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  • The Perfect Ten: MMO tributes to real-life people

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2012

    When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years. So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.

  • Wisconsin town approves early plans for Gary Gygax memorial

    by 
    Mike Schramm
    Mike Schramm
    06.23.2011

    Gary Gygax, co-creator of Dungeons & Dragons (and thus many of the mechanics modern role-playing video games are based on), passed away a few years ago, and the interest trying to build a memorial for him in his hometown of Lake Geneva, Wisconsin has just cleared a hurdle with the local Board of Park Commissioners. The Board has granted a 10 foot by 10 foot area of land inside Donian Park as a potentially suitable place for a memorial to be set up. What would said memorial look like? The official minutes of the meeting approved a design that would include "a castle turret with a bust on top and possibly have a dragon wrapped around the turret." Sounds appropriate for the creator of D&D. The next step in the process is to officially design the statue, and then come back to the board with a detailed map and design. We assume the board will have to roll a d20 at some point -- hopefully the modifier is high.

  • The Game Archaeologist and the year that was 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2010

    Earlier in the year when I started this column, I realized two things. First, I'd be giving myself as much as any of you a crash-course education in older MMOs, particularly with some of the more fringe titles that I'd never really explored up to this point. And second, it would be a challenge to find the right mix of elements to do these MMOs justice. So before we look back at all the games this column covered in 2010, I'd like to ask each and every one of you to take a minute and drop a comment about what you'd like to see The Game Archaeologist do next. What titles would you love to see honored in 2011? What features are the most interesting to you -- dev interviews, player interviews, history overviews, photo galleries, first impression playthroughs, or links to community fansites and blogs? What could I add to make The Game Archaeologist even better? I also want to take a minute to thank the readers, players and developers who have contributed to this column so far. While there are MMOs that get a lion's share of the press these days, we at Massively are committed to spotlighting as many of these games as possible, particularly if there's a passionate community and dev team behind them. I've loved hearing your stories and hope that in passing them along, perhaps we've opened a door or two to games that you might've never considered before. So let's hop in our hot air balloon and soar over the year that was 2010!

  • The Game Archaeologist and the dragon of the deep dungeon

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month, he chooses a different title in order to examine its highlights, talk with its developers, and invite its fans to share their experiences. Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we know them today. Another part of the mission is to root out ferrets, as my claw-scarred arms can attest. Some of that history is fairly recent, but today we're going to travel back -- way back -- to a time before many of you were born. Including me, as a matter of fact. The year is 1974. The world is hip-deep in the throes of shag carpeting, driftwood furniture and the strains of Grand Funk Railroad. It truly seemed like nothing would ever be cool or non-earth-toned again. At this, the lowest moment in all of history, game designers Gary Gygax and Dave Arneson took the concept of miniature wargaming, merged it with a fantasy motif, and sold it under the name Dungeons & Dragons. Geeks everywhere had a reason to rejoice, and through this roleplaying game the foundations for MMOs were laid. Let's take a brief survey through D&D, giving special emphasis to how this great-granddaddy of RPGs passed down a legacy that we enjoy in our modern online titles. Also, there will be popcorn.

  • The Daily Quest: Dave Arneson rolls a 20

    by 
    Adam Holisky
    Adam Holisky
    04.09.2009

    D&D co-creator Dave Arneson passed away earlier this week. While you might not have played D&D, know that he and the late Gary Gygax were the pioneers of this genre of games. I would not be surprised to hear from Blizzard on this in the upcoming days. On a personal note, I ran into him around the age of 10 while in a St. Paul, Minnesota comic book store (Schinders, for those of you wondering). I was looking at Magic cards mainly, but he was browsing around and came over and talked with me when he saw I had turned my attention to one of the D&D 2e books. The clerk later told me as I was checking out who he was. Mystic Chicanery gives a good step-by-step guide on how to make voice overs for WoW movies. Teeth And Claws has a nice discussion looking at a feral raiding spec for patch 3.1. Derevka of Tales of a Priest has a very good rundown of the Acutioneer add-on. We've covered it a few times as well. Our own Matticus has thoughts... about Val'Anyr and "stuff." Click here to submit a link to TDQ

