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NOA president Reggie Fils-Aime spoke with MTV Multiplayer about the DSi and the GDC announcement of DSi-exclusive and DSi-enhanced software. Though Nintendo isn't making specific announcements about hybrid games until after the system is in stores -- "It would be reasonable to talk about that after...

April 1st 2009 at 4:05pm 0 Comments
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Massively Speaking Episode 47 is our impressions of GDC 09 as Shawn returns this week with Elizabeth Harper, Editor-in-Chief for the site. Shawn and Elizabeth recap their favorite interviews and panels from the insanely busy week, and discuss the coverage on the site. Be sure to check out our brand...

April 1st 2009 at 1:00pm 0 Comments
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The clues have been building up and it appears that 2K Boston may be changing its name to Irrational Boston, the original name of the development studio (albeit now with a location tacked on to the name). The information comes by way of a trademark registration (via superannuation) filed by parent...

April 1st 2009 at 10:50am 0 Comments
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Things are tough all over, and after months of industry cutbacks and studio closures, a number of video game professionals have been left holding the bag in one hand and a pink slip in the other. While last week's Game Developers Conference gave many jobless developers the opportunity to hand out r...

April 1st 2009 at 8:05am 0 Comments
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How much did limiting the number of press invites affect the total attendance of the 2009 Game Developers Conference? By about 1,000 people, according to a press release from organizer Think Services. This year's GDC hosted "more than 17,000 game industry professionals," down from last year's 18,000...

March 31st 2009 at 9:00pm 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more.What can we expect to see with th...

March 31st 2009 at 6:00pm 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. How have the server splits and...

March 31st 2009 at 6:00pm 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more.There has been a strong push to a...

March 31st 2009 at 6:00pm 0 Comments
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The World of Gatheryn isn't the only steampunk MMO on the block this year at GDC09. While Gatheryn certainly appeals to the Victorian steampunk crowd, Atlus Online's upcoming MMO Neo Steam will be bringing in those who like more fantasy mixed in with their brass and gear-driven inventions.Atlus may...

March 31st 2009 at 1:00pm 0 Comments
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Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard p...

March 31st 2009 at 9:00am 0 Comments
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click to enlarge It's always troubling when you're not allowed to actually play a game due out within a couple months. Such was the case with our GDC demo of EA's G.I. Joe: the Game. Sure, we could pretty much gather everything we needed to know about the canonical sequel to the film (yep, we guess...

March 30th 2009 at 10:00pm 0 Comments