game-criticism

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  • The Soapbox: This is how reviews actually work

    by 
    Jef Reahard
    Jef Reahard
    06.25.2014

    Welcome back to the Soapbox, folks. Actually, let's call this a mini-Soapbox, since it's just a wee thing compared to some of the walls-of-text we've previously published in this space. Anyhow, let's talk about reviews, bias, and subjectivity. Whether it be film criticism, concert recaps, book reviews, or game reviews, there's an illogical expectation out there regarding "unbiased" work and -- to directly quote a recent Massively commenter -- "correct and honest" reviews.

  • New York University introduces MFA in 'Game Design,' starting fall 2012

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2011

    New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's blog revealed the new program this week with a tentative description of the program's offerings and faculty, pinning names like Frank Lantz and Eric Zimmerman to the staff. The two-year program is said to focus on "game design, game programming, visual design for games, and game criticism." Wait, "game criticism?" According to the MFA program's website, students can focus on criticism for the game design degree, "which means writing about games with a focus on game design and player experience." The site further adds, "A student with this focus will be well-prepared to become a game journalist or critic, a theorist or researcher, or a scholar or historian." There is no mention, however, of the crushing debt you'll be unable to pay with a game journalist's salary. We kid! Regardless, between creating individual projects and working in groups, the NYU MFA program intends on educating future game devs in a wide variety of disciplines, across a varied spectrum of virtual platforms (from social to console, and everything in between) -- even game journalism, it would seem. Interested parties can find out more info through NYU's graduate program portal, but you'll probably want to read this FAQ first. That thesis sounds like a doozy!

  • Slate's 'Game Club' kicks off third year

    by 
    Ben Gilbert
    Ben Gilbert
    12.18.2009

    Out of the handful of mainstream media outlets that handle video games in a capacity beyond when controversy strikes or the occasional blockbuster's release, Slate.com's "Game Club" annually gets together for a critical discussion on the year in games. This year's crew includes Chris Suellentrop, Leigh Alexander, Mitch Krpata and Jamin Brophy-Warren, and covers everything from the beauty and simplicity of Canabalt to the "shocking and meaningless" Modern Warfare 2 airport scene (their words). Rather than present a top 10 list list like some mainstream publications choose (we're looking at you, Time Magazine!), the group discusses various themes that pervaded their favorite (and less than favorite) games of 2009. You might call it "game criticism," but we just call it "an interesting read."