  • D&D co-creator Dave Arneson dead at 61

    by 
    Griffin McElroy
    Griffin McElroy
    04.09.2009

    After a long battle with cancer, Dungeons and Dragons co-creator Dave Arneson passed away in his sleep late Tuesday night. The sad news came from an e-mail from Arneson's family, which includes details on where to send condolences, as well as the time and location for his visitation. We extend our deepest sympathies to Arneson's family and loved ones as they cope with the loss of this truly remarkable man.Even if you've never hurled icosahedrons with a group of fantasy-obsessed friends, Arneson, along with D&D co-creator Gary Gygax (who sadly passed away last year), is responsible for the evolution of the RPG format as we know it today. Though the influential hobby's creators have passed away, their legacy will live on through the skittering of dice across tables worldwide. Rest in peace, Mr. Arneson.

  • D&D co-creator Dave Arneson in hospice care [update 2]

    by 
    Ben Gilbert
    Ben Gilbert
    04.07.2009

    [Update 2: Joystiq has learned that Mr. Arneson passed away on Tuesday, April 7. Our condolences to his friends and family.]Dave Arneson, half of the duo -- the other half being Gary Gygax -- that created influential tabletop RPG Dungeons & Dragons, passed away earlier today is still alive "in a hospice where he is being cared for at this time," according to Grognardia. Updating the original post regarding Mr. Arneson, Grognardia says, "I am both glad to hear that Dave is not dead, as I was led to believe, and rather mortified at my having posted this information before it had been confirmed by a second source. I had no reason to doubt my original source, given his close proximity to Dave, but apparently I should have." He's not the only one who feels this way, trust us. The rest of the original post we wrote remains as it was, below.Known recently for his teaching at Full Sail College in Florida as well as his fantasy RPG Blackmoor, Arneson had been struggling with his health ever since a stroke in 2002. According to The Escapist, Arneson's health worsened last week and he was admitted to the hospital. Unfortunately this morning, things took a turn for the worse. We here at Joystiq extend our deepest condolences to those affected by Dave Arneson's passing, especially his loved ones.[Thanks, Jeremiah]

  • Know your roots have changed; 4E launches a new world

    by 
    Michael Gray
    Michael Gray
    06.11.2008

    Even while creative maestro Metzen experiments with making World of Warcraft unique among its fantasy peers, there's not much denying that WoW has some pretty solid roots in, and respect for, Dungeons and Dragons. You can see proof of that in the patch notes from 2.4, which were dedicated to pen-and-paper legend, Gary Gygax. Many of us cruising Azeroth have some experience with good old D&D. WoW has pretty strong, deep roots in D&D, and those roots changed with the newly released 4th edition. What's new in the 4th Edition Dungeons and Dragons? The class system is radically different, spells work differently, healing works differently, and fights work differently. Okay, it seems everything is pretty much different. But there's one big change that will probably make more than a few folks happy: no more Gnome PCs. Gnomes are now monsters, and not available for play in the core rules. A lot of the speculation about these changes is that D&D might be trying to distance itself a little from the World of Warcraft juggernaut. It's a good thing Blizzard isn't still following its roots. I'm looking forward to my Gnomish Death Knight in Wrath of the Lich King.

  • Explore Bahamar Bayou in Sword of the New World

    by 
    Brenda Holloway
    Brenda Holloway
    05.29.2008

    The developers of innovative, free-to-play MMO Sword of the New World have released Update #4 of their Manifest Destiny expansion which introduces the new area, Bahamar Bayou. This swampy area is filled with new monsters, bosses and quests for your adventuring enjoyment. Need a new friend? Then stop off in Auch and start your quest to earn Garcia Gygax, brother to Eduardo, skilled with pistol and rapier. You will need to have completed ALL the Auch quests before you can start the quest for this honorable and ferocious fighter. (And yes, the Gygax brothers are named in honor of the father of role-playing games, E. Gary Gygax).Also in this patch are new swim trunks and bikinis for those times when you just need to relax and recharge between forays into the wilderness. Also added is Lucifer's Wing Pack and two additional Lacquers.Be sure to read the full patch notes for the complete list of new features and bug fixes in this latest update!

