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There is no "game over" in Beyond: Two Souls – the screen never fades to black, there's no inspirational quote in sight, and, most importantly to creator David Cage, the story doesn't come to a complete stop. "I've always felt that 'game over' is a state of failure more for the game design...

1 year ago 0 Comments
August 22, 2013 at 7:00PM
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I picked up City of Heroes shortly after the game launched, and I've been playing the game on and off ever since. Finding out that it's going to be gone before the end of the year stirs a lot of memories, like the first time I ever encountered one of the Rikti, the first fights against the Fifth ...

2 years ago 0 Comments

In late 2006, an artist by the name of Pierce Portocarrero would change Second Life. Machinima was growing more popular every day, and Linden Lab had produced their hype machinima, Silver Bells and Golden Spurs. Yet Pierce's film, Game Over, looked nothing like SL. It was almost as if it were a drea...

7 years ago 0 Comments
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Ah, where would we be without continues? You'd probably find us taking an anger management class or two if they didn't exist, truth be told. Of course, you shouldn't rely on continues. Even though you can use them, you should certainly try to get by without them. Sakurai seems to feel the same way...

7 years ago 0 Comments
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So I'll start off this morning a wee bit off-topic. You see, I just recently picked up a 360 (yeah, I'm behind the times, hush) and despite the fact that I'm not a huge FPS person, I've really been enjoying Bioshock. Of course, I admit that I'm enjoying it more from the aspect of taking Ayn Rand &...

7 years ago 0 Comments