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  • Total War: Warhammer revealed in series art book

    by 
    Xav de Matos
    Xav de Matos
    01.14.2015

    Creative Assembly's next endeavor – a real-time strategy game based on the Warhammer franchise – has been accidentally revealed, Eurogamer reports. Confirmation for Total War: Warhammer comes from The Art of Total War book, wherein Creative Assembly's Mike Simpson is quoted as saying: "...and taking the series to a fantasy setting with Total War: Warhammer." The mention was spotted by an eagle-eyed TotalWarCenter.net user. Creative Assembly's foray into the world of Warhammer is of no surprise, as the company completed a licensing agreement with intellectual property owner Games Workshop in December 2012. Since the agreement was solidified, Creative Assembly has continued its Total War series, as well as taking some time to expand into the world of Ridley Scott's Alien, much to the enjoyment of the Joystiq staff. Joystiq has contacted Sega for comment on the reveal, but no response was offered at the time of publishing. [Image: Games Workshop]

  • Warhammer Quest announced for Steam, arrives in January

    by 
    Mike Suszek
    Mike Suszek
    12.15.2014

    Warhammer Quest will receive a PC, Mac and Linux version early next year, Rodeo Games announced. The strategy game based on Game Workshop's original 1995 board game will launch on Steam on January 7, 2015. The video game adaptation of Warhammer Quest was introduced in May 2013 on iPhone and iPad, where it is still available for $5. Set in the popular Warhammer universe the game features turn-based tactical RPG action with dungeon exploration. The Steam version will be available at two different pricing tiers: The standard edition begins at $15 (£11 / €15) and features three areas in the game as well as the "Vampire and Zombie" content pack. Players can also opt for the Deluxe edition for $30 (£20 / €28), which includes all the goodies from the standard edition plus "more than $27 (£19 / €25) of additional extras." Those that purchase Warhammer Quest on Steam before January 7 will get a 20 percent discount ($12, $24 for the Deluxe edition). [Image: Rodeo Games]

  • Gory football spoof Blood Bowl will soon tackle tablets

    by 
    Earnest Cavalli
    Earnest Cavalli
    07.02.2014

    Blood Bowl, Games Workshop's turned-based take on American football where the players have been replaced by fantasy races and the touchdown dances with copious arterial spray, will soon appear on tablet devices. According to the game's website, the tablet incarnation of Blood Bowl will offer singleplayer gameplay via Solo matches or an "extensive" Campaign Mode, and both online and hotseat multiplayer. Six races will appear in the game, though only Humans and Orcs are available initially. The remaining four fantasy races (Chaos, Wood Elves, Skaven and Dwarves) must be purchased from the in-game store. There's currently no word on when Blood Bowl might make its tablet debut, though once it does the game will be available on both Android and iOS devices. [Image: Games Workshop]

  • Warhammer 40K: Storm of Vengeance beta rages on Steam

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    03.02.2014

    The PC beta for Warhammer 40k: Storm of Vengeance launched on Steam this week for $9.99, translating the Warhammer universe into a game of defending lanes. Aside from serving as a chance to play the game early, purchasing the Storm of Vengeance beta works as an early purchase of the final build once it's finished. Storm of Vengeance involves a disagreement between Grand Master Belial and Ork Warlord Ghazghkull Tharka on the planet Piscina IV. Players can guide either character's army through its respective group of 50 missions, progressing through a skill tree as they earn victories. As with any beta, the listing reminds us that this isn't representative of the final Storm of Vengeance build, and developer Eutechnyx is welcoming feedback on the game's forum. If you'd rather play this on the go, iOS and Android versions are planned for the first quarter of this year, which the Steam listing notes will be compatible with cross-platform multiplayer against PC players. [Image: Eutechnyx]

  • Warhammer 40,000 MOBA coming early next year

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2013

    Still waiting for Warhammer 40,000 to break into the MMO space? Well, how about a MOBA instead? European developer Eutechnyx is hard at work on Storm of Vengeance for an early 2014 release. Storm of Vengeance pits the Dark Angel Space Marines against Orks in classic lane strategy. It looks to be based on the Games Workshop campaign of the same name. The MOBA will be coming to both PC and mobile platforms. Eutechnyx is a UK developer with a history of mostly creating racing games such as Auto Club Revolution and NASCAR The Game 2011.

