped in the first month of testing. Purchased in-game objects can now be bartered between all players of Team Fortress 2, Portal 2 or Spiral Knights and more games will be supported soon. The bigger news is that you can also exchange Steam gifts and extra copies of games you've got -- such as that spare edition of Half-Life 2 that you downloaded with the Orange Box bundle -- as long as they're unplayed. Hey, cash it in and go buy your avatar something nice.

  • Valve's Gabe Newell comes down hard on PS3

    by 
    Justin McElroy
    Justin McElroy
    10.11.2007

    Valve's Gabe Newell has been pretty open about his displeasure with the PS3 in the past, and it's clear from a recent interview that time has not softened him, calling the system "a waste of everyone's time" in Edge magazine last week. Newell continued, saying, "Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think they're going to make money off their box. I don't think it's a good solution."Though Newell is one of the few developers in a position to speak out on the system (we would too if our game was rocking a 98 on Metacritic), a slew of PS3 game delays have us wondering: Is he speaking the minds of more than we know?[Via CVG]

  • Gabe Newell trashes PS3's Cell architecture

    by 
    Nick Doerr
    Nick Doerr
    08.25.2007

    Holy insufferable insults, Batman! It's yet another personality who wants to belittle the PS3 and its Cell processor. Valve's own Gabe Newell gave a talk at Leipzig the other day and did their share of doling out insults to both the 360 and PS3, while showering compliments on the PC. When asked how development was coming on the PS3, Newell replied with the usual difficult-to-program-for spiel: "I don't think they spent nearly enough time talking to developers when they were developing the PS3. It's less friendly for developers ... It's a hardware architectural problem. I don't think they thought through the Cell architecture. The hardware is only as good as the software it enables."That's techno-babble for "the PS3 is only as good as its games," which is true. Just like a child, the PS3 will grow and mature, looking better and better with every passing year. The software are only as good as the developers, you could switch it up and say as they familiarize themselves with the architecture, they'll pull more and more out of the console than they initially believed. Even so, Newell thinks Sony should have followed Intel's multi-core approach to expedite this learning process. What are your thoughts on the relation between the PS3, its games, and developers? Who's holding who back?

  • RoboBlitz hitting Steam

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.10.2006

    The proficient program plumbers at Valve have issued a press release announcing the imminent arrival of RoboBlitz on their digital distribution network, Steam. Developed by Naked Sky Entertainment and powered by Unreal Engine 3, the action game is largely comprised of physics, explosions, robots and maladjusted space pirates (it says here). Tian Mu, CEO of Naked Sky, explains that after realizing how hot Steam was, he simply needed to have his game all over it."Steam is an attractive platform for the release of RoboBlitz. We're looking forward to being able to release to Steam's huge PC audience. Additionally, we have long-term plans to expand RoboBlitz with new content. Through Steam, we have a great avenue for delivering the game and updates directly to over 10 million gamers' PCs."RoboBlitz will see release in the "coming weeks," most likely alongside the previously announced Xbox Live Arcade version. The game is priced at $14.99 on Steam -- that roughly translates to 1200 MS Points on the Xbox 360, should the price remain the same on both platforms. Check out the (fairly old) trailer after the break.

  • First trailer of Valve's Portal released

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.18.2006

    One of the announced games to be featured alongside the upcoming PC and console versions of Half-Life 2: Episode Two is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called Portal and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's Prey took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. The trailer (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, hilarity ensues.[Thanks Easy_G!]