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  • Rise and Shiny: Runes of Magic

    by 
    Beau Hindman
    Beau Hindman
    11.11.2012

    I first played Runes of Magic a long time ago, as in years. In fact, I played it a bit during beta and right after release. I have a fond memory of being on a voice program with our very own Shawn Schuster and a few other podcasters and bloggers as we ran around playing. I named my character something to do with Slayer, or perhaps that was Shawn, and we had a pretty good time. It was, at the time, one of the higher-quality free-to-play titles out there. Since then the game has undergone many, many changes -- too many changes to recap here. If you really want a summary of the game over the past few years, check out our own Jeremy Stratton's former column, Lost Pages of Taborea. I had Jeremy join me for my last night of gameplay before writing this piece to help clear up some confusion I had about the game. And for some powerelveling. Oh yes, powerleveling.

  • Rise and Shiny revisit: Asheron's Call

    by 
    Beau Hindman
    Beau Hindman
    11.04.2012

    Another week of this column makes me amazed at how yet another older title, this time Asheron's Call, got so much right and yet remains so under-appreciated. A lot of this dismissal of past MMOs comes from the simple fact that humans do not enjoy something they have seen before, at least not the same as they enjoyed it when they first found it. In other words, we loved games like Asheron's Call, but they have fallen out of favor because we have moved on to bigger, newer, shinier things. After all, most of us don't sit around a fire and swap stories for entertainment anymore; we watch television. Although, damn, a fire sounds nice doesn't it? The warm feeling that I might feel from an evening swapping tales in front of the hearth is the same one I get from older titles like Asheron's Call. These elder titles have a charm built in, thanks to dated graphics that remind us of younger years and times of discovery. But there's something else going on here. These older games, games like Asheron's Call, are still really good.

  • Runes of Magic previews Chrysalias Shadows patch

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2012

    Dubbed the "Mysterious Land of the Elements," Chrysalia will be the next step for Runes of Magic adventurers. This strange region is set to open on September 25th, but Gameforge has a preview video to whet your appetite for the journey to come. Chrysalia is dominated by strong elemental features, such as waterfalls and lava, and looks to be populated by many intelligent insect species. Some of these, like the Garon, are friendly, but others, like the Kulech, will spit acid in your face and slurp your insides for dinner. Or so we've heard. Next Tuesday's patch will also introduce a new challenging instance to the game. Check out the flyby video after the jump and let us know what you think! [Source: Gameforge press release]

  • One Shots: Still got it

    by 
    Bree Royce
    Bree Royce
    09.09.2012

    Runes of Magic was a F2P game before the cool kids joined the F2P party, but it's been a little neglected by MMO players. Massively reader Andrew wants us to know that it's got some spark left in it: While Runes of Magic may be three years old, the graphics are still looking great. There's some awesome vistas in RoM that appear when you take the time to control+z your interface and look around. This shot is from Southern Janost Forest. In fact, Andrew sent us two pics, and they're both behind the break along with a few more of your One Shots!

  • Choose My Adventure: Beware the Bard edition

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2012

    All the world's a game, and all the men and women are merely players. Shakespeare was really onto something there, even if he flubbed a word a bit. Folks who try to deny their participation in games are just fooling themselves! What are games, after all, but progression in a given world? Some people are just so boring that they stick to only one world. We know better, though, don't we? We choose ours from a myriad of options! Or, as in this case, you Choose My Adventure. I will admit, I have been in the wings, eagerly awaiting my next casting call. Twice now you've sent me on amazing adventures, and I've had a blast! And finally, it's my turn to take the stage again. So what will I star in this time? Will it be a military epic, a space adventure, or a flight of fantasy? My big comeback is in your hands! Peruse the list below and follow your muse to choose which world I will spotlight for the next six weeks. Just be sure to have your vote in by 11:59 p.m. EDT on Sunday the 9th. And don't forget to stay tuned to the MV Guide over the coming weeks to watch the adventures unfold on Massively TV!

  • Bounty Bay Online shutting down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    After five years of operation, it's time for the good ship of Bounty Bay Online to pull into port and never set sail again. The game has announced that it will be shutting down in the near future, with the servers currently scheduled to go dark on September 20th. No specific reasons have been given for the shutdown, although the announcement does make note that the years of operation (and several management changes) took their toll on the game. Client downloads are already disabled; the community team is planning events for players sticking with the game during its last weeks of operation. Players who purchased items from the game's cash shop recently will also be compensated accordingly, although exact details have not yet been announced. It's a sad day for anyone in love with the game or simply fond of a broad MMO landscape, and we can only hope that the development team moves on to bigger and brighter projects.

  • Star Trek: Infinite Space canned

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2012

    Sorry Trekkies, but if you were hoping for a second Star Trek MMO, you're going to be waiting for some time. Gameforge announced that it is cancelling Star Trek: Infinite Space effective immediately. This doesn't come as a complete surprise, as the publisher put the beta on hold last year in a desperate search for a co-publishing partnership. Gameforge explained the decision in a statement: "Since autumn 2011 we made many efforts to find a publishing and marketing partner for Star Trek: Infinite Space. Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space." Infinite Space was to be a browser-based title set in the war-torn Deep Space Nine era of Star Trek. The publisher had obtained the assistance of Trek staples such as Nana Visitor, René Auberjonois, and Denise and Michael Okuda.

