game-update-60

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  • EverQuest II game update 60 goes live today, adds new dungeons, raids, and more

    by 
    Matt Daniel
    Matt Daniel
    05.31.2011

    Perhaps one of the largest game updates in years hits EverQuest II today in the form of game update 60. The update brings a fairly large laundry-list of new content to the game. Notable additions are new level 90 dungeon and raid zones in the form of the Crystal Caverns (making its return from Velious in EverQuest) and the Fortress of Drunder, which itself holds three new group dungeons, a new x2 raid zone, and not just one (or two!) but three new x4 raid zones. On top of those big chunks of endgame content, the update adds some new solo content and balance changes for EQII players. These include new shard-rewarding solo quests, new Othmir tradeskill quests, some sweeping changes to the Berserker class, and PvP mechanic changes. An interesting bullet-point on the EQ2 Wire article is, "Was it Tested?" The article notes that, due to the fact that the two-and-a-half week testing window for the update coincided with a double experience week, many players rolled new characters rather than test the new high-end content. As a result, some of the high-level content, particularly the new group and raid dungeons, may not have been adequately tested. For the full details on this new game update, check out the full article.

  • EQII's Georgeson talks GU60, low-level flying mounts

    by 
    Jef Reahard
    Jef Reahard
    05.17.2011

    It's a pretty safe assumption that Sony Online Entertainment's MMO developers and its IT security staff are separate groups of people, and that begs the question of what EverQuest II's coders were doing during the recent 12-day downtime. Perhaps an impromptu vacation or some quality time with other games (or hobbies) was in the cards? Not so, according to producer Dave "Smokejumper" Georgeson, who says that the team was hard at work on Game Update 60 (and 61). EQ2Wire's Feldon has a breakdown of various and sundry Smokejumper quotes gleaned from the official EQII forums, and there's a lot of ground to cover. Topics range from GU60 testing to update notes and updated abilities to potential flying mounts for lower-level players. "Also, the mysterious flying mount thing I promised to explain... well... I don't want to build it up too big, but it's aimed at lower-level characters also," Georgeson says. Hit up EQ2Wire for more details.

  • The Tattered Notebook: Dave Georgeson on EQII's Children of War

    by 
    Karen Bryan
    Karen Bryan
    04.25.2011

    Even though Destiny of Velious has only been out for a couple of months, EverQuest II is about to see some big improvements and new content in the upcoming Game Update 60, Children of War. Despite the recent cuts to Sony Online Entertainment's staff, the team working on EQII seems more focused than ever, and over the past couple of weeks, fans have received a constant stream of information on both near- and long-term plans for the game. In this week's Tattered Notebook, Senior Producer Dave "SmokeJumper" Georgeson was kind enough to take some time to talk about the future of EverQuest II. In a bit of a surprise, he discusses how the team will continue to release Velious content in the form of regular updates rather than a larger part II as originally planned. He also gives some detail on highlights from the next update as well as future plans. Multiple housing, deity changes, the Freeport revamp -- Georgeson sheds some light on all that and more. Read on for the interview!