  • D&DO Module 7: The Gygax shrine and Three Barrel Cove

    by 
    Mike Schramm
    Mike Schramm
    05.27.2008

    We stood in front of a peaceful shrine, adorned with a book and an inlaid gem. This little shrine in the lower level area of Delera's Tomb is a monument one of D&D's greatest champions, co-creator Gary Gygax -- it stands in the middle of the area where the man himself narrated some of the ingame DM text. Paiz also told us that there would be event quests and items associated with Gygax in the game, and though we didn't get to see any of those, it seemed like a fitting tribute to one of the men who came up with the foundation of all these games we play.Then, we were whisked away (via admin commands in the client) to another updated low level area, Three Barrel Cove. This area was one of the first created for the game a long time ago (all of the Turbine employees present at the play session admitted that it "preceded" all of them), and since so many players will be leveling up again with the Monk class, the devs decided to revamp the approximately level 5 area, and make it bigger, clearer, and completely redistribute the monsters within. This is only one of a number of changes made to the entire game to accomodate the new class -- Paiz said that they did a "full equipment pass" on all the items to make sure that Monks were itemized throughout the levels. The first area within Three Barrel that we got to see was The Black Loch, a huge pirate ship in a cave that serves as the tavern and hub for the area. Everything was very pirate-themed (though the pirate vs. ninja battle, we were told, would have to wait for another game update), and the devs said they had a lot of fun playing with the pirate asthetic, and turning all of the different races and groups in the game into pirate versions of themselves.This showed in our first quest, too -- in order to prove our worth as pirates, the party was asked to make it through Rackham's Trial, a test that a pirate captain gave to recruits. There were traps aplenty inside the quest, and as we carefully (and sometimes not so -- we sprung quite a few traps just by walking into them accidentally), the devs talked about how they try to both mix up the gameplay with different types of puzzles, but also give players who aren't as interested in mind games and tricks ways to avoid them if preferred. One example given was an "agility test" -- there were a series of ladders heading up a vertical tunnel, and as players, we had to jump from ladder to ladder (sometimes even from one side of the tunnel to the other) to make our way up top. After a few tries, we weren't getting too far, so the devs pointed out that there was another entrance in the instance that led past the trap, so only one player had to beat the test and then let everyone else through. But on the other hand, the devs said, they didn't want to make the puzzles too easy. They also showed us an extremely elaborate puzzle that could have been designed by Rube Goldberg, consisting of a number of different floor designs, levers, dart machines, and rotating directors. With the short time we had to try the trap, we didn't even get through the first phase of it, but as tough as it was, that didn't even compare to the second trap we saw: In a quest to save a fellow pirate, we made our way through a dungeon, and eventually ended up in a room where the man we were looking for stood in a cage in the middle. As we entered, he beckoned us not to move, but at the devs' hinting, we took a look up around the walls of the room -- every single square inch of the large pedestals of the room was covered in a kind of rotate-able jigsaw puzzle (this one will be familiar to D&D Online players, as you play a much, much simpler version of it early on in the game). The idea was to rotate the pieces to line up and make light paths, but in this gigantic version of that puzzle (the dev who made it, we were told, "is probably certifiably crazy"), there's one twist: every wrong move gets our friend in the cage shocked, and too many shocks means a dead friend and a failed quest. Players who like puzzles will find no shortage of things to do in Module 7.Our final stop in Three Barrel Cove was in the outer area, to get a look at one of the two new monster types in Module 7, the Sahaguin, a race of fishmen armed with spears living on the coast near the pirate ships. Their design and animations were suitably impressive (their spears did a fun flip before planting themselves in the sand when the creatures died), and we were told that this is only the beginning of the story for these creatures.After a look at the updated lower level area, we then headed to a wreckage that will also be very familiar to D&D Online players, and that serves as the mouth of the new higher level quests dungeons in Module 7.Click here to continue the preview...

