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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

December 29th 2013 at 6:00pm 0 Comments
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TUG is a game with big goals and a small start, but that's just more stuff for it to work up to over time. The latest update for the game's backers shows how far the game has already come even in its early stage, though, with the game already beginning to build upon and improve its overall infrastr...

November 10th 2013 at 1:00pm 0 Comments
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Since 1998, I've created and run countless games in my role as a youth minister. Despite the accusations from some corners that games waste time, I've been a firm believer that they're one of the most universal bonding experiences and can be used for a purpose. I've also learned a lot of lessons w...

November 7th 2013 at 3:00pm 0 Comments
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It's been just under three months since EVE Online's exploration-focused Odyssey expansion went live, bringing in a new hacking minigame and significantly buffing the underused tier 1 and tier 2 battleships. With a complete rebalancing all of the tech 1 sub-capital ships now complete, CCP has turne...

September 1st 2013 at 6:00pm 0 Comments
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It's always interesting seeing the blue team's thoughts on World of Warcraft, whether on the community, or the development of the game itself. Community Manager Zarhym had some profound words to share this week regarding the interviews we've been seeing for patch 5.4, and the challenges of setting...

August 29th 2013 at 2:00pm 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

July 16th 2013 at 11:00am 0 Comments
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A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. Accordi...

July 6th 2013 at 8:00pm 0 Comments
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When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years late...

April 26th 2013 at 9:00am 0 Comments
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Last week was a flurry of preparation for patch 5.2's launch, including a whole host of developer interviews. WoW Insider had the opportunity to sit down and chat with Lead Quest Designer Dave Kosak, but there were plenty more interviews to be had as the week progressed. And just in case you ha...

March 4th 2013 at 7:00pm 0 Comments
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Having a conversation with Naoki Yoshida can be a very intimidating exercise. It's not because of his demeanor; he's friendly, genial, and has an obvious sense of humor. No, it's because there's an unmistakable level of energy to him, a huge amount of passion and ambition that drives everything h...

February 21st 2013 at 9:00am 0 Comments
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Gas Powered Games laid off 80% of its workforce this week as the studio's future became uncertain. CEO Chris Taylor revealed that if his Kickstarter campaign for new action RPG Wildman fails, the company will have to close its doors. Jay Wilson stepped down as Diablo III's Lead Game Designer to m...

January 21st 2013 at 8:00pm 0 Comments
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I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the ap...

January 20th 2013 at 6:00pm 0 Comments