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If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has...

10 months ago 0 Comments
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Blizzard changes many things for each new expansion: raid structures, class spells and talents, game systems, UI elements -- few aspects of WoW survive an X.0 patch untouched. It's time for Blizzard to change the one thing that has stayed the same since The Burning Crusade: the "event patch" rel...

1 year ago 0 Comments
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Ubisoft Massive showed off a three-minute trailer focused on its Snowdrop game engine at this week's GDC event in San Francisco. The first title powered by the new tech is UM's MMO shooter The Division, which also features heavily in the clip's behind-the-scenes footage. "Working with the engine...

1 year ago 0 Comments
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Almost 10 years ago, EVE Online developer CCP Games started a new tradition with the first ever annual EVE Fanfest. The event started out as a largely informal gathering in a tiny venue that allowed players and developers to mingle on a more personal level, but it's now grown into something massive...

1 year ago 0 Comments
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Updates on Gloria Victis have been sparse recently, but according to the development team, that's because a lot of behind-the-scenes work has been getting done. The team has just finished polishing off two major projects, starting with a complete rework of the game's database structure to allow for...

1 year ago 0 Comments
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At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates a...

1 year ago 0 Comments
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There's an interesting thread going on right now on the official forums, concerning the possibility of an ongoing series of interviews or video content exploring the behind-the-scenes at Blizzard. CM Zarhym chimed in with a mention of the A Day in the Life series that was released during Blizzard'...

1 year ago 0 Comments
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In its ongoing quest to support every gaming platform in existence, the Unity engine is now available to developers on Sony's Vita handheld. According to a blog post on the Unity website, the Vita version of Unity supports all of the handheld's unique features including touchscreen sensitivity, ...

1 year ago 0 Comments
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a ...

1 year ago 0 Comments
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TUG is a game with big goals and a small start, but that's just more stuff for it to work up to over time. The latest update for the game's backers shows how far the game has already come even in its early stage, though, with the game already beginning to build upon and improve its overall infrastr...

1 year ago 0 Comments
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Since 1998, I've created and run countless games in my role as a youth minister. Despite the accusations from some corners that games waste time, I've been a firm believer that they're one of the most universal bonding experiences and can be used for a purpose. I've also learned a lot of lessons...

1 year ago 0 Comments
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It's been just under three months since EVE Online's exploration-focused Odyssey expansion went live, bringing in a new hacking minigame and significantly buffing the underused tier 1 and tier 2 battleships. With a complete rebalancing all of the tech 1 sub-capital ships now complete, CCP has turne...

1 year ago 0 Comments
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It's always interesting seeing the blue team's thoughts on World of Warcraft, whether on the community, or the development of the game itself. Community Manager Zarhym had some profound words to share this week regarding the interviews we've been seeing for patch 5.4, and the challenges of setting...

1 year ago 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

1 year ago 0 Comments
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A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. Accordi...

1 year ago 0 Comments
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When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years late...

2 years ago 0 Comments