  • Massively previews Dungeons & Dragons Online's Module 7

    by 
    Mike Schramm
    Mike Schramm
    05.27.2008

    Dungeons & Dragons Online continues to hold their own in a quickly-growing MMO world. When DDO first showed up as a licensed MMO of the grandaddy of roleplaying games, their main goal was just to meet expectations -- so many people have been a fan of the pen-and-paper game for so long that putting it into MMO form was no easy task. But since release, the DDO team has made improvement after improvement, and added so much content to the game that it's moved beyond the license to stand on its own as a very singular kind of MMO.Massively got a chance to sit down with the team and take a look at the latest update, Module 7, due out on June 3, and currently in public testing. In addition to some extended playtime with the new Monk class, we got to see updates to the lower level Three Barrel Cove area, a shrine to recently passed-on D&D creator Gary Gygax, and the new raid area under the destroyed Marketplace tent, as well as a few new monsters and raid bosses that can be found down there.To start your tour through Module 7, just roll a d20 and click on through. To jump to any section of the walkthrough (including directly to our exclusive video preview, if that's what you're looking for), hit the links after the break.%Gallery-23551%

  • Anti-Aliased: I wear funny hats and I'm proud of it

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.29.2008

    Since when did role-playing become a dirty word? Apparently even mentioning the initials of the dreaded "RP" is enough to make people want to prove John Gabriel's Greater Internet Dickwad Theory as loudly as possible. Players go out of their way to make others feel uncomfortable and to ruin any sort of fun some people may have. Is it because it's the internet? Or have we forgotten the history of the role-playing game?Because I can't exactly spend a whole column talking about the horrors of the internet (NSFW) I'm going to be focusing on the place of role-playing and how it got interjected into these online games of ours.

  • The long goodbye to Gary Gygax continues

    by 
    Michael Zenke
    Michael Zenke
    03.20.2008

    The death of Gary Gygax earlier this month is still sinking in for the nerd nation. Despite some viciously cruel (and completely off-base) commentary on his legacy, it's fair to say that his work had an enormous impact on gaming as a hobby. Videogames in particular have been affected by his work, and to explore that the Newsweek games blog LevelUp has been chatting with various industry paragons about how D&D affected them. As you might imagine, the MMO developer crowd is well represented; NCsoft's Richard Garriott, EA Mythic CEO Mark Jacobs, and Sony Online CEO John Smedley all weigh in with a few words about their time with pen and paper.Mr. Smedley and Mr. Garriott are well-known D&D players, with the game's influence on the Ultima and EverQuest titles a fairly open bit of gaming trivia. Mr. Jacobs, though, had an especially interesting take on what has been lost since the early days of tabletop gaming: "I think we've lost some creativity, challenge and true social interaction. If you go back to the heyday of table-top gaming, you had an amazing variety of games, worlds, etc. to explore ... while games like EverQuest, Dark Age of Camelot, World of Warcraft, etc. have their own magic and wonder, some of the pen-and-paper gaming sessions that I participated in were a lot more fun, intense and immersive than anything I've played on a computer."

  • Off the Grid: Gygaxian game design

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.13.2008

    Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.The passing of Dungeons & Dragons co-creator Gary Gygax means the passing of one of gaming's most notable and influential designers. The legacy of Gary Gygax, however, is more difficult to discern than most realize. After all, the evolution of D&D is credited to both Gygax and co-designer Dave Arneson -- not to mention Gygax's other games, both before and after the golden age of his company Tactical Studies Rules. So what kind of designer was Gary Gygax?Gaming was already social when Gygax came on the scene. He was only one of a growing force of war-gamers. But it was Gygax that made gaming personal, with his own designs uniquely focused around the role of the individual. Instead of controlling the army, Gygax wanted to control the soldier. Instead of manning the fleet, Gygax wanted to man the ship.

  • New MMOs breaking the combat mold?

    by 
    Chris Chester
    Chris Chester
    03.08.2008

    With the recent death of Gary Gygax, one of the original creators of Dungeons and Dragons, lots of people have stopped to reflect on the way his work continues to affect the games we play. In many ways, the dominant style of MMO combat we see in games today, particularly in the Everquest and World of Warcraft vein, is a direct descendant of tabletop gameplay. As much as that model has served us well over the years, some, like JoBildo over at TTH, believe that the future of MMO combat is almost upon us, and once we see the light, we'll never want to go back.It does certainly seem like combat is one of the most obvious areas where MMOs can use improvement, which is why it's really not so surprising to see so many developers try and attack it in order to become 'the next big thing.' Still, new combat systems haven't really done anything to help the success of DDO or Tabula Rasa, and rumors are flying around that the combat is just about the only thing going right in Age of Conan. You just don't see gamers defecting from World of Warcraft and its relatively old-school combat system, which leads one to believe that gamers are still more interested in the package deal. Including new ways to swing a sword will get you some curious attention at first, but in order to keep players coming back you've got to have a lot more than that.

