game-plans

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  • The road ahead for Darkfall Unholy Wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    Darkfall Unholy Wars has seen its ups and downs during its operation, but the latest post from the team is about moving forward. The development team's roadmap was shared with players over the weekend, providing a peek at what's coming in the future to make the game more interesting. No dates are included with the roadmap, as it's focused on concepts rather than specifics, but it still includes plenty of things for veteran players to be excited about. Among the large-scale changes planned for the game in the future are improvements to the AI and PvE combat in general, along with systems to help players more firmly align themselves within the game world. The developers would like to minimize instant travel while promoting fast travel where possible, creating a more localized economic model that emphasizes journeying between markets. There's also an ongoing commitment to keeping all combinations of skills and powers viable, supporting a wide variety of playstyles. Take a look at the full roadmap for more details on what's coming around the bend.

  • Hiromichi Tanaka interview discusses the Final Fantasy online installments

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    There's a lot of material coming up for Final Fantasy XIV. So much, in fact, that according to Hiromichi Tanaka, the game has plans that stretch out for as far off as next winter. When we last took a look at the interview, it had only been translated up through the first section, but the two additional sections include further information on the future of the new game as well as Final Fantasy XI. Final Fantasy XI is slated for more high-level content with the climbing level cap, as much of the existing endgame content was balanced around players at the previous cap of 75. Final Fantasy XIV, on the other hand, was designed in many ways to break away from some of the conventions that its predecessor had in place, while at the same time retaining some of the elements that Tanaka believed were particular strengths. Take a look at the full interview for a rundown of what's in store for both games in the near future.