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Game designer Don Daglow turned a few heads while participating in a GDC Europe panel this week. The industry veteran and co-designer of AOL's 1991 Neverwinter Nights MMORPG said that Americans don't deal well with failure, particularly in gaming. "The idea of failure has been dramatically red...

2 years ago 0 Comments
August 15, 2012 at 8:30AM
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Dead Island's success was all due to that stunning trailer, right? Well, according to Guido Eickmeyer, development director and executive producer of games at publisher Deep Silver, the resort-vacation zombie simulator sold 4 million units because of its cooperative gameplay. "This is why we got al...

2 years ago 0 Comments
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"Having something post-ship is absolutely essential," BioWare director of online development Fernando Melo told an audience at GDC Europe today, during his discussion of day-one DLC, online passes and long-term monetization. Shipping DLC on the day of launch is essential from a business standpoint ...

2 years ago 0 Comments
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John Smedley, president of Sony Online Entertainment, has been named for the Game Developers' Conference Online's business and marketing track keynote. In light of SOE's recent paradigm shift to focus on the free-to-play model, Smedley will be talking about how F2P is the future of online gamin...

2 years ago 0 Comments
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Fractured Soul's release status may be in question, with Endgame Studios tentatively planning to put it on the 3DS eShop in two parts, but it's worth hoping the game finds its way to players. The side-scroller takes one clever DS-friendly mechanic -- parallel worlds, one on each screen, that the pl...

3 years ago 0 Comments
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In an effort make you feel like you're Peter Parker in The Amazing Spider-Man, Beenox has designed Web Rush mode, a first-person mechanic that lets Spidey move to a particular section of the environment in a cinematic parkour sequence. Think of that initial first-person bit seen in the movie's teas...

3 years ago 0 Comments
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If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel Bylo...

3 years ago 0 Comments
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Super Mario 3D Land has a curious structure: it's very easy throughout the first eight worlds, and then it surprises the player with a "special" set of eight additional worlds, which test players with insane time limits, ever-pursuing "Shadow Marios" and every other trick EAD Tokyo could think of. ...

3 years ago 0 Comments
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Lego bricks inspire creativity, but that sense of discovery and creation is all but lost in the video games from developer Travelers Tales. The experiences are largely linear affairs, with not much in the way of making your own fun. Lego Batman 2: DC Super Heroes has a different design philosophy....

3 years ago 0 Comments
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At GDC, Sony officially unveiled Plastic Studios' Datura, a Move-based adventure game that puts you in control of a spooky floating hand in a richly detailed forest. I had the opportunity to move through the forest, touch trees, and crack ice, but you need this video from PlayStation Blog to help ...

3 years ago 0 Comments
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We've picked out five of the most interesting new mobile titles seen at the Game Developers Conference this year. One of them is available now, and the others are coming soon, all from studios and developers of varying talents and reputations. Read on to see the cream of the crop from the mobile si...

3 years ago 0 Comments
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Runner2: Future Legend of Rhythm Alien is easier than Bit.Trip Runner. I'm saying this up front because I'm guessing the difficulty in Runner turned some would-be fans away, and I want those people to keep reading. If you liked the simple rhythm-platforming gameplay of Runner but hit a metaphorical...

3 years ago 0 Comments
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Tantalized by the little tidbits about The Repopulation that came from last week's GDC? Find yourself hungering for more? If so, today's your lucky day! Above and Beyond Technologies is offering something more to whet your appetite: a second pre-alpha trailer. Coming in at just under two minutes...

3 years ago 0 Comments
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Soon after launching his debut hit, Braid, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a cheeky walkthrough tip on his personal site. In so many words, it said "suck it up and don't use a walkthrough" – a statement which many saw as reflective of a perceived "my way" attitude to...

3 years ago 0 Comments