  • Pen and paper roleplaying pioneer Gary Gygax is dead

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.04.2008

    Gary Gygax, who has long been attributed as the father of Pen and Paper roleplay gaming via the co-creation of the classic Dungeons and Dragons system alongside David Arneson, died this morning at his home in Wisconsin of an apparent heart attack. We here at WoW Insider would like to pay tribute to him, and recognize his contributions to our gaming lives. Even if the World of Warcraft is not a pen and paper game, pen and paper games were where many of us first gathered with friends to slay dragons, orcs, and all kinds of creatures, and a good number of us who now play games like World of Warcraft first cut our teeth on gaming with a six sided die. The same can be said for many game designers, I'm sure, and it is probably fair to say that we might not even have MMORPGs to play without PnP for the genre to spring from. I myself will have my weekly pen and paper game this Thursday, and even if the system we use isn't Dungeons and Dragons, I'll be rolling in his memory. Among some of the most memorable quotes from the impromptu message board eulogies I've heard was from someone who said, "He's in chaotic good heaven now." Another said, "As long as people gather around a table to roll dice and slay dragons, Gary Gygax won't be truly dead." I couldn't say it better myself. Godspeed, Mr. Gygax. May your memory live on.

  • Our games are built on paper and dice

    by 
    Michael Zenke
    Michael Zenke
    03.04.2008

    As a tip of the hat to the passing of a tabletop gaming icon, I thought it worthwhile to link back to a great article Allen Varney wrote for the Escapist website in 2005. Entitled "Our Games Are Built On Paper", it outlines the incredible impact that people like Gary Gygax and Dave Arenson have had on videogames in general and Massively Multiplayer games in specific. The piece notes the numerous PnP designers that have made the jump to videogame development; a reminder of the numerous people who have worked on City of Heroes and City of Villains that originated in the pen and paper world. It concludes by noting the advances of a more recent generation of tabletop designers, and fittingly begins with words that ring very true today:IN THE BEGINNING - which is to say, 1974 - there were E. Gary Gygax and Dave Arneson, two tabletop miniatures gamers in Wisconsin who begat Dungeons & Dragons. And D&D begat an orc-horde of paper-and-dice imitators and emulators. And it was good.

  • D&D creator Gary Gygax dead at 69

    by 
    Kyle Orland
    Kyle Orland
    03.04.2008

    The Associated Press is reporting that Gary Gygax, one of the co-creators of Dungeons & Dragons, is dead today at age 69. He had been suffering ill health for several years, according to his wife.Dungeons and Dragons birthed the idea of the modern RPG as we know it -- conventions such as hit points, character classes, leveling and countless others were shaped by the pen and paper game, if not outright stolen from it. The seminal game was an explicit influence for countless video game developers, from Ultima's Richard Garriott to Deus Ex's Harvey Smith.We'll be sure to keep you updated with funeral details and other ways to pay your respects as soon as we hear about them.

  • One Shots: A D&D tribute

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2008

    For those who may not have heard the news -- according to his publisher, the well-loved Dungeons & Dragons co-creator Gary Gygax passed away this morning. In honor of the memory of Gary's vision and the game that has helped set many imaginations on fire, we'd like to bring you a screenshot from the MMORPG, Dungeons & Dragons Online. It is a land, game and concept that would likely not have existed without Gary's imagination and determination. We here at Massively would like to send out our heartfelt condolences to Gary's friends and family at this time. His contributions to the world of gaming -- both online and offline -- were enormous. He will be sorely missed, but his vision will live on with those of us who have been influenced by his passion for gaming. %Gallery-9798%[Updated to fix PEBKAC error]