  • Frogster changes name to Gameforge Berlin AG

    by 
    Shawn Schuster
    Shawn Schuster
    07.03.2012

    After two years of working together in harmony under the separate names Frogster and Gameforge, Frogster's shareholders decided to fully integrate the two and ditch the Frogster name. Not only will this affect the German company's European subsidiaries, but it will also change the Frogster America and Frogster Pacific GmbH names to Gameforge America Inc. and Gameforge Pacific GmbH, respectively. There's no word of any staff changes or (further) game shutdowns associated with this name change, and the company's CEO, Seth Iorio, commented the company now has "the combined experience and expertise of around 600 employees in all locations available and can thus offer [its] players even better service." [Source: Gameforge press release]

  • NCsoft reveals two trailers for Aion Europe's F2P launch

    by 
    Jef Reahard
    Jef Reahard
    03.01.2012

    Aion is officially free-to-play in Europe as of this week, and to celebrate, NCsoft has rolled out a couple of new trailers. The game's Elyos and Asmodian factions get their own video clips, though the footage is largely the same excepting a brief intro and the appropriate voiceovers. There are a lot of battle shots, some glimpses of the high-level Dredgion instance, and a taste of each faction's lore (specifically, how each group blames the other for starting the endless war for the soul of Atreia). Check out both clips after the break, and keep up with the latest Aion happenings via our weekly Wings Over Atreia column.

  • Aion Europe going F2P on February 28th

    by 
    Jef Reahard
    Jef Reahard
    02.23.2012

    We told you earlier this week about Aion's incoming North American free-to-play transition (not to mention a little ditty called Ascension/3.0), but today we've got word that Gameforge AG has released the official date for Aion's European payment plan switcheroo as well. The change-over will occur simultaneously on February 28th for the English-, German-, and French-language versions of Aion's EU client, and you can download said client right now at the game's official website. Gameforge also says that the Ascension patch will hit Europe "in the spring," but there are no more specifics. We'll bring you more definitive info from the world of Atreia as soon as we have it. [Source: Gameforge press release]

  • Gameforge offers a few Aion F2P details

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Gameforge has released a few details relating to Aion's impending free-to-play conversion. As you know, the business model switch is reserved for the game's European community (for now), so none of these changes will affect the American shards. Essentially there will be two access levels when the transition occurs in February. New players (or Starters, in Gameforge lingo) get free access to the entire game. Limitations on free play include "reduced access to functions such as the chat and the auction house," though Gameforge has not specified exactly what that means as of yet. Aion veterans will also enjoy free access to the complete game as well as reduced instance cool-down times and increased PvP coin rewards. There is a cash shop, of course, which will include avatar customization items that may be used to individualize your character. Gameforge's press release also mentions a Gold Pack option that will grant time-limited bonuses, and we'll have more details for you as they become available. In the meantime, check out the official Aion free-to-play website for more on the game's move to F2P. [Source: Gameforge press release]

  • NCsoft answers questions on Aion's F2P transition

    by 
    Matt Daniel
    Matt Daniel
    12.14.2011

    NCsoft announced earlier today that it has partnered up with Gameforge to transition Aion Europe to a F2P model. Now Gamespot UK has a new question-and-answer session with NCsoft that explains a bit about the reasons behind the transition. For instance, what can players expect when Aion goes F2P, considering it already had a cash shop to begin with? In the F2P version, the shop will be accessible from inside the game itself, allowing players to make purchases on the fly instead of exiting the game to do so. Gamespot also asks the company's opinion on the ongoing F2P-vs.-subscription war. The company believes that "more and more games will directly launch into a free-to-play business model in the future," but for now it's also "shown that transitioning to free-to-play has become a valid option to extend a game's life cycle." For the full Q&A, head click on over to Gamespot UK.

  • Aion going free-to-play in Europe

    by 
    Rubi Bayer
    Rubi Bayer
    12.14.2011

    "We want to reinvigorate the world of Aion and attract new adventurers to the towns to take to the skies as Daevas." So says the Aion team in a surprising announcement overnight. NCsoft has teamed up with Gameforge to bring free-to-play Aion to the European servers (yet). The change is scheduled to take place in February of 2012, and will not affect the NA servers. The new Aion free-to-play site is set up to answer all of players' immediate questions and concerns, featuring an extensive FAQ and an outline of the three account types that will be available. Check out the free-to-play trailer beclow, and you can find all of the details on the new Aion F2P site.

  • Bigpoint may co-publish Star Trek: Infinite Space

    by 
    Matt Daniel
    Matt Daniel
    11.22.2011

    There may be hope yet for Star Trek: Infinite Space. The title's future was called into question when a series of layoffs wracked Gameforge, causing the studio to state that the Star Trek title would be cancelled unless it could acquire a co-publisher. A post on the Star Trek: Infinite Space official forums stated that Bigpoint has taken an interest in the title. Now all that remains is to wait and see how Gameforge responds to Bigpoint's offer. Stay tuned, and we'll be sure to bring you the latest as it develops.

