game-industry

Latest

  • Activision Blizzard resolves class action lawsuits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2014

    When Activision Blizzard bought itself to be freed from Vivendi, there was no shortage of unhappy shareholders, leading to several class action lawsuits filed against the company and other attendant actors in response to the whole process. Those suits have now been resolved and the case is now closed; the parties have settled out of court, with the proposed settlement seeing some of the defendants paying a total of $275 million to Activision Blizzard as well as multiple insurance companies. The Board of Directors wrote in a statement that "the transaction, structured through the efforts and significant personal investment of Bobby Kotick and Brian Kelly, has contributed to the creation of over $3 billion of value for shareholders" and that they are "pleased to be able to put this matter to rest." Adjustments have also been made to said Activision Blizzard board of directors and aspects of the corporate structure, with the company paying all legal fees of the plaintiffs. Since multiple defendants were involved in the suit (including Activision Blizzard itself), it's still unclear exactly who took the hit for this particular lawsuit, but it does mean that the matter has been resolved to everyone's satisfaction.

  • Warframe welcomes space ninjas, passes 12M registered players

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    It is hard to beat around the bush on this one, so we are going to be blunt: Yes, Virginia, there are space ninjas. And yes, they're going to be arriving in Warframe whether or not you are prepared for them. Tomorrow, the sci-fi MMO will be releasing its 15th update, Archwing. The update will include the ability for players to fly characters through space as space ninjas (because why not?), using new weapons and fighting previously unknown enemies. Archwing will also add the Limbo warframe and a reputation system for added depth. Digital Extremes claims that Warframe has accumulated over 12 million registered players and is the most downloaded PlayStation 4 game. You can watch the Archwing trailer after the jump. [Source: Digital Extremes press release]

  • Warframe studio Digital Extremes partners with Perfect World

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2014

    Back in July there were rumblings that Digital Extremes, the studio behind Warframe, would soon be added to the lineup of Perfect World's studios. After three months of negotiations, the deal has finally gone through, with Perfect World Online Holding and Sumpo Food Holdings Limited together acquiring a majority share in the company. The deal also includes giving Perfect World exclusive rights to publishing Warframe in mainland China. A post on the official forums is meant to assuage any player fears or concerns, stressing that the functional changes for players will be limited; the same people are in charge of the game's development as before. What it will mean, chiefly, is that the studio has more money to spend on updates and improvements to the game. Whether or not more of the game will change over time remains to be seen, but the current statement is a definite no. [Thanks to Revrent for the tip!]

  • Art director Matt Mocarski leaves WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two high-profile names leave the game post-launch, president Jeremy Gaffney and design producer Stephan Frost. We wish Mocarski the best of luck in his new workspace. [Thanks to JesLyck for the tip!]

  • Destiny hotfixes out a loot cave, players uncover more DLC areas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    Destiny has a bit of an issue with caves, particularly those that allow players to stand around and shoot until candy comes out. An upcoming fix will adjust auto-rifle damage, boost scout rifles, and also cut off another loot cave from the players. The development team is also working on fixes to under-performing Exotics and tweaking overall class balance. Meanwhile, the game's players have managed to uncover another DLC area in the video past the break, uncovering unpopulated regions on the Moon that tie into an unknown portion of the game's expansion content. Analyst Michael Pachter weighed in briefly on the game when he predicted that game sales for September 2014 would be in a slump compared to September 2013, stating that Destiny's ubiquitous media presence would provide an overall figure around 2.75 million, a bit below Bungie's stated 3.2 million daily logins.

  • Analysts suggest video game Kickstarters are in decline

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    If you're still holding out hope for Kickstarter as the new face of funding video game development, you may want to revise that projection. Analyst group ICO Partners has been tracking Kickstarter through 2014 and has observed a marked drop in successful projects, funds pledged, and overall scale of projects on the site. Based on projections, the group expects a 20% drop in successful projects by the end of the year -- not a collapse, but a definite shrink. The downturn is attributed to a variety of factors, including the lack of several big-name projects to draw people to the service and a number of high-profile failures. ICO Partners analyst Thomas Bidaux also notes that the amount being received by successful projects is diminishing, which he attributes to fans being less willing to drop money on a potential game when some of their already funded games have yet to materialize. The full report has more data and is well worth a read for anyone interested in crowdfunding and its future.

  • E-thugs target Destiny with DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2014

    Destiny has been made the target of a round of DDoS attacks, coming from the same group that previously took credit for executing a similar attack against Sony Online Entertainment and a bomb threat on John Smedley's plane (among other harassment). Players were told that the game was facing issues with logging in and matchmaking across the board, but Bungie declined to elaborate further at the time; the tweet on the matter has since been deleted. Our sister site Joystiq reports that the servers are up again. Hacker group Lizard Squad has taken credit for taking parts of the game offline, an attack which also affected Call of Duty: Ghosts. Congratulations are in order for Destiny, since nothing says you've arrived like people taking down your servers as part of a petty show of power.