  • Warhammer 40K: Space Wolf howls in on Q2 2014

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.01.2013

    HeroCraft's turn-based, card-focused entry into the Warhammer series, Warhammer 40K: Space Wolf, will start constructing a deck for battle in Q2 of 2014. The launch window comes with a new trailer which, despite being light on new details, offers a glimpse at unit types and attack animations for equipped Weapon and Use cards. Space Wolf's movement grid is also displayed as a unit straps on a Jump Pack to propel himself closer to his targets. Space Wolf will be free to play on the iOS, Android and PC, though the press release noting Space Wolf's Q2 launch curiously states it will also be available on "other platforms." We've reached out to HeroCraft for clarification and will update as we learn more.

  • Warhammer 40,000: Space Wolf is card-based, free-to-play

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    08.18.2013

    Following the fan-favored trend of turning established series into social-oriented card games, Games Workshop has lent the Warhammer license to mobile developer HeroCraft for Warhammer 40,000: Space Wolf. The free-to-play adaption of the Warhammer series will incorporate cards as a means to advance through turn-based, grid-oriented battles. Example cards included with the press release depict equippable weapons and cards necessary for the movement of units. Winning battles is rewarded with "new weapons, bonuses and tactic cards." Space Wolf's campaign will include branching storylines and focus on battling the Word Bearers and stopping the awakened mechanical Necron race. Players will pick a unit from the Grey Hunter, Wolf Scout, Blood Claw, or Wolf Guard classes depending on their preferred style and tactics. Space Wolf is planned to draw its launch card sometime in 2014 on iOS, Android and PC. Update: The article originally stated that the Word Bearers served the Necron race. It has since been corrected to resemble reality.

  • E3 2013: Behaviour announces Warhammer 40k: Eternal Crusade

    by 
    Mike Foster
    Mike Foster
    06.11.2013

    "In the grim darkness of the far future, there is only war." These are the ominous words that greet visitors of the brand-new website for Warhammer 40k: Eternal Crusade. The game, announced today and in development at Behaviour Interactive (with the support of Games Workshop, of course), is a third-person action MMORPG set in a persistent world. Details are scant as the title's unveiling has just begun, currently sitting at phase one of nine. The only clear information available on the official site is a targeted release window of late 2015. We'll have more for you tomorrow after we sit down with Behaviour's head of online games, Miguel Caron, at E3, but for now, here's the press release blurby: Montreal, 10th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal Crusade. Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop's universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction's community to determine their own destiny as they vie for control of an entire planet. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • Blood Bowl 2 announced, coming to PC

    by 
    Sinan Kubba
    Sinan Kubba
    06.06.2013

    The deranged Games Workshop mixture of fantasy and football that was 2009's Blood Bowl is wide receiving a follow-up. Today's teaser confirms Blood Bowl 2 for PC, and once again French dev Cyanide Studios is at the helm. Publisher Focus Home Interactive says we can expect "much more detail in the coming months."

  • Daily iPhone App: Warhammer Quest combines Rodeo Games' talent with the Warhammer setting

    by 
    Mike Schramm
    Mike Schramm
    06.03.2013

    Warhammer Quest was originally announced way back in August last year, and now it's finally arrived on the iOS App Store, for a price of US$4.99. The game is indeed based on the old board game (set in the great and goofy British Warhammer universe), but it's also made by Rodeo Games, most famous for creating the popular Hunters series on iOS. Rodeo knows how to make turn-based strategy both interesting and easy to control on the iOS touchscreen, and that's exactly what they've done here, essentially translating their top-down, grid layout strategy title into the Warhammer universe. In Warhammer Quest, you pilot a crew of various fantasy-based heroes (warrior, mage, archer and shieldbearer are the core classes, though a few more are available via in-app purchase) through dungeons, clobbering orcs, goblins and any other baddies who happen to step in your way. Each hero has their own set of movement stats and abilities, and you pick up items and extra loot as you play, earning more and more options in battle. Just like the Hunters series, the interface is clean and clear, and it's very easy to navigate your heroes around the dungeon. It's not quite as easy to use spells and abilities (most of them are, strangely, buried in an interface rather than easily accessible), but still, the setup makes sense once you play with it a bit. There's an excellent meta-game as well, where you can travel to a town to train up your heroes and experience various random, lore-supported events. There are also lots of side quests to follow, offering all of the challenge and content that you'd like. There's even an expansion already ready to go via IAP, and I'm guessing (given what we've seen with the Hunters series so far), that we'll see lots more content for this game in the future. If you're a Warhammer fan, this is a must-buy, and if you like turn-based strategy at all, this is a prime example of a talented developer working side-by-side with a great property. This game is definitely worth $4.99, though Hunters seems to go on sale with some regularity, so you may want to wait and see if the price drops if you're willing to be patient. Given the size of the game and the quality of the content, however, Warhammer Quest is easily recommended.

