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Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat ...

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March 16, 2010 at 9:30AM
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We've never written about the Parrot AR.Drone on our humble news site because we've yet to see its applications in the gaming space. Don't get us wrong -- it's as inherently awesome as you'd expect a hovering, camera-equipped drone (that's controlled by your iPhone!) to be. However, "random things ...

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While Metroid director Yoshio Sakamoto may not have played Shadow Complex, the XBLA darling's creators definitely played Metroid. During a panel titled "Designing Shadow Complex," Chair Entertainment Creative Director Donald Mustard encouraged the audience of prospective downloadable game makers to...

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Bumps in the night. Unexplained sounds. A chill up your spine. Extreme terror. These things aren't associated with the Nintendo DSi, unless you unexpectedly leave yours behind in a taxi. But A Different Game CEO Tom Soderlund wants to bring all of that augmented paranormal activity to your DSi with...

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Ghostwire lead developer Tom Soderlund told us at GDC that his upcoming DSi-exclusive Nintendo DS game might be coming to Apple's iPhone and Google's Android. The DSi version, published by Majesco, is set to come out near Halloween this year, and it's possible that other flavors might join it at th...

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On the last day of GDC, a little room in the back of the North Hall of San Francisco's Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren't very well attended for most of the week. But on Saturday morning, it was standing room only for t...

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We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implement...

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In a demo of its upcoming streaming service, OnLive president and CEO Steve Perlman confirmed something long suspected -- players will not be able to adjust graphics settings. "We don't want somebody going and changing the settings to something different for what the game is optimized for," he told...

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There's been quite a bit of talk coming out of Nexon from the time of the GDC -- revealing two games, more news on the venerable MapleStory, and even a developer initiative announced shortly before the conference. But if you were waiting for the other shoe to drop, there is one after a fashion, bec...

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Click to Jabba-size LucasArts and BioWare have thus far released information for their upcoming MMO, Star Wars: The Old Republic, at a painfully slow pace -- the same goes for the hands-on opportunities they've offered us over the past year. When we finished our demo of the game at GDC, we were st...

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Ever since the Diablo franchise hit it big with gamers across the world, competing companies have attempted to replicate Blizzard's addictive click-and-loot gameplay with varying degrees of success. There's just something satisfying on a primal level when you wipe out entire armies of monsters wi...

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New MMOs are becoming a dime a dozen. We here at Massively are constantly flooded with press releases claiming that Company A's new game is not only an MMO, but it's the best darn MMO you've ever seen. Despite this, we try to hold back the cynicism and keep a sharp eye open for the true diamonds in...

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ModNation Racers has come a long way since the release of its public beta last year. Since then, Sony San Diego Studios and United Front Games have expanded the franchise quite a bit, adding a number of new creation tools, four-player split-screen support and even a PSP counterpart. We chatted with...

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Our friends over at Massively's sister site Joystiq have weighed in with their impressions of Realtime Worlds' forthcoming All Points Bulletin MMORPG, recently demoed at last week's Game Developer's Conference in San Francisco. The article drops a few interesting nuggets, including the fact that AP...

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Lilt Line, winner of a 2010 IGF Mobile award for Audio Achievement is a simple iPhone game, in which you tilt the phone to guide a line through winding tunnels, and tap the screen in response to on-screen cues, all in time to dubstep music by 16bit. Essentially, it's Irritating Stick without the irr...

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I think we can all agree that, aside from being hit by a speeding train or dropping a hot meal you've been cooking for hours, being fired from your job is like, the worst thing that can happen to you. As such, we expected the speakers on last week's GDC rant panel, titled "Fired and Fired-up: Joble...

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We actually got to play with the iPhone-controlled Parrot AR.Drone quadricopter back at Macworld a little while ago, but we didn't get a chance to see the "AR" part of it (augmented reality, of course) until GDC last week. Parrot pulled out the AR targets for us, and while the games they had runnin...

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Last week, Realtime Worlds MMO APB featured prominently during an in-booth press conference held at GDC. The game was playable (though, sadly, not by me), and the audience was treated to a live demo lead by the developer's founder, ex-DMA and Grand Theft Auto co-creator, David Jones. Using two s...

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