  • Yogscast's TUG partnership comes alongside a cancelled game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2014

    If you're a fan of Yogscast and TUG, you're probably happy to learn that Yogscast is going to be working closely with Nerd Kingdom to promote the game. Of course, you might not be such a fan if you were originally a backer of Yogventures!, the Yogscast-inspired game that very recently announced it was cancelled despite reaching double its Kickstarter goal in 2012. All of the Yogventures! assets and code are being transferred over as well, allowing TUG to reap the benefits of what had been done on the cancelled game. According to the Yogscast crew, the partnership with TUG and the distribution of serial codes are meant as an effort to make things right, although the official communication makes it clear that they are not on the hook for the game's cancellation (which might be legally debatable). Many of the Yogventures! backers are still very unhappy with the situation, though, as TUG is not the game they backed in the first place. Time will tell how this shakes out in the long run, as very few Kickstarter backers are likely to be fully mollified by receiving a copy of a game they never wanted.

  • Diablo III is going to China

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    If you're a Diablo III fan in the US, you've been able to play the game for quite some time, delving into seas of monsters and beating your way through fields of enemies. If you're a Diablo III fan in China, you're anxiously awaiting the game to actually be released locally. So it's good news to hear that Blizzard is working with NetEase to bring the game over to China's shores. No official release dates or prices have been announced at this time, nor has any information about whether or not this release will include the Reaper of Souls expansion for the game. It seems likely that the release will include all of the upgrades the game has experienced since its 2012 launch, but even that's just speculation. NetEase is the company that has already brought World of Warcraft and StarCraft II to the nation's gaming audience, so it's likely that players can expect the game without too many delays.

  • Richard Bartle predicts that free-to-play will decline

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2014

    Free-to-play as a business model stirs a lot of passionate opinions in both gamers and developers. According to Richard Bartle, well-known gaming researcher and co-creator of the first MUD, free-to-play as a business model has a certain half-life and is going to hit a point when it's just not viable any longer. Bartle spoke on the topic at the Develop conference in Brighton, explaining that the lack of standardization across the industry is part of what will hamper the model, with different games placing different cash gates at varying levels of restrictiveness. Bartle went on to state that the model also relies upon a fixed number of people willing to pay a large amount of money to make up for the users who pay nothing, and designers themselves will be unhappy with developing content for free-to-play titles. It's undeniable that the free-to-play model has had a massive impact on MMOs; whether it's a temporary thing or a consistent feature of this particular genre is still up for debate.

  • 38 Studios knew $75M loan wasn't enough to finish Project Copernicus

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2014

    Emails surfacing from the legal fracas concerning 38 Studios and its loan from Rhode Island indicate that the studio knew the loan was not nearly enough to fully fund the game but decided to hide that from outsiders. 38 Studios Vice Chairman Thomas Zaccagnino allegedly sent one the damning emails, urging a few studio execs to remain mum on the financial situation: "I really do not think we should highlight the fact that we might be under-capitalized... [it] won't go over well with the staff or board." The email was in response to CEO Jen MacLean, who wrote that she was concerned that the state wasn't delivering the full $75 million from the agreement and that the project would fall short of funding because of this. One lawyer involved in both the deal and the lawsuit said that the state knew that the deal wasn't enough to fully fund: "The [EDC] Board was acutely aware that the capital needs of 38 Studios where [sic] in excess of $125MM as acknowledged in the 2010 EDC Inducement Resolution[.] The Board also knew that the net proceeds of the EDC Loan would be less than $75MM."

  • DayZ's Dean Hall says Steam removes the need for publishers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2014

    Steam's ubiquitous nature as a digital distribution platform has really changed the landscape of PC gaming. It's changed it so much that according to DayZ creator Dean Hall, companies don't really need to worry about a publisher any longer. Hall went on the record recently saying that the Early Access service offered via Steam essentially lets players take over the role of publisher, paying to finish development and providing marketing via word-of-mouth. The strategy has obviously worked quite well for DayZ, which has sold an impressive number of copies even in its very early and unfinished state. Hall also pontificates that it remains up to publishers to see where they fit into the new paradigm, since Early Access gives smaller studios an option that they wouldn't have otherwise.

  • Senator who crusaded against game violence arrested on corruption charges

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    California state senator Leland Yee, a Democrat best known in gamer circles for authoring Assembly Bill 1179 that sought to prevent the sale of violent titles to minors, has been arrested on public corruption charges. SFGate reports that the predawn raid of Yee's San Francisco office involved hundreds of federal and local authorities. The ongoing investigation also "targeted notorious former gangster Raymond 'Shrimp Boy' Chow who was once sentenced to 25 years in prison on gun charges." Senator Yee was previously arrested for shoplifting a bottle of suntan oil and was twice stopped by San Francisco police officers who suspected him of "cruising the Mission District in search of prostitutes." Yee made headlines in the wake of the 2013 Newtown, Connecticut, school shooting by telling gamers to shut the heck up. "Gamers have got to just quiet down. Gamers have no credibility in this argument," he said. "This is all about their lust for violence and the industry's lust for money. This is a billion-dollar industry. This is about their self-interest."

