GamePrice

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  • Sony announces PS3 game prices for US: $59.99

    by 
    Paul Miller
    Paul Miller
    09.26.2006

    We didn't make a big fuss over those crazy 'spensive Japanese PS3 game prices announced yesterday, since it was pretty much a given that the US prices would be lower than the straight Yen-to-Dollar conversion, and it turns out that's exactly the case. Sony is matching Microsoft's main Xbox 360 pricepoint at a "mere" $59.99, with all 7 games now available for pre-order at the Sony Style online store. Sure, we wouldn't have complained if Sony somehow decided to undercut MS on next-gen game prices, but we suppose that's wishful thinking at this point. Ah well, there's always the Wii, right?[Via SlashGear; thanks Rohit K.]

  • Developers dish next-gen game prices

    by 
    Nick Doerr
    Nick Doerr
    06.28.2006

    We've all heard about the supposed pricing of the next generation of games. Kaz says we're getting off easy when it comes to PS3 games. But what about the developers making these games? Recently, Brian Eddy (Midway Games), Todd Howard (Bethesda Software), and Evan Wells (Naughty Dog) discussed their take, as developers, over the pricing issues on the latest Gamasutra podcast. Evan Wells says that games are still a bargain at $60, claiming that "a small [price] increase is completely warranted" in regard to price. Could Wells' position be tied to Sony's stance on higher game prices, since he is currently the lead designer on Naughty Dog's PS3 title Naughty Dog (c'mon guys, name that thing something else already). Brian Eddy and Todd Howard disagree, saying games are too expensive as is. Eddy says that as game prices go up, gamers "simply can't afford that many games" and this may reduce sales numbers. Howard agrees and adds "I'm a proponent of a $19 price point." With these differences of opinion between developers, do you think that game prices will really affect third-party support on our next-gen consoles? If the games are more expensive, will developers be attracted to the chance to make large amounts of money quickly, or conversely, if they are cheap, will developers tend toward higher sales numbers instead?