  • The Daily Grind: Are we witnessing the bursting of a gaming bubble?

    by 
    Bree Royce
    Bree Royce
    11.05.2011

    The last few weeks have cast a dark shadow over the MMO gaming industry. At a time when MMOs release seemingly every other day and big blockbusters are just over the horizon, MMO companies are canceling titles, shelving games, cutting back, changing models, and laying off staff. CCP Games dropped employees and slowed its development pace; NCsoft and GamersFirst followed suit, though with assurances that their games would proceed as usual. In the last few days alone, we saw Gameforge let go both developers and titles, TurnOut halt development on Earth Eternal, and both LEGO Universe and Troy Online announce impending shutdowns. What do you think? Are we dealing with a "gaming bubble" on the verge of bursting? Did MMOs become too popular too fast, such that the industry is now bloated and unsustainable? Is a culling of the MMO herd a necessary evil to improve the overall quality of MMOs? Or is this flurry of layoffs and closures merely a coincidence, a temporary downsizing due to end soon? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gameforge lays off 100, Star Trek: Infinite Space looking shaky

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.03.2011

    Gameforge is set to cut a little over 20 percent of its staff. GI.biz reports that the German browser-based games company, which bought a majority share in Frogster last year, will cut 100 of its 450 employees. The publisher previously canceled Mythos and Hellbreed, and is now reportedly struggling to finish Star Trek: Infinite Space unless a co-publishing agreement is signed. "Through a more efficient organizational structure, we can optimize our use of resources and great potential for further growth increase," said CEO Alexander Roesner in a statement. "This will strengthen our long term position in the dynamic market for online games."

  • Gameforge laying off 100 employees, canceling at least two games

    by 
    Jef Reahard
    Jef Reahard
    11.03.2011

    Another month, another round of MMORPG-related layoffs. This time the bad news comes courtesy of Gameforge, a German browser MMO maker responsible for Gates of Andaron as well as the upcoming Star Trek: Infinite Space and the European version of Wizard101. Gamasutra reports that Gameforge is realigning its studio to the tune of 100 layoffs and the cancellation of at least two games, with Hellbreed and Mythos on the chopping block and Star Trek: Infinite Space not far behind "if it cannot find a co-publisher." The company will do away with its web- and client-based games divisions and restructure itself around separate development and publishing arms. The news comes on the heels of layoff announcements by CCP, NCsoft, and GamersFirst last month.

  • Gates of Andaron update to feature mentoring, three faction PvP

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    What's been going on with Gates of Andaron lately? Quite a lot, actually. A new press release from Gameforge has the details, and they include a third warring faction, a new mentoring system, and browser-based gameplay. The new Rise of Gor update will debut in October, and the patch introduces the Gor faction to challenge the existing Valorian and Derion forces. Starting at level 80, Gor players may enter "large PvP battles, tipping the balance of power for or against the underdogs in a given battle." The update isn't all endgame, though, as the newbie town of Tebekut is being recreated and will include "the most impressive graphics yet." The mentoring system will also ease new players into the game (and mentors even receive a payout when their charges reach level 90). Gates of Andaron is free-to-play, and you'll want to head to the official site to learn more and grab the client. %Gallery-78310%

  • Star Trek - Infinite Space launches website with stellar promotion

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    We've been watching Star Trek - Infinite Space ever since eyeballing it at E3 earlier this year, and we're happy to say that Gameforge's upcoming title has taken the next step toward the final frontier by launching the official website for the game. The site is somewhat bare-Bones right now, with a sign-up to receive more information, screenshots, the trailer, and a news blog. What's interesting is that Gameforge is offering players an incentive to enlist in Starfleet by offering the chance to reserve your name, get beta key priority, and receive an exclusive item once you enter your retinal scan (or, y'know, fill out the form). Star Trek - Infinite Space is on display at this week's Gamescom, and we look forward to hearing more about this action-based free-to-play MMO.

  • MMObility: Just how mobile was E3?

    by 
    Beau Hindman
    Beau Hindman
    06.14.2011

    E3 is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to eat, and worse yet, little water. At home I drink water non-stop... no soda, no coffee. Still, it was a blast. Working like that really makes a tiny reporter like yours truly feel wonderful. Conversations with developers can be very, very interesting if games are what you love. And there were games. A ton of games. A bunch. A lot. Even then, I knew the feeling that was coming over me, the familiar feeling of stumbling into a toy store or comic shop to look for goodies. I was in hog heaven but needed to find my particular fix. I needed indie, tiny or strange games. Games that ran on a toaster but worked well, browser games that would impress me, or phone games that would continue to destroy the idea that immersive, fun gameplay cannot be done on a portable device. Did I find what I was looking for? Oh, hell yes I did. Click past the cut and I will tell you all about it.