  • A look at MMOs from the marketing perspective

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2014

    Gamers don't tend to think about MMOs from a marketing perspective; that's not what we're most interested in. So it's informative to take a look at a recent piece from [a]list daily about the state of MMORPGs in terms of profits, business models, and future developments. The piece looks at the history of the genre as well as World of Warcraft's apex, considering the likely future path as well as the emerging markets not yet tapped. Unlike many such analyses, this piece sees a bright potential future for The Elder Scrolls Online, explaining that even a small percentage of Skyrim customers buying the game will make back the game's production budget. It also examines the emerging tablet and mobile market, arguing that this is the most obvious sector for substantial growth over the next few years. For a more detailed look, take a read through the full article.

  • Rhode Island Governor signs 38 Studios settlement bill

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2014

    Following successful votes in the Rhode Island Senate and House of Representatives, a bill designed to help settle the 38 Studios fiasco was signed into law by Governor Lincoln Chafee yesterday. Lawmakers hope that the bill will encourage settlements by shielding defendants from further litigation. Involved parties say that this bill will pave the way to recover as much as possible of the $90 million that Rhode Island is responsible for paying following the defaulted loan to 38 Studios.

  • FlapMMO brings non-combat gameplay to new heights

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2014

    For years, players have sought MMOs that truly offered a combat-free experience. FlapMMO, a massively multiplayer version of the sadly defunct Flappy Bird (not officially sanctioned), is that rare gem that delivers precisely that. In fact, it delivers everything you could ask for in the genre -- no combat, no levels, and a wide-open world to simply explore. It even offers exclusively horizontal progression (since that's the way the screen scrolls, you can't go backward). If all this sounds too good to be true, you should consider also the fact that the game is entirely free-to-play without so much as a cash shop. Chat functions are currently limited, as is character customization, but there's no word from the developer on whether or not this is part of the design or something that will be addressed in the first expansion. You might want to consider giving this wide-open combat-free exploration simulator a try if you've got some free time on your hands.

  • Rhode Island House to vote on out-of-court settlements for 38 Studios fiasco

    by 
    Mike Foster
    Mike Foster
    02.06.2014

    After a successful vote yesterday from the Rhode Island House Judiciary Committee, the full state House of Representatives is set to consider legislation next week that encourages out-of-court settlements in Rhode Island Commerce Corp.'s lawsuit against 38 Studios and its founder, Curt Schilling. The bill, which won unanimous support in the House Judiciary Committee and has already been passed by the Senate, is designed to protect defendants who settle in this case from lawsuits levied by co-defendants found liable for damages. Fallout from the collapse of the Kingdoms of Amalur: Reckoning studio has left Rhode Island stiffed on a bill that totals out to roughly $90 million; The attorney for the RICC believes this bill will provide for an increase in potentially recovered funds. In related but sad news, Schilling has revealed to ESPN that he was recently diagnosed with cancer. His statement expressed hope, with Schilling saying, "My father left me with a saying that I've carried my entire life and tried to pass on to our kids: 'Tough times don't last. Tough people do."

  • EVE: Valkyrie to be co-published by Oculus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2014

    It's fairly obvious to interested observers that EVE: Valkyrie is intimately tied to the Oculus Rift. Its biggest selling point is creating that feel of really piloting a nimble little starfighter yourself, after all. And it looks like that's obvious to the team at Oculus as well, as the studio behind the VR headset has announced it will be co-publishing EVE: Valkyrie along with CCP Games. The net result is that Valkyrie will be an exclusive launch title for the Oculus Rift, making it one of the first AAA titles developed specifically for the device. Oculus is also reaching out to other development studios interested in potentially introducing more titles designed with the VR experience in mind. While there are still no firm details regarding launch dates for the title, expect to see more information about it as the headset moves toward completion.

  • Rhode Island senate passes 38 Studios legislation

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2014

    A major hurdle in paving over the bad feelings, poor decisions, and millions of dollars in unpaid loans that 38 Studios caused when it defaulted two years ago has been crossed, as Rhode Island's Senate has approved legislation to settle the affair out of court. The Senate unanimously passed a bill to shield from future lawsuits any party that settles with Rhode Island Commerce Corp. The RICC, formerly the Economic Development Corp., has been trying to figure out a way to recoup as much of the $90 million lost through former 38 Studios deals as possible, and the attorney for the state says that this legislation will increase any future recovery of those funds. The Rhode Island House of Representatives has to consider and vote on a similar bill for this to proceed. Lawyers say that the longer this case goes without a settlement, the larger the legal bills will be, which will diminish those funds the state does recover.

  • Legislation may pave a path for 38 Studios case settlement

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2014

    Amazingly enough, the 38 Studios saga could be wrapped up soon if lawyers and the Rhode Island government agree on a path out of the legal swamp. The Associated Press is reporting that efforts are being made to settle the 38 Studios lawsuit out of the courts. Rhode Island's lawyer is encouraging the state senate to pass legislation allowing both sides to come to a settlement, as the remaining 38 Studios assets and resources are "being eaten up very rapidly." The state is suing Curt Schilling and 13 others over the $75 million loan that 38 Studios defaulted on back in 2012, looking for repayment plus additional compensation for damages. If the legislation passes and a settlement is reached, then the defendants would be protected from any further claims for compensation.