game-review

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  • Ask Massively: Reviewing and re-reviewing MMOs

    by 
    Bree Royce
    Bree Royce
    11.15.2012

    Back in September, Star Trek Online Producer Daniel Stahl gave an interview that proposed to tell game journalists how to do their jobs. That's only fair; we're always telling developers how to do their jobs, right? Stahl told [a]listdaily, "The whole game rating business doesn't necessarily do a great justice to MMOs. MMOs are designed to grow over time and get better with every major release. It might be better if sites like Metacritic could find a way to rate MMOs by releases instead of just the initial day one . . . There are plenty of MMOs that have made huge strides since day one and some that have even gotten worse. Until then, we will continue to offer the game for free and ask for people to try it out and decide for themselves." Quipped Massively reader Matthew12, "If only there were MMO gaming blogs and websites that keep up to date with the MMOs and their updates... oh wait; there are."

  • App review: Reckless Racing (iPhone)

    by 
    Chris Ziegler
    Chris Ziegler
    10.24.2010

    Developed by Swedish firm Pixelbite and released just a few days ago by EA and Polarbit, Reckless Racing is a game we've been following since it was known as "Deliverace" early this year -- and honestly, there was a spell where we'd gone so long without having heard anything about it that we'd kind of assumed the awesome-looking project had been canceled. Fortunately, that wasn't the case -- it's now available on iPhone, iPad, and Android -- so we decided to take it for a quick spin. After all, top-down racers haven't really made much noise since the heady days of R.C. Pro-Am and perennial arcade favorite Ivan "Ironman" Stewart's Super Off Road... and after playing Reckless Racing for just a few minutes, we're not sure why that is. %Gallery-105883%

  • App review: The Incident

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.14.2010

    Like its contemporary, Canabalt, The Incident is a game that knows exactly what it is -- and is not -- and plays to those strengths to a T. The basic premise of this iPhone title is simple enough, and in that simplicity (as with many great games) lies its power. You are Frank Solway, a lone man involved in a day that has gone completely out of whack -- namely, objects have begun falling from the sky, and you need to get out of the way. That's it. That's the whole game. You dash and jump while all manner of items come hurtling towards you from above; Mini Coopers, Ikea bookshelves, bikes, fences, arcade cabinets... really just about anything you can think of. Your goal is to avoid what's coming next (teased by a flashing white strip along the top of the screen), grab the variety of power-ups that happen by, and keep getting as high as you can to reach checkpoints. It's amazingly fun, and the charm of the game is doubled by developer Big Bucket's use of retro, 8-bit graphics along with a pitch-perfect chiptune soundtrack. The effect is terrific, blending the best of what we love from our NES years with the kind of gaming that's perfectly suited to a mobile device. We can't overstate how polished The Incident seems -- the developers have made all the right decisions, and the result is a game you pick up quickly, but can't put back down. If you've got $1.99 to spare, why are you still reading this?

  • Zero Punctuation reviews Age of Conan

    by 
    Matt Warner
    Matt Warner
    07.23.2008

    Ben "Yahtzee" Croshaw is the naughty charismatic pontificating stallion behind Zero Punctuation, the hilarious weekly videogame review web program. It's not often Croshaw will review an MMORPG, so it is apropos to share the latest Zero Punctuation with the new roast target being Age of Conan. The review itself contains naughty words making it: NSFW. Reviewing MMORPGs isn't an easy endeavor. The MMORPG is a beast, various systems, game mechanics, and time sinks to wade through to get from beginning to the end. To give an honest and fair shake it takes hundreds hours of investment for the reviewer to familiarize and formulate a real knowledgeable opinion. MMORPGs aren't fair in that regard, and reviews aren't very sticky since most MMOs are undergoing constant development. But come on, it's Zero Punctuation!