  • Two great board games headed to iOS: Talisman Prologue and Eclipse

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    There's some great news today about two different -- both excellent -- physical board games headed to digital versions on the App Store. First up, the game Eclipse has been submitted to the App Store as a digital app. This is a great galaxy-spanning civilization builder, and the physical component has dozens and dozens of little miniatures and pieces to play with, so it'll be nice to have an iPad-based version around. The price hasn't yet been revealed, and it's unclear just how soon the game will be out, but if Apple doesn't have any problems with the submission, we should see it later on this week. In other board-game-to-digital-app news, we'll see a version of Games Workshop's Talisman, called Talisman Prologue, on the App Store later on this week as well. Prologue will be single player only, but it will use the game card-drawing mechanics of the physical game, and the short preview trailer that developer Thumbstar Games has released makes it look like an excellent time. There's no word on price for this one either, but we'll know soon enough: The game is set to be out in the US this Thursday.

  • Warhammer 40K marching to smartphones and tablets

    by 
    David Hinkle
    David Hinkle
    03.21.2013

    Games Workshop has licensed its Warhammer 40K property to Roadhouse Interactive, a Vancouver-based mobile studio aiming to create a new game for smartphones and tablets. Described as a side-scrolling action game where one space marine takes on hordes of enemies, Roadhouse Interactive's Warhammer 40K game is currently in development for unknown platforms, though we're assured more information will be released in the coming months.Warhammer 40K initially started as a tabletop war game created by UK outfit Games Workshop, set far in the future of an alternate universe inhabited by multiple factions: the militaristic Imperium of Man, the savage Orks, the elf-like Eldar and the Daemons, a malignant race of spiritual beings. Warhammer 40K is no stranger to video game tie-ins, our last taste being Relic Entertainment's Warhammer 40K: Space Marine. [Image is screenshot from Warhammer 40K: Space Marine]

  • Warhammer 40K board game 'Space Hulk' adaptation coming to PC, Mac, iOS

    by 
    David Hinkle
    David Hinkle
    12.10.2012

    While the thought of The Incredible Hulk jumping from planet to planet, crushing puny things along the way, is certainly appealing, Space Hulk is entirely different. It's a 3D, turn-based strategy game from independent studio Full Control, set in the Warhammer 40K universe and based on the original board game from 1989.Space Hulk follows the "Sin of Damnation" campaign from the third edition board game and puts players in the boots of a Space Marine squad as they fight to survive against an alien race called Genestealers, within the confines of a derelict ship abandoned long ago. There will be single-player and multiplayer in Space Hulk, the latter even offering cross-platform play between PC, Mac and iOS users. An included editor will allow players to create their own levels and share them with the community.Space Hulk will launch sometime in 2013, and developer Full Control has already promised future expansions and DLC for after the game is released.

  • The MMO Report: Shut up, that's why edition

    by 
    Bree Royce
    Bree Royce
    01.19.2012

    Why does The MMO Report cover Minecraft? "Shut up, that's why," says Casey with a smile. In addition to chronicling Minecraft's newest FarmVille-esque update, the Beard meanders through the Dark Millennium Online cancellation rumors, The Secret World's Illuminati trailer, and TERA's upcoming May release date ("your cue to start claiming it's better than WoW, internet"). Finally, Casey touches on the patch delays suffered by Star Wars: The Old Republic, excusing the tardiness by suggesting the promised dates are more like guidelines, and besides, "Only a Sith deals in absolutes." All this and a quick dip into Uncle Casey's Mailbag can be found in the full HD video behind the cut.

