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Resistance: Burning Skies protagonist Tom Riley is having a rough day. He awakes at Ellis Island to find himself alone in a stretcher, an IV still embedded in his forearm, while a massive alien attack wages on all around him. Other than his handy fire axe and helmet, Riley's ill-equipped to take...

August 22nd 2011 at 3:30pm 0 Comments
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Here's that Gamescom preview where I tell you how shocked I was about a game I didn't expect to be all about. You've been warned. Still with me? Great. Dust 514, a first-person shooter MMO cross-platform experience from CCP Games, is without a doubt the biggest surprise for me of Gamescom. At the...

August 20th 2011 at 6:30pm 0 Comments
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It's hard not to be skeptical about Kingdoms of Amalur: Reckoning. An RPG, by known strategy developer Big Huge Games, that was rejiggered to fit into Curt Schilling's 38 Studios long-in-development MMO's universe after the developer's acquisition. In our March preview of the game at GDC we said...

August 20th 2011 at 4:30pm 0 Comments
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If EA weren't already inviting so many comparisons between the two, maybe I'd feel guilty about juxtaposing the co-op section of Battlefield 3 that I played with the co-op ("Spec Ops") section of Modern Warfare 3 I played this week at Gamescom. Like MW3, my colleague Alexander and I were given ha...

August 20th 2011 at 10:30am 0 Comments
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There's a reason Awesomenauts is called Awesomenauts, and not Goodenoughnauts. The 2D online battle arena game by Ronimo Games (Swords & Soldiers) was one of the surprise delights of Gamescom 2011. The title features a style of gameplay that's becoming familiar with the mainstream rise of gam...

August 19th 2011 at 8:00pm 0 Comments
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We saw Capcom's bizarre CyberConnect2-developed action game Asura's Wrath back at E3, and JC wrote up an excellent preview at the time. Walking into the Gamescom presentation of a previously unseen part of the game, I was reticent to write up yet another preview just a scant few months later, but...

August 19th 2011 at 6:30pm 0 Comments
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[Ed. note: Fun Bits address some of our issues with controls, as you can see in this interview.] Can I tell you how excited I was to check out Escape Plan? 'Cause I was, like, really excited. It had potential game of the show written all over it, with its black-and-white aesthetic, quirky main...

August 18th 2011 at 6:00pm 0 Comments
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At first, I felt odd when I walked away from a hands-on co-op session of Call of Duty: Modern Warfare 3 earlier today at Gamescom. My colleague Alexander and I had just spent the past 20 minutes carefully defusing IEDs (Improvised Explosive Devices, for those of you who don't watch US broadcast n...

August 18th 2011 at 4:00pm 0 Comments
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With any luck, you'll forgive me for not having spent dozens of hours learning the fine mechanics of past Devil May Cry games. Action games of the extra hardcore variety never quite appealed to me (outside of Ninja Gaiden, perhaps). But games like Bayonetta have gone a long way in convincing me...

August 17th 2011 at 6:15pm 0 Comments
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The Kinect-based Steel Battalion: Heavy Armor is a concept that has a lot going for it, with a combination of controller and Kinect input opening up a lot of gameplay options to immerse the player into feeling like they're actually piloting a giant "Vertical Tank" (VT) mech. The only thing that c...

August 17th 2011 at 5:45pm 0 Comments