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  • Kunin - Ninja in Training: high flying, sword swinging addiction

    by 
    William Wright
    William Wright
    09.10.2014

    Released today for iPhone and iPad users is the newest member of the "ninja cutting things up" family of games, Kunin - Ninja in Training. In the game, our little ninja perches on a single stalk of bamboo in the middle of a misty lagoon, while unseen folks throw all manner of blades at him, including throwing-stars, throwing-knives, scythes, which the little ninja must jump up to fend off with his sword, or at least avoid being hit by. The process is brutally addictive. Part of the success of this game is the simplicity. You touch either side of the screen and your ninja will jump. He can actually jump upwards 4 times, before descending back to his bamboo perch. You touch the right side of the screen, he look/slashes right, and the same thing for the left. That is the entirety of the controls. The ninja only jumps straight up, so there's nothing to consider, outside of "is the danger on the left or the right?" and to keep moving. If you park on the bamboo too long, it will sink into the lagoon and then you're all wet (aka dead). Another major success for this game is the use of sound and music. The backing track is a percussive, up-tempo, and (naturally) very Asian and appropriate to a game about ninjas. The sound effects, meanwhile, are mixed very loud and impactful, making the game even more stimulating and intense. I highly recommend experiencing this game with headphones, instead of your device's internal speakers. The music and sound effects come together occasionally, with each successful strike by your ninja being accompanied by a melodic tone that fits into the soundtrack. This was a particularly nice touch. The game offers unlimited lives (though your score does return to zero), and the music is not interrupted between tries. This only adds to the addictiveness of the game. Besides the dangerous objects, magical scrolls are also thrown back and forth, which help our ninja in various ways. Some scrolls are worth points, which earn you medals at the end of each turn. Some scrolls give you a boost in "overdrive" which makes you jump higher. Best of all the scrolls, are the scrolls that turn all the dangerous projectiles into harmless rice balls. The pace of play is very fast and requires full concentration and timing, or you will die very quickly. The game starts awarding you with wooden medals after 10 points, and continues up into the thousands, eventually awarding medals made of pearl and unobtainium. The game offers other awards for various accomplishments, such as the "Bushi Master," awarded if you can stay scoreless for 25 seconds. Because your ninja automatically strikes any danger it faces, this is particularly challenging. One of the obvious drawbacks with this game is that, simply put, it is a ninja game. Everybody loves ninjas, but a simple search for the word "ninja" in the App Store will illustrate how unoriginal it is to create a game, in which a ninja hits things with a sword. Again, it is awesome to be a ninja and to hit things with a sword, but to call the idea "saturated" would be grossly understated. That said, this game is so fun, and so well delivered, that the lack of creativity on the concept side of things is eclipsed by the playability, replayability, and general excellence of the whole package. Kunin - Ninja in Training, which is free in the App Store, is highly recommended. Controls are simple enough for anyone. It looks and sounds great. It is challenging to master, but doesn't require mastery to be enjoyed. It can entertain for as short or as long as you want; a regular turn is usually less than 10-15 seconds. Be warned, though, that it is hard to put down once you begin playing. This game is well executed and seriously addictive.

  • Kelso's Quest: potential magic, serious flaws

    by 
    William Wright
    William Wright
    09.03.2014

    Kelso's Quest, which is free in the app store for iPhone and iPad users on iOS 5.0 or higher, is an adorable game about a Koala (Kelso), who is on the very disney-esque mission to recover his stolen cub, Nico. Kelso is assisted along the way by weird wombats, some of whom seem to be ninjas, some scientists, etc., who show up and do what they can to help out hero on his way. The game is played from above, in standard the "map game" aesthetic, with missions along as set, linear path, around a map/landscape. The maps, like everything in this game, is slick and gorgeous. There are occasional breaks in the action for word-bubble dialogue between Kelso and other characters. Once inside the missions, your view is still from above, but instead of linear paths, you can take Kelso anywhere you wish to go by drawing the path you want him to travel with your finger. When you do so, it shows a dotted line, similar to a treasure map, which is a really nice touch. Missions are typically passed by collecting various feathers. On the way through this down-under adventure, Kelso encounters many enemies, including totem poles that fire poison blow-darts (one hit will kill you), predatory vultures above head, weird lizards that sleep most of the time (but wake up and try to kill you), among other weird, slightly psychedelic, but lovable foes. In-between missions, the game even gives you fun facts about the real-life versions of the creatures in the game, largely focusing on Koalas and Wombats. The game starts you with five lives and you accumulate gold pieces for completed missions, side games, etc. Then the trouble comes in. It costs gold to immediately continue this game. If you inevitably run out of gold and lives, your options are pretty lame. You can either spend actual money on more imaginary gold, you can sign up for mailing lists and give personal information to advertisers in exchange for more imaginary gold, or (worst of all) you can take the free route: they make you wait long periods of time to continue with 1 new life. The first time you go this way, the game forces you to wait 10min to resume play, the next time 15min, and (if you're like me) your patience will be gone at that point. So, if you want to play a really well animated game with a well planned storyline and fun controls, Kelso's Quest is definitely the game for you, assuming you don't want to be thrown into the jaws of advertisers or forced to wait half an hour before continuing to enjoy it. A lot about this game could be excellent, but I cannot recommend it, unfortunately.

