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Chillingo COO Ed Rumley had a chat with GamesIndustry, and said that the iOS publisher (which is owned by EA) is more needed than ever by developers. Yes, he admits it's easier than ever for anyone to make and publish a game on the App Store, but the hard part comes after that. "We always remin...

2 years ago 0 Comments
November 28, 2012 at 5:00PM
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While EA has been bullish as all get out on its mobile and iOS properties, we haven't seen the other big dog in game publishing, Activision, act on the same impulses, despite a few hits with the Call of Duty Zombies games. But here's a first indication that Bobby Kotick and company do have a mo...

3 years ago 0 Comments
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I've met with Nitzan Wilnai at the annual Game Developers Conference (GDC) several times. His Engineous Games has grown over the years. The group recently released Sketch Nation Shooter to great success. It lets you build a shooter title by uploading or drawing your own art. As of this writing, it...

3 years ago 0 Comments
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There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and...

3 years ago 0 Comments
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Yesterday we posted part one of my interview with David Helgason, co-founder and CEO of Unity. This time we talk a little more broadly about Unity as a tool and the industry and where Unity fits into the mobile and console spaces. Click read more to see the video....

4 years ago 0 Comments
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According to a recent Capcom investor Q&A, it looks like the company's upcoming Nintendo 3DS games will be developed using the MT Framework -- the same game engine used for PC, PlayStation 3, Xbox 360, and Wii titles. This means that graphics features like "HDR lighting, real-time color correct...

4 years ago 0 Comments
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Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call o...

5 years ago 0 Comments

As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the...

5 years ago 0 Comments
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Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths a...

7 years ago 0 Comments

The gang from Over the Edge gave us a sneak peek of two new features in Unity 2.0: a cool terrain tool and real-time dynamic shadows. Check out the video, but also check out their page of all the other features coming soon to Unity. [Note: we'll have all these WWDC videos available for direct dow...

7 years ago 0 Comments
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Despite being a country with "different business dynamics," the Australian game industry wants equal treatment to the film industry. The Games Developers' Association of Australia (GDAA) said in a statement, "The videogames industry in Australia is experiencing a serious fiscal inequity and imbalanc...

7 years ago 0 Comments
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Unlike the mysterious PS3 demo Afrika, the continent of Africa doesn't exactly come up much in discussions of modern game development. This could change, though, if any of the African game projects detailed on the White African blog manage to catch on with a worldwide audience. Sure, the provided li...

8 years ago 0 Comments
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Edge has an interview up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed GoldenEye, their team was about as dozen...

8 years ago 0 Comments