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  • The Joystiq Indie Pitch: Gang Garrison 2

    by 
    Justin McElroy
    Justin McElroy
    12.21.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Sam Goldberg, Simeon Maxein and Shawn Fraser. Sam and Simeon are the two founders of Gang Garrison and Shawn is a senior developer who was directly responsible for the major updates colloquially known as Gang Garrison 2.0 and 2.1. How did you or your company get started? Sam: Back in 2008 the TIGSource.com forums' design competition theme was "Bootleg Demakes," asking developers to take a modern game and remake it as though it were a bootlegged game created in generations past. I had just discovered Team Fortress 2 that summer and was playing obsessively, so it seemed almost intuitive to try and do a TF2 demake. I posted my ideas on a thread in the forum for hooking up with collaborators, and Simeon, our programmer extraordinaire, responded. We quickly got to work prototyping, and by the end of the competition we had a rather impressive little multiplayer demake that garnered us a lot of players and attention. We came in second place and our success, as well as our following of dedicated fans, encouraged us to set up our own website and faux-company, so we could continue developing and perfecting the game.