  • Ask Massively: Reviewing and re-reviewing MMOs

    by 
    Bree Royce
    Bree Royce
    11.15.2012

    Back in September, Star Trek Online Producer Daniel Stahl gave an interview that proposed to tell game journalists how to do their jobs. That's only fair; we're always telling developers how to do their jobs, right? Stahl told [a]listdaily, "The whole game rating business doesn't necessarily do a great justice to MMOs. MMOs are designed to grow over time and get better with every major release. It might be better if sites like Metacritic could find a way to rate MMOs by releases instead of just the initial day one . . . There are plenty of MMOs that have made huge strides since day one and some that have even gotten worse. Until then, we will continue to offer the game for free and ask for people to try it out and decide for themselves." Quipped Massively reader Matthew12, "If only there were MMO gaming blogs and websites that keep up to date with the MMOs and their updates... oh wait; there are."

  • The Daily Grind: Do you wait for reviews?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2010

    There's always a bit of apprehension when it comes to picking up a new game -- it might be great, or it might be terrible and mean that you're out time and money. Picking up a new MMO on launch day is even more of a gamble, since it could result in your being in on the ground floor of the next big thing... or it could mean wasting a month of playtime on a game you don't like. So it can be tempting to wait for a review of some kind to come in from sources you can trust. On the one hand, having a review means that you have some idea of what you're getting into before you buy. On the other hand, reviews of MMOs are difficult at the best of times and outright incomplete at the worst -- after all, it can take a long time to reach the endgame and see all the game has to offer, at which point you're no longer in on the ground floor. So do you wait for reviews? How many external opinions do you need or want before you'll commit to a new game?

  • APB's Dave Jones expected mediocre reviews

    by 
    Jef Reahard
    Jef Reahard
    07.03.2010

    Realtime Worlds' Dave Jones may have created something of a self-fulfilling prophecy when he predicted that game reviewers would be less than kind to All Points Bulletin. The recently released MMOFPS hasn't exactly torn up the scoring charts on the major review sites since its debut last month. "It's always hard when you create something new as it requires a natural learning curve. Also because APB is online multiplayer focused, it's best played as intended, with 60 to 100 people in the city with you. For these same reasons I expect the reviews to be mixed," Jones told CVG. While Massively has a long-standing policy against reviewing MMORPGs, you can read our first impressions to get a general feel for the game's open beta as well as its long-term potential.

  • Pack your bags! Australian game reviewers offered hookers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.28.2007

    When hookers are offered to game reviewers for better scores ... well, the game industry just got a whole lot more interesting! Official Australian PlayStation 2 Magazine's former editor Richie Young says he was offered sex, money, gifts, overseas trips and advertising support to influence game review scores. Well, let's see, the advertising support is a common practice. So are the trips and gifts (those are just called junkets). The money is interesting -- but hookers? In Australia? Imagine what the American game reviewers get offered. EGM Editor Dan Hsu's now classic editorial spoke to this issue, but to this day he hasn't stepped up to the plate with a follow-through.A lot of issues dredged up in Young's post are just the truth of what happens. It's dirty and it's sad. None of it is anything the magazines and review sites don't have to deal with every single day ... it's just the hookers that make this story over the top.[via ScreenPlay, thanks Flyingdoormat]