  • Steam cuts Blood Bowl down to $8 today

    by 
    Griffin McElroy
    Griffin McElroy
    11.29.2011

    Once again, Steam's offering an awfully big discount on Games Workshop's curious fantasy football title, Blood Bowl. If you haven't grabbed it during a similar promotion in the past, you can pick up the violent (well, more violent) version of the sport for $8.00 today.

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!

  • Eidos 'life president' Ian Livingstone to be named 'development legend'

    by 
    David Hinkle
    David Hinkle
    06.24.2011

    Can you imagine? Your name is attached to legendary franchises like Tomb Raider and Hitman; the people sing your praises in the streets. Every day, a small peasant child brings a jug of fresh goat's milk to your door. You're Ian Livingstone, Eidos "life president." And now you're getting an official accolade from the 2011 Develop Industry Excellence Awards: the Development Legend Award. The award "acknowledges a raft of work done to support games developers and the video games industry across a career lasting over 35 years so far." The Develop Industry Excellence Awards take place on July 20 at the Hilton Metropole Hotel in Brighton, UK.

  • THQ extends Warhammer 40K licensing deal

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.26.2011

    THQ and Games Workshop are happy with the sweet war they're making together and have agreed to extend their Warhammer 40,000 license agreement. The "multi-year" extension gives THQ exclusive rights to publish games based on the franchise for all platforms and demographics (core, social and mobile). THQ reiterated that it's currently working on two new IPs based in the futuristic fantasy universe: Warhammer 40K: Space Marine, a third-person shooter, is expected "later this year" (Note: the company previously stated "August"); and then there's the MMO, Warhammer 40K: Dark Millennium, which is expected ... sometime in the future. We hope it won't become a contemporary piece for the year 40,000. We've followed up with THQ for a more detailed definition of "multi-year." We figure it's longer than a year but shorter than the amount of time one can safely store an Ork's head in a breadbox.

  • Rise and Shiny recap: Dofus

    by 
    Beau Hindman
    Beau Hindman
    01.02.2011

    Years ago I had to find a job in my new home state of Texas. Luckily for me, my wife hooked me up with a friend who helped me get hired at Starbucks. At first, I hung my head in shame. Later, though, I enjoyed dealing with customers and the free coffee. I had a co-worker, a real chin-scratching, coffee house wanna-be intellectual who would often spend more time dreaming about some game than about getting people on their breaks. He even brought his Macbook to work to sneak in time in the game. I glanced over his shoulder one day and was delighted to see an odd-looking, cartoony, turn-based game on his screen. It turned out that the game was Dofus. I tried it immediately and fell in love with it, but that was years ago. I still found time to revisit the game, but once I started working at Massively, most of my time became dedicated to every other game in the world. Well, it's time to visit it again. During the first part of this week, though, I thought this was going to be a disaster. I stayed strong and battled my way through bot after bot, spam message after spam message, and eventually found the great game I remember. Click past the cut to see exactly what I found!

  • Waging WAR: On the distant horizon

    by 
    Greg Waller
    Greg Waller
    11.27.2010

    It's that time again! Yes, Greg's imagination has escaped its tiny 3x3 cell and is off spreading ruination and ruffling feathers across the countryside, armed with absurd notions and a not-so-surprising lack of reason and logic. This week's Waging WAR attempts to follow along in its wake as we take another look at the potential future of Warhammer Online: The Age of Reckoning. WAR released with an impressive lineup of playable armies and careers, setting the stage for the Age of Reckoning with a 3v3, two-sided RvR layout. In the summer following the official release of WAR, we got our first free content expansion featuring the Tomb Kings in the Land of the Dead. Just recently, we finally, at long last, got our Skaven wishes granted. In the spirit of the holiday season coming up, I've decided to look ahead at what may come in the future as we approach new horizons in WAR. Even if we discount Brettonia as another flavor of civilized human (akin in many ways to the Empire), the Daemons of Chaos as being already represented in some form or another as a part of Tzeentch's Warhost, and the Ogre Kingdoms (and other assorted Dogs of War) as being more-or-less an NPC army, we're still left with some excellent offerings from Warhammer lore as far as where WAR can go in the foreseeable future. Follow along after the break as I take another look at what's left on the table to play with for future packs and expansions for WAR.