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It's the gimmick, the hook that makes a well-designed MOBA battleground truly memorable, and Heroes of the Storm's Garden of Terror thinks it has its hook: a night-and-day sequence. Unlike the mostly cosmetic lighting filters in MMO day/night cycles, Garden of Terror's transition between the two w...

July 16th 2014 at 8:00pm 0 Comments
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The Heroes of the Storm official site has released a new interview with Senior Technical Designer Meng Song all about the game's new battleground map: the Garden of Terror. The Garden is a three-lane map that cycles between daytime and nighttime, with corresponding changes to both lighting and map...

July 16th 2014 at 7:00pm 0 Comments