gamemaker

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  • Opera

    Opera now has a game engine to go with its gamer-focused browser

    by 
    Nick Summers
    Nick Summers
    01.20.2021

    It’s not often that a browser company acquires a game development platform. The latter is a hugely popular platform for novice game developers with little programming experience. It works well with 2D projects and has an approachable drag-and-drop interface, along with its own scripting language that can be used to build more advanced titles.

  • Original Spelunky gets online co-op mod

    by 
    Mike Suszek
    Mike Suszek
    07.07.2014

    Before Spelunky became a household name on XBLA in July 2012, it arrived on PC in late 2008 in its original low-res state. Source code for the original game was made available one year later, and just now received a new mod called Spelunky SD courtesy of Ukrainian developer Vadim. The mod adds, among other things, online cooperative multiplayer to the first version of the game. In what started as a weekend project, the developer spent three months fine-tuning the mod for its first public release late last week. He tweaked the original game in a few ways, adding elements such as "sounds fading off-screen" or making enemies blink when they're about to get up off the ground. Vadim fixed a few bugs as well and made input precision "slightly more forgiving" in the game. The Spelunky SD mod is available to download through GameJolt. [Image: Mossmouth]

  • Sony eases PS4 indie development with new publishing tools

    by 
    Mike Suszek
    Mike Suszek
    03.19.2014

    As if Sony's support of independent developers hasn't been apparent enough, the console manufacturer will make it easier for indies to bring their games to Sony's platforms. The company announced partnerships today to offer PS4 exporting tools for game development software GameMaker: Studio and MonoGame for free to licensed Sony Computer Entertainment developers. Sony also made "fully-integrated solutions" for PS3 and Vita available for Unity users, with an early access PS4 version arriving on Unity in April. Lastly, the company opted to offer its Authoring Tools Framework as a free, open source download available on GitHub. SCE uses the framework to help craft games like The Last of Us and Beyond: Two Souls. Created by Yo Yo Games, GameMaker was used to create games such as Hyper Light Drifter, Risk of Rain and Nuclear Throne. Conversely, MonoGame is the backbone of games like TowerFall: Ascension, Mercenary Kings and Transistor. One GameMaker-developed game is Savant Ascent, which Yo Yo Games named as its favorite game of 2013 for the development platform. The stylistic shooter was announced for PS4 this morning following its debut on PC, Mac, iOS and Android in December. [Image: Matt Makes Games]

  • GameMaker: Studio free to download, Professional edition discounted

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    02.22.2014

    Curious about game development? YoYo Games is offering free licenses for GameMaker: Studio, development software that caters to users who don't know the depths of programming. Until March 2, licenses for the Standard edition can also be upgraded to the Professional version for $35. Never heard of GameMaker? Derek Yu used it to develop the punishing labyrinth of Spelunky, while Risk of Rain developer Hopoo Games used it to build giant pig-infested stages. Messhof also used GameMaker for its multiplayer stab-fest, Nidhogg. If you're interested, download the Standard version and play around with it. If you decide it's not for you, the only thing it will really cost you is time. [Image: YoYo Games]

  • Grand Theft Auto creator rebuilds the original game for 2013

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.17.2013

    1997's Grand Theft Auto was presented as a two-dimensional, top-down sandbox title, but Michael Dailly hopes to rejuvenate the franchise's humble origins in full 3D. Fortunately for Dailly, the original GTA world map was created in 3D. Most players would have missed this due to the game's 2D aesthetic, but a proper 3D map was the simplest method for the developers to show height in the game's buildings, and the only way to allow players to traverse bridges and tunnels. Its even possible to alter the game's code and play through the original GTA from a ground-level perspective, not unlike more recent entries in the franchise. Before you get your hopes up for a new, fully-fledged GTA entry hot on the heels of Grand Theft Auto 5, it should be mentioned that Dailly currently has no plans to implement Grand Theft Auto-style gameplay within his game, nor any definitive idea of what he'll do with this project once it's complete. Instead, his goal appears to be a simple proof of concept. As head of development at YoYo Games, Dailly has been using the company's flagship GameMaker software to rebuild the GTA engine, and if nothing else he hopes his remake will serve as evidence of what's possible with YoYo's software.